🚨崩溃 ArgumentException·UnityEngine.Object.CheckNullArgument · u3a7fd
古古识字上报
*古古识字*
`since 2026.09.08 20:47:41`
***Classifier***
```csharp
ArgumentException: The Object you want to instantiate is null.```
***Callstack***
```csharp
[1].UnityEngine.Object.CheckNullArgument:0
[2].UnityEngine.Object.Instantiate:0
[3].UnityEngine.Object.Instantiate[T]:0
[4].FlowLineStudySceneMono.CreateLink:0
[5].FlowLineGeneral.LoadGameWritingXiaoXiaoLe:0
[6].FlowLineGeneral.CallBackToGeneralImpl_claudecode_20260527:0
```
***Attributes***
platform: *IPhonePlayer*
os.version: *iOS 16.4.1*
device.model: *iPhone11,6*
phone.number: *15899960872*
isPaid: ❌
currentWord: *天*
version: *2026.09.07*
scene.active: *03识字模块*
playingLink: *写字消消乐复习*
lastLink: *写字消消乐复习*
secSinceLinkChange: *0.0*
secSinceLastFlowCall: *0.0*
clicksSinceLinkChange: *0*
shieldCount: *0*
dialogueBoxCount: *0*
isSynthetic: *false*
oplist:
```
[09-08 20:47:41] 环节预制体空[写字消消乐复习]
[09-08 20:47:41] Flow: MainLine_GameWritingXXL
[09-08 20:47:41] Flow: GameWritingXiaoXiaoLe_Finish
[09-08 20:47:28] Flow: GameWritingXiaoXiaoLe
[09-08 20:47:28] Flow: GameWritingZhaoZheXie_Finish
[09-08 20:47:16] Flow: GameWritingZhaoZheXie
[09-08 20:47:16] Flow: GameBbYellow_Finish
[09-08 20:47:16] Flow: GameBbYellow
[09-08 20:47:16] Flow: GameBbRed_Finish
[09-08 20:47:16] Flow: GameBbRed
```
#ph15899960872
#03识字模块
#ArgumentException
#Unhandled exception
#ver20260907
#iPhone11,6
📸 [screenshot](https://bugsnap.cnaron.com/login/15899960872.iPhone11.6.snap.2026.09.08.20.47.41.jpg)
附加现场(原 JSON 附件的内容)
【本地 opList(因果链,新→旧)】
[09-08 20:47:41] 环节预制体空[写字消消乐复习]
[09-08 20:47:41] Flow: MainLine_GameWritingXXL
[09-08 20:47:41] Flow: GameWritingXiaoXiaoLe_Finish
[09-08 20:47:28] Flow: GameWritingXiaoXiaoLe
[09-08 20:47:28] Flow: GameWritingZhaoZheXie_Finish
[09-08 20:47:16] Flow: GameWritingZhaoZheXie
[09-08 20:47:16] Flow: GameBbYellow_Finish
[09-08 20:47:16] Flow: GameBbYellow
[09-08 20:47:16] Flow: GameBbRed_Finish
[09-08 20:47:16] Flow: GameBbRed
[09-08 20:47:16] Flow: GameBbWhite_Finish
[09-08 20:46:44] Flow: GameBbWhite
[09-08 20:46:43] 断点恢复补判横幅
[09-08 20:46:43] Flow: GameNewWordEnter_Begin_NotCareFinish_OnlyForShowing
[09-08 20:46:43] 开始学习字[天]
[09-08 20:46:43] Flow: WhichLinkShouldBe_CurrentWordBegin
[09-08 20:46:41] LoadSceneAsync: 03识字模块
[09-08 20:46:41] 记住1年级的一键开始字:天
[09-08 20:46:38] LoadSceneAsync: 01首页面
[09-08 20:46:31] LoadSceneAsync: 02二级菜单之字
[09-08 20:46:29] LoadSceneAsync: 01首页面
[09-08 20:46:28] LoadScene: 02家长界面
[09-08 20:40:21] LoadSceneAsync: 03消消乐批量查看
[09-08 20:40:21] 点击字卡的写字练习
[09-08 20:39:15] LoadSceneAsync: 02特色功能
[09-08 20:39:08] LoadSceneAsync: 01首页面
[09-08 20:39:06] [Cloud][关闭兜底] 订单状态查询:17888711453067705898=pending
[09-08 20:39:05] [Cloud]聚合二维码订单创建成功:17888711453067705898
[09-08 20:39:05] [Cloud]生成聚合二维码弹框OK。当前平台:IOS, 货架ID:2
[09-08 20:39:04] [Cloud]iOS非审核期间,关闭按钮,弹兜底
【前序异常(新→旧)】
[2026.09.08 20:47:41][Unhandled exception:UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at <00000000000000000000000000000000>:0):ArgumentException: The Object you want to instantiate is null.]
【prefs(白名单)】
当前字: 天
本节课已学字:
每节课学几个字: 3
手机号: 15899960872
购买的会员类型: 00000
本地存的最新版本号: 2026.09.07
是否首次安装_bool: False
消消乐放宽机型: EEBBK S5,EEBBK S4
识字断点: 天|GameWritingXiaoXiaoLe
【最近 Debug.Log】
[BackEventManager] Registered: 首页, stack count: 7
[20:46:38] bannerFrom: <color=#FFE08D>00000</color>
[20:46:41] [每日复习]总数不够,从旧学习记录中继续取
[20:46:41] <color=#FFE08D>组装云端记录</color>
[20:46:41] [每日复习]最终结果:
[20:46:41] reviewWords:
[20:46:41] 开始加载场景 03识字模块
[BackEventManager] Unregistered: 首页, removed 1, stack count: 6
[MemoryWatcher] backend report disabled: [MEM][SCENE_MEMORY_DELTA] | delta=+38MB 01首页面->01首页面 scene=01首页面 alloc=132MB reserved=156MB mono=10MB sysRam=3758MB os=iOS 16.4.1 device=IPHONE11,6 ver=2026.09.07 phone=15899960872
[BackEventManager] Scene unloaded: 01首页面, stack count: 6
[BackEventManager] Registered: 学习场景, stack count: 7
[20:46:43] 03识字模块 加载完成,用时 1.16 秒。
[20:46:43] [CreateLink] 正在查找环节资源: <color=#FFE08D>00字入场</color>
[20:46:48] 开始自转
[20:46:50] 走了