lego universe 2 wiki

lego universe 2 wiki

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Lego Universe 2 Wiki

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Hello, LEGO Universe wiki! Just thought I'd remind you all of this. Actually, let the photo do the work:I think that's all to report right now. Pages always waiting …This page needs improvement. Please improve this article to make the wiki a better place! Reason: Entire Article is a mess. This article was a previous featured article! You can vote for other articles here.term refers to either the area the game is played in or the game itself. LEGO Universe (commonly abbreviated "LU") was a Massively Multiplayer Online Game created by The LEGO Group and NetDevil, a Denver, Colorado based gaming company. LEGO Universe was launched on October 26th, 2010 and closed on January 30, 2012. LEGO conceived the idea of LEGO Universe as early as 2003, and contracted NetDevil in May 2006 to create it. [1] Several mascots for LEGO Universe were created on My LEGO Network. Professor Brickkeeper is the lead mascot, and was introduced to give MLN users the ability to display their creations from the Creation Lab on their pages, as well as to raise awareness of LEGO Universe.




LEGO Universe is a cooperative game played with others to accomplish in-game tasks rather than PvP (player versus player) gameplay, with the exception of racing. It had creative Loading Screens, serving as advertisements for future features. One of the main gameplay features is Quick Building, which allows a user to build a pre-determined item at high speed. This can be used to create items such as turrets, elevators, vehicles and other useful objects. Some enemies such as the Stromling Mech drop quickbuilds that can be built into other helpful objects, such as turrets. Players can claim their own Property, on which they can use bricks collected from battles and shops to build Models. All properties must be approved by a Mythran before becoming available to the public. Properties started out as small planet chunks, such as Block Yard, but later LEGO released a few larger ones, namely Avant Grove and Nimbus Isle. Players could use behaviors to animate models within their property, using a block-programming system similar to the one used with the Mindstorms robotic models.




A user can have a model do certain things upon nearing them, saying a keyword, as well as many other possibilities. The user can then adjust the numerical value of each property of the programming to create a truly unique animation. This is a very flexible and understandable way of programming bricks unlike games such as ROBLOX, which require scripting to accomplish the same tasks. on May 14th 2010 and ended October 8th 2010. Those who Pre-Ordered from LEGO got a with in-game codes that unlocked a related item pack and a 1-month subscription to the game. Those who pre-ordered also earned early access to the game, on October 8, 2010 (originally October 12). The DVD was originally $39.99 USD (£29.99), which was soon changed to $19.99 USD, and finally to $9.99 USD. Some LEGO VIP members received LEGO Universe for free with the LEGO catalog in early 2011. LEGO Universe used basic keyboard controls. LEGO Universe consists of many different worlds which were once part of the Planet Crux.




After the Imagination Nexus was corrupted into the Maelstrom, Doc Overbuild plugged the hole with wreckage from the Venture Koi. The resulting pressure caused Crux to explode into thousands of smaller planet chunks. The only means of transport across the world's chunks is via Rockets. There are seven main worlds; The Venture Explorer, Avant Gardens, Nimbus Station, Pet Cove, Gnarled Forest, Forbidden Valley, Nexus Tower, Crux Prime, and the Ninjago Monastery. There is also one seasonal world, Frostburgh, a world for LEGO Club members (Club Station Alpha) and five LEGO Universe Partners worlds; Moonbase, DeepFreeze, Portabello, Robot City and their hub world Starbase 3001. The suspicion that all the developers of LEGO Universe had been laid off, therefore giving way to the belief that no more updates to LEGO Universe would happen, was confirmed by PrimeFigulus on the LEGO Universe Closing Section of the LEGO Message Boards. While he did not mention that the developers had indeed been laid off, his answer to the following question confirmed what many believed:




"Will there be any more releases? No, the game will remain in the same state until the servers close on Jan 31st, 2012" LEGO Universe ended on January 30, 2012. It had not gotten enough players to subscribe and closed its doors for good.[4] Many fans were very disappointed, and countless protests and petitions were started to revive LEGO Universe, but it was officially stated that LEGO Universe will not reopen. PrimeFigulus, in the LEGO Universe Closing section of the LMBs, has revealed the fate of the LEGO Universe Message Boards after the closure of LEGO Universe:[6] "Will the LU messageboards stay open? Yes, for the time being. If something changes we will let you know." PrimeFigulus also stated the fate of the Creation Lab in the same post: "Will the LU creation lab remain open? Yes, the creation lab will remain open." The LEGO Universe forum became a subforum of Classics on July 1st, 2012. Lego Universe era un massively multiplayer online game ambientato nel mondo Lego.




Sviluppato da NetDevil, è uscito il 26 ottobre 2010. Coloro che prenotarono il gioco potevano averne accesso dall' 8 ottobre 2010, ricevendo anche un "in-game-bonus" e una minifigura LEGO. Ufficializzato fin dal 2007[1], il primo trailer completo del gioco è stato presentato al Consumer Electronics Show nel gennaio 2010[2]. I server sono stati chiusi definitivamente il 30 gennaio 2012 a causa di "entrate insoddisfacenti" dall'intero target del gioco. Il gioco consisteva nell'esplorare dozzine di ambientazioni del mondo Lego, anche se all'epoca erano solo 5, di cui una da esplorare solo come primo livello mentre nelle altre si poteva tornare quando si voleva. In tali zone, il giocatore doveva compiere missioni, risolvere puzzle, recuperare tesori e giocare a diversi minigame (come una corsa con delle macchine o sparare a delle mini-navi con un cannone ecc..[4]. Il target era rivolto ai giocatori dagli otto anni in su, per tutta la famiglia[2], e il produttore Chris Sherland lo ha definito un «misto tra Second Life, Club Penguin e World of Warcraft[5].

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