lego star wars leia rescue

lego star wars leia rescue

lego star wars leeftijd

Lego Star Wars Leia Rescue

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- 7 months 14 days ago Poe To The Rescue is one of the few bonus missions you can unlock via Gold Bricks. It's likely the first you will get and in it, you will be saving Admiral Ackbar from the First Order. This mission is designed to be reminiscent of a scene from A New Hope, where Han and Luke save Princess Leia. This mission begins with you standing in some trash. Head left, smashing anything you can, until you reach some buildable bricks. It doesn't matter what you create here, as both options will distract the monster in the water. Once it's gone, you can cross the water. Freeplay: Once you get to the Grapple Points, look left into the water. There will be an upside down droid. Use a Force User and lift him out of the water to get a Mini Kit. Have your characters both use the Grapple Points, then take Admiral Ackbar and dive in the water. Use the bricks to build an object, and have BB-8 activate it. This will compress the room, making it considerably smaller for now. Now back on the other side of the room, grapple the point on the ceiling.




This will cause debris to fall that you can build into two different things. It doesn't matter which you build, as either option will zap the monster in the water, causing it to move. Once across the water, switch to Admiral Ackbar and dive in the pool. When you pop up on the other side, walk up the ramp then jump up to grab the switch. This will reset the room back to it's normal size. Jump down with Ackbar and go left, smash everything then build the Staff Socket from the debris. Spin it to form a bridge so your allies can get across. Your allies will come join you, but instead head to where they were. In the bottom left corner of the room is an Admiral Ackbar pool. Hop in to get a Mini Kit. Now that you have the kit, head to the other side of the room. Use BB-8 on the pad and move the garbage chute. From the debris, you can build several options. Start with the right one. This will raise someone up onto the platform. Smash the button then build the middle option. The two pieces will lower, allowing C-3PO to cross.




Smash the object again and build the left one. This will get C-3PO up top. Activate the console here to open the door. Go inside and this part of the mission will end. You will now be in a hallway. There will be two Stormtroopers ahead of you that you can take down. Freeplay: Once you spawn in the hallway, look left. There are some grey and black canisters tucked against the wall. Destroy them then walk left through a door they were hiding. Destroy every single thing in here, and once you do a Red Brick will appear. Before going down the hall too far, head towards the screen until you reach the end of the hall. Look up and left to see a Grapple Point. Use it, and you will get a 1/3 counter. Now head down the hall until you reach a forcefield. Shut it down with BB-8 then enter the room and kill all the Stormtroopers. On the left is a small room with a helmet machine and another Grapple Point. Hook it and yank it down to get a 2/3. Now use the machine and put on the black and red TIE Fighter helmet.




Once it's on, head to the right of the room and build the machine here to block the door, then interact with the terminal with the helmet on. Walk down this new hall and on the right will be a Grapple Point. Hook it to get a 3/3 and a Mini Kit. Once you reach the end of the hall, the game will switch to a Cover Shooter section. Blast away at all the Stormtroopers until you move forward. Freeplay: During this section there are Silver Brick pipes on the left side. Toss a grenade at them to get a Mini Kit. Kill all the Stormtroopers again, then Ackbar will run up top. Shoot at the power supply behind the red Wampa cage. This will free the creature and it will destroy the turret. After that, the Cover Shooter section will end. Now that you have free control, head to the top left of the room. Go through the Access Hatch as BB-8, then activate the switch up there. It will drop boxes on the first floor, so smash them and within is a Mini Kit. Freeplay: Head to the far right of the room. There are several stacked crates here.




Use a Force User to arrange them in a way that you can jump up them. Do so to find a Mini Kit in the back. Once you are done in the room, go up to the large batter that's to the right of the elevator. Push it forward until it clicks, then you will automatically appear on the elevator. As you're going down the elevator, constantly be shooting. This is because as you pass the first floor, in the background are two targets. Hit them both and you will obtain a Mini Kit. Once you are at the bottom, enter the left door to exit this part of the mission. The next part takes place in space. Blast your way through anything that dares to get near you. Keep an eye out though. As you are about to fly through one of the bigger asteroids, there will be a Mini Kit inside a Stud Ring. Continue fighting your way through space, until you are flying through a cave. Once inside the cave, keep your eyes out for any Green Crystal. Make sure you shoot them, as each one counts towards a kit. Destroy all 7 and you will obtain a Mini Kit.




Eventually you will come to a battle arena where you have to fight off various enemies. During the second part of the fight you will use Proton Torpedoes to open up caves on this huge asteroid. Instead of doing that, get some Torpedoes and fly around the outer edge. You will see small, pink colored towers. Destroy those and you will see a 1/3 counter appear. Destroy all 3 to get a Mini Kit. After getting the Mini, blow up the caves with the Torpedoes and the mission will end!LEGO Star Wars II: The Original Trilogy is a video game released by LucasArts on September 12, 2006, based on the Star Wars-themed toy line by the LEGO Group, and the sequel to the highly successful LEGO Star Wars: The Video Game. The game was released concurrently with the highly-anticipated DVDs of the original, unaltered films of the original trilogy. The game is available on the Xbox, Xbox 360, PlayStation 2, GameCube, PlayStation Portable, Nintendo DS, Game Boy Advance, and PC. The Mac version, published by Feral Interactive, was released on 4th May 2007.




