lego movie wii u walkthrough part 1

lego movie wii u walkthrough part 1

lego movie wii u stuck

Lego Movie Wii U Walkthrough Part 1

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- 2 years 11 months ago This Walkthrough will contain videos, collectible locations and more for the 15 levels of The LEGO Movie Videogame.February 9, 2014 - 8:08pm — John Tarr Level 1 - Prologue - The Prophecy Level 2 - Bricksburg Construction Level 3 - Escape From Bricksburg Level 4 - Flatbush Gulch Level 5 - Flatbush Rooftops Level 6 - Escape From Flatbush Level 7 - Welcome to Cloud Cuckoo Land Level 8 - Attack On Cloud Cuckoo Land Level 9 - Escape From Cloud Cuckoo Land Level 10 - The Depths Level 11 - Infiltrate The Octan Tower Level 12 - Put The Thing On The Thing Level 13 - Broadcast News Level 14 - Back From Reality Level 15 - Bricksburg Under Attack Level 16 - The Final Showdown & Ending Part 1 - Intro - The Prophecy Level 2 - Construction Site Level 3 - The Melting Chamber Create New Account or Log in to comment - 1 year 1 month ago IGN's LEGO Dimensions complete strategy guide and walkthrough will lead you through every step of LEGO Dimensions from unboxing the game to the final credits, including collectible locations, boss strategies, and more.




The Toy Pad creates some unique game play that's not always intuitive or well-explained. Much of the time it doesn't matter where the toys are placed on the Toy Pad. Up to three toys can be placed in each of the right and left sections at any time, and one in the center. Throughout the game though the player will be called upon to solve puzzles by moving the physical toys around the Toy pad to specific spots and/or in specific sequences. This section is a guide to mastering the Toy Pad based gameplay. Some of the characters have special abilities which are activated using the Toy Pad. When a purple indicator shows up on the screen around Wyldstyle, it likely means that she needs to use the Relic Scanner to reveal a hidden object. Move the Wyldstyle minifigure to the purple flashing section of the Toy Pad (or lift her up and set her down again if she is already on it). When white lightning bolts appear around Gandalf's head, it means his illumination ability is needed. Move the Gandalf minifigure to the white flashing section of the Toy Pad (or lift him up and set him down again if he is already on it).




When an indicator appears around Batman's head, it means his Stealth ability is needed to move through an area undetected.Move the Batman minifigure to the flashing section of the Toy Pad (or lift him up and set him down again if he is already on it). Masterbuilds are special building tasks initiated by Wyldstyle. Masterbuild spots are indicated in the game by a glowing purple circle. To begin a masterbuild move Wyldstyle to the glowing circle in-game, then move the Wyldstyle minifigure to each of three sections of the Toy Pad as indicated by the flashing purple sections of the on-screen Toy Pad diagram. Each of the keystones creates a unique style of play involving the Toy Pad. The shift keystone will be used throughout the game, and is fairly simple. When activated, the keystone opens up three differently colored portals around the area, and lights up the three sections of the Toy Pad with the corresponding colors. When the active character's minifigure is moved to a section of the Toy Pad, the character will teleport to the location of the portal with the corresponding color.




Characters will not automatically teleport when the Keystone is activated - the minifigures must be physically moved (or lifted and reset in the same position) for the character to teleport. The Chroma Keystone creates three pads with a different color of paint on each. When a character comes into contact with the paint, they take on that color. Each color may only be used by one character at a time. Once a character has taken on a color, their minifigure needs to be moved to the correct section of the Toy Pad. When all three sections of the Toy Pad have the correct color on them, the puzzle is solved. The solutions to the puzzles (which color needs to be on which section of the Toy Pad) are usually found in the environment somewhere, but are not always obvious. The Elemental Keystone gives characters the abilities to spray fire, water, electricity, and whatever one sprays (other than water) to make things grow (fertilizer?). Which ability a character receives depends on which section of the Toy Pad their minifigure is placed on.




