lego doctor octopus movie

lego doctor octopus movie

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Lego Doctor Octopus Movie

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So here we are, deep into September, I'm feeling a little guilty at neglecting this blog. That said things have been all kinds of busy at TT Towers. The last time I posted was after showing the game at E3, and since then there has been a whirlwind of activity, a whirlwind that even Storm would be proud of! The team and I have been getting the game to a finished state, making sure everything is in place to deliver a truly amazing LEGO experience. Not only that, I've been racking up the airmiles, visiting San Diego to show the game at Comic Con, jetting over to Germany to show the game off at Gamescom, and back across the Atlantic again to show the game at a special event in New York. All of this while also making sure we finish the game on time so that you can buy it and play it as soon as possible. So where do I start, that's the question, and more importantly, can I sneak a character reveal or two into this blog!? I'll give you a very brief whistle stop run down of what's been going on.




Comic Con was a terrific experience, showing the game off to thousands of excited people, meeting the amazing Stan Lee (who just to remind everyone is a playable character in the game - and can transform into the incredible Stan Hulk!), doing stage demos in front of crowds of people, all excited to hear about LEGO® Marvel Super Heroes™ and the brilliant character roster that we have. The reaction to everything that was shown at Comic Con was unbelievable. My ears took a definite pounding when the one and only Stan Lee himself came out at the Marvel games panel, truly a moment that made me pinch myself in disbelief! Gamescom was another magnificent event, one of my favourite events, as you get to interact with gamers young and old and hear first hand just what they think of our hard work. I even managed to pick up a little German whilst over there. I'm told that LEGO® Marvel Super Heroes™ is "WUNDERBAR" ... ... and then over in New York it was a thrilling trip seeing youngsters picking up the pads and playing the game, being able to sit on the sofa with them and really soak up their enthusiasm and enjoyment.




All the time that these events have been going on the truly exceptional team here at TT Towers have been getting everything just right in the game. We've added extra characters, extra gameplay, extra vehicles to whizz around New York in, and really been pushing the boundaries and filling the game with even more LEGO than ever before. The team have really outdone themselves with this game and they should all be extremely proud of what they have achieved, which brings us up to date, and where we are at. We've pretty much finished the game, all of those days, weeks and months of hard work, all of those wild ideas and plans have been completed, and we are now in the process of just crossing the "t's" and dotting the "i's". We are all nearly ready for a holiday, time to take a breath and see just what we have created for you all. We're certainly looking ahead to launch now, there are a few events where we plan to show the game ahead of the release. We all hope that you have managed to see the new trailers that were released at Comic Con and Gamescom, they even made the hairs on my neck stand on end, and only this week I managed to sit back and actually play the game through from start to finish, take in the rollercoaster ride of the main story, explore New York and all of the hilarious fun that is hidden around every corner




, and search out the various elusive interior bonus levels. LEGO® Marvel Super Heroes™ really is a game that we are all really proud of, and now we just can't wait for you guys, the most important people in this whole process to pick up your copy of the game and settle down and enjoy it. Enough of that though, we've still got a little more tidying up to do, just a little, but let's have a celebratory character reveal shall we... I've been checking through the list, and we passed through the 150 playable character mark (between you and I this wasn't meant to happen, I set myself a limit that was well below this - WHOOPS!). We just couldn't help ourselves, I think we got a little carried away with it all... so the question is - which characters should I reveal on the blog... there are still so many wonderful characters to reveal, however let's go back in time, all the way back to 1964, where in the Amazing Spider-Man Annual #1 Doctor Octopus formed a group of villains. In that group were Doctor Octopus, Sandman, Mysterio and Vulture, 4 characters that we have already revealed to be present in the game...




So let's complete that group, the original Sinister Six, and reveal that both "Electro" and "Kraven the Hunter" will be present in LEGO® Marvel Super Heroes™. So the group will be complete! Our heroes need to watch out! Anyway until next time, stay tuned to all things LEGO Marvel, and watch out for much excitement on the run up to launch. Plot hole: Nick Fury is talking with The Silver Surfer after Magneto has been defeated. Nick asks for ideas on how they can save the Earth, and the Silver Surfer states that they need his board. Nick asks what Doctor Doom wants with it, Silver Surfer says something about Loki and the power cosmic. With almost no chance of saving Earth, Nick decides to put in an outside call and has Agent Hill call Mr. Fantastic and the Invisible Woman. The scene switches over to the Baxter Building where Magneto crashes through the roof and Agent Hill then calls them and says to them "This is Agent Hill from S.H.I.E.L.D. Director Fury is in urgent need of your assistance.




