mod
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace Reversi
{
// Создаём статический класс для связи с основной логикой игры.
public static class Model
{
private static GameState state = new GameState();
private static StringBuilder moveList = new StringBuilder();
public static StringBuilder MoveList
{
get { return Model.moveList; }
}
public static GameState State
{
get { return Model.state; }
set { Model.state = value; }
}
}
}