lego marvel ps3 prison

lego marvel ps3 prison

lego marvel ps3 price comparison

Lego Marvel Ps3 Prison

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- 2 years 2 months ago Rock Up at the Lock Up is the fourth level in LEGO Marvel Super Heroes. Follow the guide below for a full walkthrough, the locations of all Minikits, and how to free Stan Lee in peril. G Follow the ghost stud trail north until you reach a dock. Use Iron Man’s missiles to blow up the silver container there, then talk to the ferry captain. He’ll inform you that you need a ticket. Head back up the stairs and enter the garage there. Rebuild the LEGO pieces into a ticket dispensing machine and take it back to the captain. Ride the ferry over to The Raft and use the Hulk to rip the locking mechanism off the door, then switch to Iron Man and blast the silver piece, opening the path to the next level.   Follow the road forward until you come to a break in the fence on the right-hand side.  Walk down the slope, fending off enemies as necessary, and approach the bridge.  When the bridge is washed out, fly Iron Man across to the other side and assemble the turnstile switch there.  




Use that to raise the bridge and bring your other characters across. Run up the hill until you come to a dig spot, then have Wolverine dig it up and assemble the green handles you unearth.  Hulk should use these to pull a chunk of wall down.  Use Wolverine's special sense to activate a climbing wall, and climb up it.  Break the cylinders at the back right corner of the upper level to reveal a claw switch.  Activate it, then have Hulk stand on the large button on the floor of the elevator to bring him up. As soon as Hulk reaches the top floor, an alarm will be triggered, and four gun turrets will appear.  Use Iron Man's rockets to take them out.  When the laser barriers come down, run left and have Hulk pull down the gate.  Beside the next prisoner door, use Wolverine's special sense to reveal another climbing wall.  Climb up it, then hang from the yellow bar on the back of the platform to drop a ladder down.  Climb up that, and use Wolverine's claws to take out the breakable wall, revealing a computer panel.  




Activate this with Iron Man, and take down the four yellow-banded latches on the main door (they are at the corners of the display).   Head across the extendable bridge and into the prison.  At the end of the short corridor, blast apart the piles of junk to reveal a breakable wall.  Use either Hulk or Wolverine to take this down and move on. Run up the stairs to where the Leader waits.  When he blocks the path, use Iron Man's rockets to destroy the silver objects floating within his barrier.  The barrier will fall.  Run up to the Leader, and when he mind-controls you, have another character hit him to take him out. Go up a few stairs and head right.  Use Wolverine's senses to reveal a breakable wall.  Break it, then enter the building and use his senses again to activate a climbing wall.  Climb it and use the claw switch at the top, then jump down and head through the gate you just opened. Run all the way to the right, past Abomination's cell, and break the pile of cylinders in the back right corner of the area.  




Assemble the pieces into a computer panel, which Iron Man can use to send a power surge back towards Whiplash, taking out his electrical conduit. In front of Abomination's cell, use Wolverine's senses to reveal green handles.  Pull on these with the Hulk to extend the floor of the cell and activate a sloping chain that Wolverine can climb.  Use his senses at the top to create a climbing wall.  Climb up it, and bring Iron Man up to join him, using rockets to take out the silver locks on two doors, then the silver objects in the small room beyond.  Assemble the pieces into a claw switch, and use Wolverine to activate it, which will open the main door.   Head into the control room, and use Iron Man to access the computer panel on the left wall.  Move the cursor to each target point in turn until you locate Sabertooth.  Wait for Jarvis to activate the elevator and run in. BOSS BATTLE - SABERTOOTHFight off the enemies until the elevator stops and Magneto lifts Sabertooth up onto a floating platform.




Assemble the pieces that have appeared on the right side of the elevator, then have the Hulk throw the resulting bathtub at Sabertooth.Continue fighting off enemies until Magneto lifts Sabertooth again, then build the pieces on the left side of the elevator into a couch.  Throw this at Sabertooth.When the elevator stops for the third time, build both objects and throw one at each of the two floating platforms in turn to end the battle. BOSS BATTLE - ABOMINATIONRun to the back wall with Wolverine, and dig up the dig spot.  Climb up the resulting ladder, then use his special sense at the top to create a climbing wall.  Climb up this, then jump into the spotlight at the top.  Train the spotlight on Abomination until a meter appears over his head and fills.  While he is dazed, use the Hulk to tackle him, then rapidly press the indicated button to land a punch. Run Wolverine to the front and use his special sense to reveal a breakable wall.  Break this by having the Hulk throw something at it.  




Assemble the resulting pieces into a pile of tires, which Wolverine can use to bounce up to the top of the shipping containers.  Scale the jump walls, take out a couple of prisoners, and activate the claw switch at the back of the second spotlight tower.  Train the spotlight on Abomination again so that Hulk can tackle and punch him. Take Wolverine back up the ladder that you used to access the first tower, and get in the elevator that was just activated.  Use the bars on the wall to swing up to the third and final spotlight tower.  Break the junk at the top, then assemble a claw switch, which will raise the spotlight.  Use it to blind Abomination once more, then have the Hulk do his thing to finally take Abomination out and finish the level. Break 5 life preservers to claim Minikit #1:1. At the very beginning of the level, behind a pile of junk in the right front corner.2. Down the slope on the near side of the bridge, at the water's edge.3. To the right of the elevator's lower level and the climbing wall.4.




In front of the elevator's upper level, to the left.5. To the left of the second prisoner door, between the climbing wall and the Mr. Fantastic grate. In front of the first prisoner door, use a character with magnetic abilities to pull the grating off a drain to the left.  Fly up and claim Minikit #2. Using a flying character, fly into the foreground over the water at the far right of the level.  There is a rowboat with a silver object in it.  Shoot the silver object with explosives to uncover food, which a shark will jump up and eat.  You will gain Minikit #3. On the far side of the bridge, head down the slope and use a web-slinging character to pull down the attachment point, releasing water.  Use an ice character to freeze the puddle and fish up Minikit #4. On the upper level, on the far left, there is a Mr. Fantastic grate.  Go through, then switch to Spider-Man.  Use his spidey sense to reveal attachment points, then pull those down to release Stan Lee. Just past the first gate, use a character with magnetic abilities to pull down a grating.  




Break the bunks inside and use the pieces to assemble a Mr. Fantastic grate.  Send him through to claim Minikit #5. On the far side of Abomination's cell is a blue dumpster.  Use a magnetic character to shake a trash can out of this, then shake the trash can to release a mug.  Shake the mug to get Minikit #6. Above Abomination's cell, there are two attachment points.  Use Spider-Man to yank them down, revealing a gold door.  Cut through this with a fire character's heat ray, then assemble the pieces that fall down into Minikit #7. When the elevator in the control room comes down, do not get on it right away.  Instead, use a character with special senses on the left side of the room to reveal a transformer.  Use an electrically charged character to power this up, reactivating the computer panel below.  Access it with a smart character, and move the cursor down to the minikit icon to get Minikit #8. Release three drones to claim Minikit #9:1. At the far left of the area, beside a hole in the wall, use explosives on silver objects to reveal a dig spot.  

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