lego racers board game instructions

lego racers board game instructions

lego racers 2 windows 8

Lego Racers Board Game Instructions

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Page Not Found (404) Sorry, what you're looking for can't be found! The page might have been removed, had its name changed, or is temporarily unavaible. Or it probably just doesn't exist.Enter the characters you see below Sorry, we just need to make sure you're not a robot. For best results, please make sure your browser is accepting cookies. Type the characters you see in this image: Ludo , (from Latin ludo, "I play") is a board game for two to four[2] players, in which the players race their four tokens from start to finish according to die rolls. Like other cross and circle games, Ludo is derived from the Indian game Pachisi, but simpler. The game and its variants are popular in many countries and under various names. Pachisi originated in India by the 6th century.[3] The earliest evidence of this game in India is the depiction of boards on the caves of Ajanta.[3] This game was played by the Mughal emperors of India; a notable example is Akbar. The Royal Navy took Ludo and converted it into the much loved messdeck game of 'Uckers' the rules of which can be found on any RN website.




In England, Pachisi was modified using six-sided dice and patented as Ludo in 1896, patent number 14636. An original Ludo board with small arrows marking direction of play Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is assigned a colour and has four tokens[7] of matching colour. The board is normally square with a cross-shaped game track, with each arm of the cross consisting of three columns of squares—usually six squares per column. The middle columns usually have five squares coloured; these represent a player's home column. A sixth coloured square not on the home column is a player's starting square. At the centre of the board is a large finishing square, often composed of coloured triangles atop the players' home columns (thus depicting "arrows" pointing to the finish). Two, three, or four may play. At the beginning of the game, each player's four tokens are out of play and in one of the large corner areas of the board in the player's colour (a player's yard  ).




When able to, the players will enter their tokens one per time on their respective starting squares, and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). When reaching the square below his home column, a player continues by racing tokens up the column to the finishing square. The rolls of a cube die control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue play to determine second-, third-, and fourth-place finishers. Diagram of a typical Ludo board. The diamond shapes contain each player's four staging squares. The coloured square adjoining each yard is a player's starting square. Each player rolls the die, the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a 6.




If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player. Once a player has one or more tokens in play, he selects a token and moves it forward along the track the number of squares indicated by the die. Players must always move a token according to the die value rolled; if no move is possible, the turn passes to the next player. When a 6 is rolled, the player may choose to advance a token already in play, or, may enter another staged token to its starting square. Rolling a 6 earns the player an additional or "bonus" roll in that turn. If the additional roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the turn immediately passes to the next player. Players may not end their move on a square they already occupy. If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token may only be reentered into play when the owner rolls a 6.




(Unlike Pachisi, there are no "safe" squares on the game track which protect a player's tokens from being returned. A player's home column squares are always safe, however, since no opponent may enter them.) Pachisi variant being played on a Ludo board in Nepal Ludo played in the Indian continent features a safe square in each quadrant, normally the fourth square from the top in the rightmost column. These squares are usually marked with a star. In India Ludo is often played with two dice, and rolling 1 on a die also allows a token to enter active play. Thus if a player rolls a 1 and a 6, they may get a token out and move it six steps. To get a game started faster, some house rules allow a player with no pieces on the board to bring their first piece into play on any roll, on a 1 or a 6, or allow multiple tries to roll a 6 (with three rolls being the most popular). If a piece lands on the same space as another piece of the same colour, the moved piece must take the preceding space.




If a player's piece lands on another of their own pieces, they are doubled and form a block which cannot be passed by any opponent's pieces. Some variations permit such blocks to be passed by rolling a 6 or 1. Doubled pieces may move half the number if an even number is thrown (e.g. move two spaces if a 4 is thrown). A doubled piece may capture another doubled piece (like in Coppit). A board may have only four spaces in each home column. All four of a player's pieces must finish in these spaces for the player to have finished the game. (See Mensch ärgere dich nicht.) To speed the game up, extra turns or bonus moves can be awarded for capturing a piece or getting a piece home; these may grant passage past a block. In Denmark and some other countries the board has eight spaces marked with a globe and eight with a star. The globes are safe spaces where a piece cannot be captured. The exception is that a player who has not yet entered all pieces, can always enter a piece on a roll of 6.

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