Switch

Switch


Had a look at the Switch docked profile against the UE4 reference guide and I've listed the settings I could find, with each setting and bolded the one Switch uses.


I'm no software developer so hopefully I haven't mixed anything up


Low = 0

Medium = 1

High = 2

Epic = 3


Shadow Quality:-


sg.ShadowQuality 0


r.LightFunctionQuality=0

r.ShadowQuality=0

r.Shadow.CSM.MaxCascades=1

r.Shadow.MaxResolution=512

r.Shadow.RadiusThreshold=0.06

r.Shadow.DistanceScale=0.6

r.Shadow.CSM.TransitionScale=0


sg.ShadowQuality 1


r.LightFunctionQuality=1

r.ShadowQuality=2

r.Shadow.CSM.MaxCascades=1

r.Shadow.MaxResolution=1024

r.Shadow.RadiusThreshold=0.05

r.Shadow.DistanceScale=0.7

r.Shadow.CSM.TransitionScale=0.25


sg.ShadowQuality 2


r.LightFunctionQuality=1

r.ShadowQuality=5

r.Shadow.CSM.MaxCascades=2

r.Shadow.MaxResolution=1024

r.Shadow.RadiusThreshold=0.04

r.Shadow.DistanceScale=0.85

r.Shadow.CSM.TransitionScale=0.8


sg.ShadowQuality 3


r.LightFunctionQuality=1

r.ShadowQuality=5

r.Shadow.CSM.MaxCascades=4

r.Shadow.MaxResolution=1024

r.Shadow.RadiusThreshold=0.03

r.Shadow.DistanceScale=1.0

r.Shadow.CSM.TransitionScale=1.0



Post Processing Quality:-



sg.PostProcessQuality 0


r.MotionBlurQuality=0

r.BlurGBuffer=0

r.AmbientOcclusionLevels=0

r.AmbientOcclusionRadiusScale=1.7

r.DepthOfFieldQuality=0

r.RenderTargetPoolMin=300

r.LensFlareQuality=0

r.SceneColorFringeQuality=0

r.EyeAdaptationQuality=0

r.BloomQuality=4

r.FastBlurThreshold=0

r.Upscale.Quality=1

r.Tonemapper.GrainQuantization=0


sg.PostProcessQuality 1


r.MotionBlurQuality=3

r.BlurGBuffer=0

r.AmbientOcclusionLevels=1

r.AmbientOcclusionRadiusScale=1.7

r.DepthOfFieldQuality=1

r.RenderTargetPoolMin=350

r.LensFlareQuality=0

r.SceneColorFringeQuality=0

r.EyeAdaptationQuality=0

r.BloomQuality=4

r.FastBlurThreshold=2

r.Upscale.Quality=2

r.Tonemapper.GrainQuantization=0


sg.PostProcessQuality 2


r.MotionBlurQuality=3

r.BlurGBuffer=-1

r.AmbientOcclusionLevels=2

r.AmbientOcclusionRadiusScale=1.5

r.DepthOfFieldQuality=2

r.RenderTargetPoolMin=400

r.LensFlareQuality=2

r.SceneColorFringeQuality=1

r.EyeAdaptationQuality=2

r.BloomQuality=5

r.FastBlurThreshold=3

r.Upscale.Quality=2

r.Tonemapper.GrainQuantization=1


sg.PostProcessQuality 3


r.MotionBlurQuality=4

r.BlurGBuffer=-1

r.AmbientOcclusionLevels=3

r.AmbientOcclusionRadiusScale=1.0

r.DepthOfFieldQuality=2

r.RenderTargetPoolMin=400

r.LensFlareQuality=2

r.SceneColorFringeQuality=1

r.EyeAdaptationQuality=2

r.BloomQuality=5

r.FastBlurThreshold=7

r.Upscale.Quality=3

r.Tonemapper.GrainQuantization=1



Texture Quality:-


sg.TextureQuality 0


r.Streaming.MipBias=2.5

r.MaxAnisotropy=0

r.Streaming.PoolSize=200


sg.TextureQuality 1


r.Streaming.MipBias=1

r.MaxAnisotropy=2

r.Streaming.PoolSize=400


sg.TextureQuality 2


r.Streaming.MipBias=0

r.MaxAnisotropy=4

r.Streaming.PoolSize=700


sg.TextureQuality 3


r.Streaming.MipBias=0

r.MaxAnisotropy=8

r.Streaming.PoolSize=1000



Effects Quality


sg.EffectsQuality 0


r.TranslucencyLightingVolumeDim=24

r.RefractionQuality=0

r.SSR=0

r.SceneColorFormat=3

r.DetailMode=0

r.TranslucencyVolumeBlur=0

r.MaterialQualityLevel=0


sg.EffectsQuality 1


r.TranslucencyLightingVolumeDim=32

r.RefractionQuality=0

r.SSR=0

r.SceneColorFormat=3

r.DetailMode=1

r.TranslucencyVolumeBlur=0

r.MaterialQualityLevel=1


sg.EffectsQuality 2


r.TranslucencyLightingVolumeDim=48

r.RefractionQuality=2

r.SSR=0

r.SceneColorFormat=3

r.DetailMode=1

r.TranslucencyVolumeBlur=1

r.MaterialQualityLevel=1


sg.EffectsQuality 3


r.TranslucencyLightingVolumeDim=64

r.RefractionQuality=2

r.SSR=1

r.SceneColorFormat=4

r.DetailMode=2

r.TranslucencyVolumeBlur=1

r.MaterialQualityLevel=1


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