lego island 2 sound effects

lego island 2 sound effects

lego island 2 radio station

Lego Island 2 Sound Effects

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LEGO Island 2: The Brickster's Revenge WindowsReleased in US: March 30, 2001Released in EU: March 30, 2001 This game has unused areas. This game has unused music. This game has unused sounds. LEGO Island 2: The Brickster's Revenge is a rather rushed successor to the popular LEGO Island. This game started as a tie-in to various product lines from LEGO, headed by Krisalis Software. The developers didn't want to throw away their work, so one noticed the main character looked a little like Pepper. Development was then tossed on over to Silicon Dreams, who then tried to hack it into a LEGO Island game, but the project turned out a little too ambitious and it ended up being a case of planning too much without seeing. The result is a very obviously unpolished game with long load times, hacked together story and gameplay, and voice acting that may very well have been done by the development team themselves. On the plus side, though, this also means it's rife with unused content.




This is an unused area on Adventurers' Island, on the part after Snake Pursuit but before Desert Speedster/Fishing. If you get the camera at the right angle, you can see inside an area by the pyramid. It's a small hallway with four pillars and a coffin at the end. Instead of bothering to remove it altogether, the developers just blocked off the entrance. Through modding, you can get inside it, but there is nothing in there. It's unknown what it was going to be used for. An unused music track found in the game files called "Town Bridge" plays a short lighthearted introduction, plays all the way through the main theme of LEGO Island, and awkwardly transitions into a strange low-pitched segment. Like the pyramid area, it is unknown what it was going to be used for, and the only bridge that exists in this game is a very small road bridge. Maybe the developers had a bigger bridge planned? The last segment can be found individually as "TromSolo", but it isn't used either.




An alternate version of pulling out the skateboard, followed by an excerpt from Apocalypse Now: "I love the smell of napalm in the morning!" This is stored in the folder with T-Rex Racing, obviously left in by mistake considering the file name.VideoGameMain/Lego Island 2If you meant one of those, just click and go. If you want to start a VideoGame/LEGOIsland2 page, just click the edit button above. Be careful, though, the only things that go in the Main namespace are tropes and should be created through the YKTTW system. Don't put in redirects for shows, books, etc.. Use the right namespace for those.:brutalmoose: But don't worry, though. Even though I just released the only criminal on LEGO Island, the police are basically like, "Oh, s'all good." Infomaniac: So we need someone to race over there! Someone who can use a vehicle that can travel on roads and paths, over ramps, and in a jiffy! brutalmoose: Oh, you mean a motorcycle. Infomaniac: A skateboard, perhaps! There are two people on motorcycles right there!




[arrows point at Nick and Laura, both riding motorcycles] But no, the general consensus is that a skateboard would be a much, much better idea. Contribute to This Page Lego Rock Raiders is a video game developed by Data Design Interactive and published by Lego Media for Microsoft Windows and PlayStation. It is based on the Lego theme of the same name. The Microsoft Windows version was released on 15 November 1999[1] with the PlayStation version following just under a year later. The PC version is a RTS similar to Dungeon Keeper, and was the first video game for the Rock Raiders theme. The game opens with optional training missions and one actual mission unlocked. Most missions require the player to collect a certain amount of Energy Crystals, the required amount starts low but gradually gets higher in later missions. Some missions require the player to locate Rock Raiders that have been trapped in landslides, or to find certain pieces of equipment and bring it back to their base.




One of the game's features is the Priority Menu. With this menu, the player can set what order Rock Raiders carry out their tasks. For example, the player can set whether Rock Raiders should collect Energy Crystals or Lego Ore first. At the end of each mission Chief would evaluate the player's work, examining various aspects of the mission. With all these taken into consideration, Chief would give a mission rating percentage. There are twenty-five missions total, each of them is in either a rock, lava/volcanic or ice cavern environment. It is not necessary to complete every mission with 100%, or even complete all the missions, to complete the campaign, however the player will unlock a "better" ending cutscene by completing the campaign in full. Unlike the PC version, the PlayStation version is an action and strategy game, in which the player controls a character instead of just commanding a squad. Also unlike the PC game, which was centered on constructing a base and mining, the PlayStation game centers on exploring.




Most missions require the player to collect a certain amount of Energy Crystals, while some missions require the player to rescue Rock Raiders that have been trapped by landslides. There are eighteen campaign missions, and six multiplayer missions. The PAL version includes three bonus missions that are accessible after the campaign is completely finished. Rather than a percentage, at the end of each mission you receive either a bronze medal (minimum required objectives complete), a silver medal (most objectives complete), or a gold medal (all objectives complete in the required time). The PlayStation disc includes the soundtrack on the disc. The Windows edition of the game received average reviews from both IGN and GameSpot, with both sites scoring the game around 6 out of 10.[4] The PlayStation edition on the other hand received a less positive score from GameSpot, only receiving a score of 3.2.[5] The game was praised for its graphical appearance and sound effects but was criticised for being frustrating and boring.

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