The Nintendo DS and Game Boy Advance versions are in portable style, as opposed to the original's presence on only the Game Boy Advance. While the original films were fairly serious, besides a few puns in the later movies, LEGO Star Wars II is much more tongue-in-cheek, with large amounts of bizarre physical humor (there is no voice acting, so all jokes involve slapstick comedy). It covers the first three films (episodes IV, V, and VI), unlike LEGO Star Wars, which covers episodes I, II, and III. The game was developed by Traveller's Tales, which was also responsible for the original. Publishing duties were taken up by LucasArts (replacing the original's Eidos Interactive). It features a total of 114 playable characters, 46 of them unlockable by having a saved game from LEGO Star Wars on the memory card or hard drive (and the others must be bought in the Mos Eisley Cantina, or unlocked during gameplay). The game also includes several new features, including vehicles, character-specific abilities, and customizable characters.




The game holds the Guinness record for most playable characters in an action-adventure video game. Much of the game revolves around collecting "studs," small LEGO pieces that are used as an in-game currency. Some of the characters have special actions such as slapping or punching enemies, or interacting with friendly characters. There are also levels where you must pilot a ship. You can unlock Slave I if you collect all canisters in the game. Because of these differences, the game is considered non-canon. For the Game Boy Advance, the game is altered for portability reasons, such as lower quality graphics. This version has 36 playable characters, which is fewer than the console versions, although it does feature characters not available in console versions such as a Baby Rancor, R2-Q5 and K-3PO. Also, Vader is unlocked at an earlier time, and the scout trooper and mouse droid are now playable without using the extra toggle mode. The generic Ewok is gone, and Wicket's slingshot is replaced with a spear.




There are not any power bricks to find, but there are still extras to buy. For example, the Jedi Spirit extra turns characters into Force ghosts, something that can only be done when one of the three ghost characters in the 128-bit version is used. There are five levels in Episodes IV and V, and six levels in Episode VI. A character in each level is unlocked when all ten minikits are collected. The Dagobah level is not in the Game Boy version. Mos Eisley Spaceport and Through the Jundland Wastes are formed as one level (Tatooine). The console versions' levels "Jedi Destiny" (Emperor Fight) and "Into The Death Star" (Death Star 2 Battle) are switched. So are "Cloud City Trap" (Cloud City Rescue) and "Betayal Over Bespin" (Cloud City Trap). For the Nintendo DS version, like the Game Boy Advance version, the game was altered for portability reasons, such as having lower quality graphics. The DS version has 50 characters, though they do not exactly match the ones from the console games.




In addition to cooperative multiplayer, the DS version allows up to four people to battle wirelessly, where they can choose to fight over Han Solo (Carbonite) in Jabba's Palace or battle in a Tatooine-themed arena. Character swapping is performed by touching icons on the touch screen. Though generally praised for its gameplay, the original release of the DS version was criticized for its bugs and graphic glitches. Many Internet sites accused it of being rushed to shelves with the other versions of the game and the reissued Star Wars DVD films. One website was supposedly contacted by anonymous employees of the developer which claimed that the US, European, and Japanese versions were different from each other regarding the bugs, and that a new fixed version would be shipped to shelves after the first print run was sold out. One of the most notable glitches is in Episode VI, where many have considered the first main boss entirely unbeatable.[3] This has not been verified by either the publisher or developer.




However some people have beat the boss (Jabba's Rancor) using Luke Skywalker to use the force, to bring down the gate, crushing the boss. Other glitches include dagobah Luke being able to shoot blaster bolts from his lightsaber if he attacks immediately after rolling. Salacious Crumb, Wuher, K-3PO, Zuckuss, and the four members of the Bith band are DS version exclusives. Some levels are renamed. Just like the GBA version the levels "Mos Eisley Spaceport" and "Through the Jundland Wastes" are formed as one level, "Into the Death Star" and "Jedi Destiny" are both also renamed. The Nintendo DS version of Lego Star Wars II also replaces LEGO City with the Sand Box. The Sand Box includes plenty of objects to destroy, but has no defeatable enemies besides a giant Ewok. It can be accessed through a door with a question mark over it in the Mos Eisley Cantina, between the Bounty Hunter Arena and the hangar. In the story mode you play as Princess Leia with slave outfit and Salacious Crumb.




The only objective is to build and destroy everything in the level. As a prize for beating the level you unlock the Emperor for purchase at the cantina bar. Objects in the Sand Box include two Sand Skiffs, the Sarlacc Pit, one giant Ewok, a lever you can pull to turn big, another one where you can see your custom characters, some Imperial Vehicles that fly around that you can destroy, and one space worm. Once you have completed all story mode levels with Jedi status in the game, you can go into the door leading to the Sand Box. The PlayStation Portable version of Lego Star Wars II: The Original Trilogy contains exclusive material including the final levels from Episodes I, II and III of the first Lego Star Wars game and a challenge mode for each level in LSW II, where the player goes through each level to find all 10 blue minikits in a time limit. If completed, the player will achieve a character from the original Lego Star Wars game. Unlike other versions, the player can use characters from the original Lego Star Wars game in the Mos Eisley Cantina.




Similar to the DS version, it contains a Wireless Lobby. The cantina's area is made an empty place featuring only the player and one other character, to make sure the game runs lag-free due to the PSP firmware capability at the time. The bounty hunter missions are excluded from the game in place of the prequel episodes' levels. Gold bricks cannot be bought from the cantina, and there are longer loading times. The goal of the cell phone version is to rescue Princess Leia and then reach the Millennium Falcon by using characters' special abilities: Luke can move Lego bricks and create bridges and new paths, R2-D2 can use switches and Leia can shoot enemies. It has 18 levels, all based on Episode IV. The game was mostly favorably received with fans and critics, who praised the gameplay, which focused mainly on fun and exploring. Many considered it superior to the original, mainly due to the improved gameplay, the many new features, such as the character creating aspect and free form vehicle sections, and other aspects.

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