lego star wars enb

lego star wars enb

lego star wars emag

Lego Star Wars Enb

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/mods/awakening-of-the-rebellion-2STEAM MUST HAVE THE CORRECT START PROPERTIES FOR AOTR! (I dont know if it will work with the Retail or other Gold Packages))I tried some configurations - maybe you like itHOW TO INSTALL:Make a Backup of your d3d9.dllSimply extract the .zip in your FoC folder.-> RUN SweetFX_config.exe FIRST and press Apply SweetFX!With Steam and Win7(64) it's: C:\Program Files (x86)\Steam\steamapps\Common\Star Wars Empire at War\corruptionFor those who having a different installation folder:Change the path in configurator.ini!HOW TO USE:Start AotR via Steam with the correct start properties! SWEETFX:ON/OFF with scroll-lock (basically ON)ENB:ON/OFF with left-shift+F12LEGO Star Wars: The Force Awakens - a PC-s változat el sem indul Már megszoktuk, hogy technológiailag egymáshoz képest alig fejlődnek a LEGO játékok. Az viszont új, hogy a legújabb rész elindításakor fekete képernyő fogad minden PC-st. A TT Games nincs rákényszerítve, hogy játékait érdemben tegye jobbá, hiszen a vásárlók akkor is befizetnek az új részre, ha az igazából csak az előző átszínezett változata.




A grafika mindegy, a lényeg, hogy ismerős karakterek legyenek benne, és a siker garantált. A LEGO Star Wars: The Force Awakens elődeihez hasonlóan majdnem minden platformra megjelent, köztük PC-re is. A PC-s változatot mindig hanyagolta egy kicsit a csapat, működőképes, de beállítások tekintetében hiányos konzolportot kaptunk a legtöbb alkalommal. Most viszont nagyobb a baj: indítás után minden felhasználó csak egy fekete (vagy fehér) képernyővel találkozott. A játék Steam adatlapján 58 pozitív értékelés dícséri a feketeséget, míg a 19 negatív értékelésben szintén csak arról van szó, hogy a sötét oldal milyen trükkösen vette át az uralmat. Többen arra tippelnek, hogy a játék az előtöltött változat védelme miatt nem indul, és hamarosan rendbejön, csak valaki elfelejtett átkapcsolni egy kapcsolót. A dobozos verzióval nincs probléma. Mindenesetre mókás a dolog (persze nem azoknak, akik fizettek érte), várjuk a TT Games reakcióját.




- First Person Shooter - Third Person Shooter - Point and Click - Hack 'n' Slash - Real Time Strategy - Real Time Shooter - Real Time Tactics - Turn Based Strategy - Turn Based TacticsCat GamesGames HdVideo GamesWars 1600X1200Battlefront GamesGame WallpapersWars DeviantWars BingWars RepublicForwardstar wars battlefront 2 was my favorite game when i was a little kid You're running low on supplies that the Overworld just can't offer... light the obsidian portal and step through to reach the Nether.Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Keep me signed in REGISTER • Sign In It looks like you're new here. If you want to get involved, click one of these buttons! Call of Duty - Advanced Warfare So another year and another COD game, this time the config.cfg file is available but I'm having no luck whatsoever getting custom commands to work, you can edit existing stuff to some degree but even if you set the file to read only to prevent it from resetting when the game is started it just won't use the added cvars.




/app/209650/discussions/0/613940477882416168/?tscn=1415072997#c613940477949080256(It's a CE plugin made into a trainer via CheatEngine.)Going back to tweaks the method for finding the various cvars is pretty simple and only requires a hex editor, just open s1_sp64_ship.exe (Or the MP exe.) via said hex editor and .\players2\config.cfg in any text editor and simply search for the various commands groups prefix such as r_ for render settings, cg_ for various game commands, hud_ for various hud related settings and so on.But like I said adding commands doesn't seem to do anything so just like Ghosts this installment seems very locked down but they've gotten more restricted for each year as far as I'm aware.(Removing the debug console, then locking the Tilde key itself so enabling debug mode does nothing, then removing custom key bindings so you can't toggle cvars that way and so on.)Still here's a few things I've found.seta cg_drawGun "0" - Would have toggled the gun display model on/offseta cg_draw2D "0" - Would have toggled all HUD 2D details on/off (Removing the HUD interface entirely usually.)




seta cg_fov "85" - One of the various FOV commands, 65 is default but you have to use CE or that above exe to alter this.seta cg_drawHUD "0" - These would have toggled various HUD elements.seta cg_drawHealth "0"seta cg_drawCrosshair "0"seta cg_crosshairAlpha "100"seta cg_crosshairAlphaMin "100" - And these would have toggled the crosshair to be fully transparent.seta show_hud_menu "0"seta hide_hud_menu "1" - More HUD cvars, this particular one even saves in the cfg file but toggling it does nothing.seta hud_drawHUD "0"seta ObjectiveHide "1"seta ObjectiveAlpha "100" - These would have removed the objective "arrow" marker and such.seta ObjectiveHideIcon "1"seta compassSize "0" - This exists by default and is set to 1 but it didn't hide the "compass" (objective display.) so I guess the minimum value is 1seta intro "0" - Setting this (Already existing cvar.) actually did something useful and removed the logo videos.But of course as a 60 FPS / 1080p designed console game the visuals don't really match some of the current games and in comparison to say Battlefield 4 the game looks a bit "flat" or what to call it although the gradual move from the X360 and PS3 to next-gen devices has improved visual fidelity over previous installments.




(And even with 4x SSAA - which I believe means 2x2 for resolution with 2x being 1.5x.1.5 - and everything enabled so far the game has rarely dropped below 50 FPS although again it's not that demanding to begin with but it's still nicely optimized.)Plus for advanced screenshot purposes some form of free camera would be required in addition to toggling the hud and gun display, probably some method for timestop too. :)Dragon Age 3, Far Cry 4, Assassin's Creed (7th ?) Unity and Raven's Cry are coming out soon, will be interesting to see what can be done in those games.(Some tweaking and modding might work for Far Cry 4 if it's still using a similar Dunia engine setup as FC3 did, Unity and Dragon Age 3 I think will be much more difficult to mod but trainers and Cheat-Engine should work there, for Ravens Cry I am unsure if Topware / Reality Pump is once again including the debug console as with Two Worlds 2 but we'll see.)Oh and yeah GTA 5 in January, a while after it's XBO and PS4 release, probably going to see screenshots for that game for a long time and now it has a 1st Person mode by default.




(Plus mod tools already exists for the X360 and PS3 versions so mod support might come quickly to PC possibly allowing similar adjustments as GTA IV does although as a - I guess - DX11 title ENB won't be available.) Conchobhar said:How specifically do I go about removing the crosshair or maybe a hud toggle?I tried putting the cvars in the config file but it didn't work The_Janitor said: Conchobhar said:How specifically do I go about removing the crosshair or maybe a hud toggle? You sir, and 3Dmigoto are legends. Thanks a million for this :)Works perfectly on the latest game version.Can you point me in the right direction... How would I alter your mod to enable or disable different parts of the HUD? Its awesome that you have made it so the entire HUD is hidden but is there a way of hiding all the HUD except the 'floating' ammo count HUD above the weapons?I love the fact you have hidden the crosshair, character names and objective markers but having the option to show the ammo count would be awesome.

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