MEMENTO

MEMENTO

ARTGAMESSYS

There will come soft rains and the smell of the ground, And swallows circling with their shimmering sound; And frogs in the pool singing at night, And wild plum trees in tremulous white; Robins will wear their feathery fire, Whistling their whims on a low fence-wire; And not one will know of the war, not one Will care at last when it is done. Not one would mind, neither bird nor tree, If mankind perished utterly; And Spring herself when she woke at dawn Would scarcely know that we were gone.

Soon enough, no one will remember the war. However, the island where our main character stays is trying to prevent it in every possible way. It is an eternal memory left by people. And the curator of the museum that was built here helps us to touch it. For the first time we will find it in a closed zone, where it is forbidden to go because of abandoned machines and still operating bombs, as well as wildlife. Nature, which seems to be ready to destroy all barriers, but that's what they are for? The answer is in the game https://store.steampowered.com/app/437030/MEMENTO/


Such an impressive beginning quite determines what you can think about when you see the trailer, the passage, or something else related to the fact that your hands are free from the control of the character. The horrors of war are now expressed in the algorithms, which forever and blindly rule the half-destroyed machines. Because of extremely strange incident we should visit all "monuments" of island in the most impregnable zones. In the end there will be no awards: probably, you will not even have a good ending. All that is possible - never to let go of the faith, which in the minds of a few characters is as pronounced as the algorithms of the war machines. This is exactly what the incredible preservation system is all about. To survive, you need to find an object, or an image of it, that resembles a cross. Only at the cross can you keep and sometimes say a prayer that will add one life.


That's where it all ends, unfortunately. In fact, this post is about an extremely bad game. A game in which the levels will make you learn about the term "pixel hunt", because you can only go through the bosses on a couple of pixels of the right path. Pixels that will manifest themselves only after a series of incredibly fast death, which, of course, ignores both prayers and the number of lives. Although there is a preservation in this game, their places can be unnoticeable. And in addition to all the heroes, whose motives and thoughts are dissolved in the endless ocean that surrounds this island of war.


Yes, the developers will write about what the last one was made on purpose. The player himself will be able to arrange everything on the shelves. But even the bosses seem to be jealous of the fact that the location design in this game kills them much faster. There is no time to think about the history and hope for salvation. It remains only to sing and pray.


Original RU post: https://vk.com/artgames_sys?w=wall-139079959_999

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