Sports

Sports

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Sports Medicine bridges the gap between science and practice in the promotion of exercise and health, and in the scientific assessment, study and understanding of sports performance. Regular features include: sports injury prevention and treatment; exercise for health; drugs in sport and recommendations for training and nutrition.

Designed as a superb reference source for physicians, sports medicine specialists, physiotherapists, exercise physiologists, team doctors and trainers alike, Sports Medicine focuses on definitive and comprehensive review articles that interpret and evaluate the current literature to provide the rationale for, and application of, research findings.

Sports

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The #1 reason kids play sports is to have fun. It is not surprising then, that the number one reason they quit is because they stop enjoying it. Our senior curriculum gives our oldest age group opportunities to build on their skills and grow as an athlete all while continuing to love the game.

A group of delegates from ACSM, the American Academy of Family Physicians, American Academy of Orthopaedic Surgeons, American Medical Society for Sports Medicine, American Orthopaedic Society for Sports Medicine and the American Osteopathic Academy of Sports Medicine recently met to write updated guidelines on the care and treatment of select musculoskeletal injuries as part of the annual Team Physician Consensus Conference (TPCC).



The TPCC Executive Committee, consisting of ACSM Fellows Stan Herring, M.D.; Ben Kibler, M.D.; and Margot Putukian, M.D., along with delegates from the partner organizations, reviewed the current scientific literature and clinical evidence to write the new evidence-based statement for clinicians. The resulting document, which will be published in 2022, will provide guidance and serve as a teaching tool for physicians, residents and fellows working in the sports medicine field.



Learn More About TPCC

Dr. Abena Tannor recently completed the requirements and passed examinations to become the first fully accredited and trained family medicine and sports exercise and rehabilitation medicine fellow in Ghana and sub-Saharan Africa. She achieved this historic feat despite facing several challenges, including the COVID-19 pandemic. Learn more about her journey and how ACSM membership helped her.

Sport pertains to any form of physical activity or game,[1] often competitive and organised, that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators.[2] Sports can, through casual or organised participation, improve participants' physical health. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals. In certain sports such as racing, many contestants may compete, simultaneously or consecutively, with one winner; in others, the contest (a match) is between two sides, each attempting to exceed the other. Some sports allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure one winner and one loser. A number of contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs.

Sport is generally recognised as system of activities based in physical athleticism or physical dexterity, with major competitions such as the Olympic Games admitting only sports meeting this definition.[3] Other organisations, such as the Council of Europe, preclude activities without a physical element from classification as sports.[2] However, a number of competitive, but non-physical, activities claim recognition as mind sports. The International Olympic Committee (through ARISF) recognises both chess and bridge as bona fide sports, and SportAccord, the international sports federation association, recognises five non-physical sports: bridge, chess, draughts (checkers), Go and xiangqi,[4][5] and limits the number of mind games which can be admitted as sports.[1]

Records of performance are often kept, and for popular sports, this information may be widely announced or reported in sport news. Sport is also a major source of entertainment for non-participants, with spectator sport drawing large crowds to sport venues, and reaching wider audiences through broadcasting. Sport betting is in some cases severely regulated, and in some cases is central to the sport.

The singular term "sport" is used in most English dialects to describe the overall concept (e.g. "children taking part in sport"), with "sports" used to describe multiple activities (e.g. "football and rugby are the most popular sports in England"). American English uses "sports" for both terms.

The precise definition of what differentiates a sport from other leisure activities varies between sources. The closest to an international agreement on a definition is provided by the Global Association of International Sports Federations (GAISF), which is the association for all the largest international sports federations (including association football, athletics, cycling, tennis, equestrian sports, and more), and is therefore the de facto representative of international sport.

They also recognise that sport can be primarily physical (such as rugby or athletics), primarily mind (such as chess or Go), predominantly motorised (such as Formula 1 or powerboating), primarily co-ordination (such as billiard sports), or primarily animal-supported (such as equestrian sport).[1]

The inclusion of mind sports within sport definitions has not been universally accepted, leading to legal challenges from governing bodies in regards to being denied funding available to sports.[11] Whilst GAISF recognises a small number of mind sports, it is not open to admitting any further mind sports.

There has been an increase in the application of the term "sport" to a wider set of non-physical challenges such as video games, also called esports (from "electronic sports"), especially due to the large scale of participation and organised competition, but these are not widely recognised by mainstream sports organisations. According to Council of Europe, European Sports Charter, article 2.i, "'Sport' means all forms of physical activity which, through casual or organised participation, aim at expressing or improving physical fitness and mental well-being, forming social relationships or obtaining results in competition at all levels."[12]

There are opposing views on the necessity of competition as a defining element of a sport, with almost all professional sports involving competition, and governing bodies requiring competition as a prerequisite of recognition by the International Olympic Committee (IOC) or GAISF. [1]

In order to widen participation, and reduce the impact of losing on less able participants, there has been an introduction of non-competitive physical activity to traditionally competitive events such as school sports days, although moves like this are often controversial.[13][14]

Artifacts and structures suggest sport in China as early as 2000 BC.[15] Gymnastics appears to have been popular in China's ancient past. Monuments to the Pharaohs indicate that a number of sports, including swimming and fishing, were well-developed and regulated several thousands of years ago in ancient Egypt.[16] Other Egyptian sports included javelin throwing, high jump, and wrestling. Ancient Persian sports such as the traditional Iranian martial art of Zoorkhaneh had a close connection to warfare skills.[17] Among other sports that originated in ancient Persia are polo and jousting. The traditional South Asian sport of kabaddi has been played for thousands of years, potentially as a preparation for hunting.[18]

A wide range of sports were already established by the time of Ancient Greece and the military culture and the development of sport in Greece influenced one another considerably. Sport became such a prominent part of their culture that the Greeks created the Olympic Games, which in ancient times were held every four years in a small village in the Peloponnesus called Olympia.[19]

Sportsmanship expresses an aspiration or ethos that the activity will be enjoyed for its own sake. The well-known sentiment by sports journalist Grantland Rice, that it's "not that you won or lost but how you played the game", and the modern Olympic creed expressed by its founder Pierre de Coubertin: "The most important thing... is not winning but taking part" are typical expressions of this sentiment.Participants may cheat in order to unfairly increase their chance of winning, or in order to achieve other advantages

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