L.L.A.M.A.

L.L.A.M.A.





OBJECTIVE OF DON’T L.L.A.M.A.: Be the player with the lowest score at the end of the game

NUMBER OF PLAYERS: 2 – 6 players

CONTENTS: 56 cards, 70 chips

TYPE OF GAME: Hand Shedding

AUDIENCE: Ages 8 and up


INTRODUCTION OF L.L.A.M.A.

L.L.A.M.A. is a push your luck hand shedding game in which players are trying to get rid of as many of their cards as possible while also bluffing their opponents into keeping more cards in their hand. There are six different colored suits, and each suit contains its own number. There are also 8 Llama cards that will cost the player extra points if it’s still in their hand at the end of the game.

During the game, players will need to play cards to the discard pile that either match or are ranked one higher. The game is played over multiple rounds until one or more players earn 40 points. At that point, the player with the lowest score wins.

THE CARDS & THE DEAL

 The L.L.A.M.A. deck is composed of 56 cards including: eight purple 1’s, blue 2’s, green 3’s, yellow 4’s, orange 5’s, red 6’s, and eight Llama cards. Within the box, there are 70 chips. 20 of them are black and have a value of 10 while 50 of them are white with a value of 1. 토토검증


Shuffle and deal six cards to each player. The rest of the cards form the stock. Put them face down on the table and turn the top card over to begin the discard pile. Put all of the chips near the stock. 


THE PLAY

The youngest player gets to go first. On a player’s turn, they have three options: play, draw, or quit.

PLAY

If a player chooses to play a card from their hand to the discard pile they must choose a card that matches in value (a 5 on a 5) or a card that is one higher in rank (a 6 on a 5). Llamas can be played on top of 6’s or on top of other Llamas, and 1’s can be played on top of Llamas to begin the cycle over again. Once a card is played, that person’s turn is over.

DRAW

A player can draw a card from the stock on their turn. If the player chooses to do this, their turn ends immediately after drawing. If the stock runs out of cards, players simply do not have the option to draw anymore.

QUIT THE ROUND

If a player cannot or does not want to play a card and chooses not to draw one, they must quit the round. They place their cards face down on the table in front of them.

Play continues with each player choosing one of the three actions on their turn until the end of the roun




Report Page