PlayStation

PlayStation

From

The PlayStation 4 (PS4) is the latest video game console from Sony Computer Entertainment announced at a press conference on February 20, 2013. In the meeting, Sony revealed some hardware specifications of the new console.[41][42] The eighth-generation system, launched in the fourth quarter of 2013, introduced the x86 architecture to the PlayStation series. According to lead system architect, Mark Cerny, development on the PlayStation 4 began as early as 2008.[43] PlayStation Europe CEO Jim Ryan emphasized in 2011 that Sony wanted to avoid launching the next-generation console behind the competition.[44]

Among the new applications and services, Sony introduced the PlayStation App, allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay.[45] The company also planned to debut PlayStation Now game streaming service, powered by technology from Gaikai.[46][47] By incorporating a share button on the new controller and making it possible to view in-game content being streamed live from friends, Sony planned to place more focus on social gameplay as well.[45] The PlayStation 4 was first released in North America on November 15, 2013.


Slim model


Main article: PlayStation 4 Slim

PlayStation 4 Slim (officially marketed simply as PlayStation 4 or PS4) was unveiled on September 7, 2016. It is a revision of the original PS4 hardware with a streamlined form factor. The new casing is 40% smaller, and carries a rounded body with a matte finish on the top of the console rather than a two-tone finish. The two USB ports on the front have a larger gap between them, and the optical audio port was also removed.[168] It ships with a minor update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and dark matte grey coloured exterior instead of a partially shiny black. The PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model.[169] Its model number is CUH-2000.[170]


Pro model


Main article: PlayStation 4 Pro

PlayStation 4 Pro or PS4 Pro for short (originally announced under the codename Neo)[35] was unveiled on September 7, 2016. Its model number is CUH-7000.[170] It is an updated version of the PlayStation 4 with improved hardware, including an upgraded GPU with 4.2 teraflops of processing power, and higher CPU clock. It is designed primarily to enable selected games to be playable at 4K resolution, and improved quality for PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimizations will have improved graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray.[171] [172] [173] Additionally the PS4 Pro is the only PS4 model which can remote play at 1080p. The other models are limited to 720p.[174]


PlayStation 5


The first news of the PlayStation 5 came from Mark Cerny in an interview with Wired in April 2019.[48] Sony intends for the PlayStation 5 to be its next-generation console and to ship worldwide by the end of 2020.[49] In early 2019, Sony's financial report for the quarter ending March 31, 2019 affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[50]

The current specifications were released in October 2019.[51] The console will use AMD's Ryzen CPU with the 7 nm Zen 2 architecture with 8 cores/16 threads, and with a Radeon Navi-family GPU using the RDNA microarchitecture, which includes support for real-time ray-tracing rendering.[51] The new console will ship with a custom SSD storage, as Cerny emphasized the need for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K resolution.[48] In a second interview with Wired in October 2019, further details of the new hardware were revealed: the console's integrated Blu-ray drive would support 100GB Blu-ray discs and Ultra HD Blu-ray;[49] whilst game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing the multiplayer components of a game.[49] Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4.[52]

The system's new controller will have adaptive triggers that can change the resistance to the player as necessary, such as changing the resistance during the action of pulling an arrow back in a bow in-game.[49] The controller will also have strong haptic feedback through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback.[49] USB-C connectivity, together with a higher rated battery are other improvements to the new controller.[49]

The PlayStation 5 will feature a completely revamped user interface.[53] The PlayStation 5 will be fully backwards-compatible with PlayStation 4 and PlayStation VR games, with Cerny stating that the transition to the new console is meant to be a soft one.[48][51]


Comparison


Console

PlayStation (PS)

PlayStation 2 (PS2)

PlayStation 3 (PS3)

PlayStation 4 (PS4)
Image

 

Top: PS

Bottom: PS One



 

Left: PS2

Right: PS2 Slim



 

Top: PS3 (left) and PS3 Slim (right)

Bottom: PS3 Super Slim



 

Top: PS4

Bottom: PS4 Pro (PS4 slim not shown)


Launch price

PS

¥39,800[1]
US$299[54]
£299[55]

PS One

unknown



PS2

¥39,800[1]
US$299[54]
£299[55]

PS2 Slim

unknown



PS3

¥49,980 (20 GB)[1]
US$499 (20 GB)

US$599 (60 GB)[54]
£425 (60 GB)[56]
599 (60 GB)[55]

PS3 Slim

unknown

PS3 Super Slim

unknown



PS4

¥38,980 (500 GB)
US$399 (500 GB)
399 (500 GB)
£349 (500 GB)

PS4 Slim

US$299 (500 GB)

US$349 (1 TB)

€299 (500 GB)

€349 (1 TB)

PS4 Pro

US$399 (1 TB)

€399 (1 TB)