The red section of the Toy Pad gives the fire ability, the dark blue section gives the water ability, the light blue section gives the electricity ability, and the green section the plant growing ability. Only three of these options will be available at any one time. Place the active character on the desired section of the Toy Pad, then use the reticule to aim at a target, then press the correct controller button to spray at the target. The scale keystone changes a character's size - either growing them or shrinking them. When the Keystone is activated, the Toy Pad will have an orange, a green, and a clear section. Place the character on orange to shrink them, on green to super-size them, and on clear to bring them to their normal height. Most Shift Keystone puzzles will involve either shrinking the character and having them crawl through a tube, or having them stand under something, such as a missing piece to a crawl tube, and then super-size to push the piece up into place. The Locate Keystone summons items from other dimensions, and is probably the easiest keystone to to use.




Activate the keystone, then search around the area, looking for a glowing white object that only appears when the keystone is activated. Approach the object and follow the button prompt, pressing the button repeatedly to fill the meter. Once the meter is filled, an object will tear through a portal and land in the area.After the beginning of the mission at the located above. In this way you will unlock next mechanism - at it once more. When the power field is down, enter next room and destroy everything hidden inside. Build a from the and use it with (simply click on all three ). The power fields will be still switched on, but you will have a chance to pass by them. On the other side of the corridor, concentrate enemy's fire on - cover yourself behind the and stand on the on the right. Now reflect deadly beam to the , so you can break it easily. After some explosions, the device will explode and you will be rewarded by some useful . Build a for and use it. Take control over the and fly up, passing through the gap located above the window.




Then steer to the right, heading to the . After the landing, cawill be opened. Suit up and continue your travel. The old has the same advantages that had, but without ability. However, you can still use it to break some - your at the located in the central part of the corridor, above from the power field. In that way you will uncover a for - a at it to open next room. Enter to the new location and defeat all enemies. When they are gone, use both superheroes to stand on two located in the lift. You will be moved to the next stage. In new area defeat all enemies, then turn right and use a located in the corridor. Wait for a green light to appear, then use another as to move on the proper spot on the left side. Now wait for to jump on it, then return to the starting location.If you are playing alone, will do his job alone. If you are playing in co-op mode, second player must jump on the manually. As yourself with a and the flames - then head to the located near to the wall and destroy it.




When the passage is clear, go further. Defeat all enemies in the area and approach to the , destroying them with . Use agility to jump through some located in the balustrade, so you can climb on the second floor. Kill all enemies hidden there and enter the building from the roof. Jump on the placed on the wall to start a - now can join you. Head to the right, looking for the second . Turn the device off, by your at the located above the . Then go down and defeat another group of enemies. When they are gone, turn right and destroy a located on the door. Use to between two on the right, climbing up in that way. Go to the next floor (on the left) and approach to the . Turn it clockwise to open a , then destroy it with . In this moment two beams will be turned on. Approach to them with and stand on the , the beam at two located on the both sides of the gate. When the door is open, run towards the corridor and yourself with a - you will be targeted by another . Reflect the laser to its source, eliminating the danger in that way (notice that you can also fry some enemies using this trick!).




Build a from the of the machine and open next door, hanging on both . In new location defeat all enemies, then approach to two located at the end of the room and a at them. You have just turned on some lasers - now them using placed on the floor, aiming at the cube located on the right side of the podium. When the system is overloaded, can return to it's normal "mood". Switch into and stand on the central platform - you will be resuited with a new . is able to slice through some , them down. Use this ability to destroy at the opposite side of the room and enter the lift, so you can finally confront and . The struggle is very schematic - defeat all minions first, then wait for to take control over your character. Punch him with second hero, then fight (who appears suddenly from nowhere), trying to hit him as fast as it is possible. Repeat this pattern for three times to open up another stage of the duel. When the first boss is defeated, second one will enter to the .

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