Release date


PS One
  • JP: July 7, 2000
  • NA: September 19, 2000


  • AU: November 30, 2000

PS2 Slim
  • EU: October 29, 2004
  • JP: November 3, 2004
  • NA: November 2004
  • AU: November 2004


More...
PS3 Slim

PS3 Super Slim



PS4 Slim


PS4 Pro

Units shipped

102.49 million shipped, including 28.15 million PS one units (as of March 31, 2007)[26]
>155 million (as of December 28, 2012)[3]
>87.4 million (as of March 31, 2017)[4]
>100.0 million (as of June 30, 2019)[4]Best-selling game

Gran Turismo; 10.85 million shipped (as of April 30, 2008)[69][70]
Grand Theft Auto: San Andreas; 17.33 million shipped (as of March 26, 2008)[69]
Grand Theft Auto V; over 15 million shipped (as of December 7, 2013)

Uncharted 4: A Thief's End; over 15 million shipped (as of March 31, 2019)[71]Media

CD-ROM

DVD-ROM/CD-ROM

BD-ROM, DVD-ROM, CD-ROM, SACD (1st and 2nd Gen Only)[72]
Blu-ray, DVD
Blu-ray 6x CAV, DVD 8x CAV
Included accessories and extras






  • Internal hard drive (20, 40, 60, 80, 120, 160, 250, 320 or 500 GB, depending on model)

  • Wireless DualShock 3 / Sixaxis Controller

  • Composite AV cable

  • Ethernet cable

  • USB cable


  • Internal hard drive (500 GB/1 TB) (PS4 and PS4 Slim),[73][74] Internal hard drive (1 TB) (PS4 Pro)

  • Wireless DualShock 4 Controller

  • Mono Headset

  • Power Cable

  • HDMI Cable

  • USB Cable
Accessories (retail)








CPU

R3000A 32bit RISC chip @ 33.7 MHz – Manufactured by LSI Corporation

300 MHz MIPS "Emotion Engine"

Cell Broadband Engine (3.2 GHz Power ISA 2.03-based PPE with eight 3.2 GHz SPE)


  • 8-Core 1.6 GHz AMD "Jaguar" (PS4 and PS4 Slim)

  • 8-Core 2.1 GHz AMD "Enhanced Jaguar" (PS4 Pro)
GPU

16.47 million colors

Resolution: 256x224 – 640x480
Sprite/BG drawing
Adjustable frame buffer
No line restriction
Unlimited CLUTs (Color Look-Up Tables)
4,000 8x8 pixel sprites with individual scaling and rotation
Simultaneous backgrounds (Parallax scrolling)
620,000 polygons/sec



147 MHz "Graphics Synthesizer"; fill rate 2.352 gigapixel/sec; 1.1 gigapixel w. 1 texture(diffuse); 588 megapixel/sec w. 2 textures (2 diffuse maps or 1 diffuse map and 1 other(0 around 74 mill, 1 around 40 mill, 2 around 20 mill); 2 textures per pass

Capable of multi-pass rendering;

Connected to VU1 on CPU (a vector only for visual style coding things with 3.2 GFLOPS) to deliver enhanced shader graphics and other enhanced graphics



550 MHz RSX "Reality Synthesizer" (based on Nvidia G70 architecture)


  • PS4 and PS4 Slim: Custom AMD Radeon 18 Compute Units (1152 shaders) @ 800 MHz[75] 1.8 TFLOPS

  • PS4 Pro: Custom AMD Radeon, 36 Compute Units (2304 shaders) @ 911 MHz[76] 4.2 TFLOPS
Online service

N/A

Non-unified service

PlayStation Network
PlayStation Store
Internet browser
A/V chat via PlayStation Eye or PS2 EyeToy, voice chat via headset

PlayStation Network
PlayStation Store
Internet browser
Backward compatibility

N/A

PlayStation

20GB & 60GB: All PlayStation and PlayStation 2 titles
Original 80GB: All PS1 titles, most PS2 titles.[77]
All other models (model code CECHGxx and later): Support for PS1 titles only.

No native backwards compatibility. Cloud based backwards compatibility via PlayStation Now.[78] Emulated PlayStation 2 titles available from the PlayStation Store.
System software

proprietary OS

proprietary OS, Linux
DVD Playback Kit

XrossMediaBar (XMB)

Orbis OS[79]System software
features

Audio CD playback

Audio CD playback

DVD Playback



Operating Systems can be installed and run via a hypervisor (feature unavailable with Slim Model[80])

Audio CD playback

Audio file playback (ATRAC3, AAC, MP3, WAV, WMA)

Video file playback (MPEG1, MPEG2, MPEG4, H.264-AVC, DivX)


Blu-ray playback
DVD playback

Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)

Mouse and keyboard support
Folding@Home client with visualizations from the RSX



Blu-ray playback

DVD playback

Audio playback from inserted USB flash drive


Consumer programmability

Requires the Net Yaroze kit

Yabasic software, Linux for PlayStation 2

Development on console via free Linux platform or PC.

N/A

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