Agent Coulson is on his way to pick up Magneto." There is no way Agent Hill, Agent Coulson, or even anyone who works at S.H.I.E.L.D. could have possibly known Magneto was going to crash through the Baxter Building roof. Magneto had only crashed through the roof a few seconds prior to the call and they had no idea the precise direction in which Magneto was falling in. Agent Hill established through the call that Coulson was already on his way over to the Baxter Building, so even if Agent Hill had seen Magneto on the floor through the call, there is still no way she could have gotten the word to Agent Coulson that Magneto was there anyway. Bug: Sand Central Station: In the first area of the level, Iron Man and the Hulk have to walk up to the Central Station whilst taking out the sand people up until they reach a huge truck between them and the museum. There will be two huge green levers for the Hulk to pull on. If the level is on Free Play and a standard sized character is standing between the huge green levers and you instantly switch to the Hulk standing in that same position, the Hulk will become stuck and won't be able to run or move away.




He will be only able to rotate around in circles. Audio problem: Rapturous Rise: Right before Magneto unleashes Rhino, he says "I see you've enjoyed playing with my pets. Let's see if you enjoy playing with this one." He is shown moving his lips with the speech, but the audio is never heard. This audio problem only occurs in Free Play mode. Bug: Rapturous Rise: Around the point of the level where the dinosaurs show up, The Thing will pick up a massive boulder, either intentionally or unintentionally. If you switch to then play The Thing, the Boulder will remain in his arms and his character to cannot be switched to the opposing character nor can he change his character when played in Free Play. This bug only occurs when Rapturous Rise is played in Free Play mode. Continuity mistake: When Magneto crashes through the roof of the Baxter Building, there is rubble all around him. There is a rectangular shaped white piece of rubble directly in front of Mr. Fantastic. That piece of rubble vanishes as Mr. Fantastic leaves to go get a broom.




Continuity mistake: Taking Liberties: Partway through the level, The Hulk, Mr. Fantastic and Wolverine will have to go into a lift. When the lift reaches the second level, all of the positions of each person in the lift have been reversed. They are completely different to when they entered. Bug: That Sinking Feeling: When Iron Man, Spider-Man and Thor are battling M.O.D.O.K., after he has lost two lives and you have battled all of the guards, he will fall to the ground for someone to hit him. If M.O.D.O.K. lands on the left hand side of the platform and it is Thor who is hitting him, M.O.D.O.K. still won't lose a life. Bug: That Sinking Feeling: In the second area of the level, with the large pool, if you move the mini boat in the pool and move it towards the mini kit under the water, the mini boat will end spin around in circles without being touched. Continuity mistake: After completing "Juggernauts and Crosses", it will show the Fantastic Four outside Baxter Building.




The Thing and The Human Torch will then run off, leaving Mr. Fantastic and the Invisible Woman. The two will then go to Central Park and get in the Fantastic Car. When they get into the shuttle, it is still just them, but when the intro clip for "Doctor In The House" starts, The Thing, The Human Torch and Nick Fury have appeared in the shuttle from nowhere. Audio problem: Red Head Detention: At the start of the boss battle, Red Skull says "I am Red Skull and you are all numb skulls." His mouth never moves as he says this. Revealing mistake: Red Head Detention: Just after you reach the area where Red Skull is first shown to be located, walk over to a device with tracks leading into it. If you walk straight up to it, the floor design's colour changes and the shadow of some objects appear from nowhere. Bug: Rebooted, Resuited: There is one point in the level where Captain America and Iron Man need to open a laser gate with three blue lasers along it around the second area, in which it asks you to save the level at the checkpoint for the first time in the level.




If you continue to the right, you will be able to jump onto a blue and white striped climbing wall, climb up it, and at the bottom of the wall is an electric pit. If you attempt to climb the wall and you miss the wall, you fall into the pit. When you are in the electric pit, if you push the button to switch characters, it won't let you switch characters at all. Continuity mistake: Rebooted, Resuited: Tony loses his pants in "Rock up at the Lock up" and doesn't have them when he returns to Stark Tower, but he suddenly has his pants as soon as the intro clip for "Rebooted, Resuited" starts. Bug: Rock up at the Lock up: During the showdown between Abomination and the Hulk, next to the broken wall on the far left is a huge SHIELD crate to pick up. If you pick it up while you are directly in front of it, the crate will end up going through the wall of the prison. Bug: Exploratory Laboratory: Just before the clip of Black Widow, Hawkeye and Spider-Man plummeting into the lower level is shown, Spider-Man has to launch a web at a web target above him.




If you launch the web whilst you are directly under the target, Spider-Man will get stuck in the target. Audio problem: Times Square Off: When Doctor Octopus says "Victory is now within my reach", his mouth is wide open and his lips don't move. Revealing mistake: S.H.I.E.L.D. Hellicarrier: If a character falls off the Hellicarrier, a rescue drone will rescue them. On some occasions, the drone will fade through part of the Hellicarrier, depending on where you fall. Revealing mistake: Baxter Building: After letting Captain America out of the park gate and Captain America breaks the Shield Switch on the wall with his shield, a ladder will drop. If you climb the ladder, the shadow of an air conditioner instantly appears on screen. There is no air conditioner as you start to climb. Factual error: Baxter Building: The position of the lock on the park gate outside Baxter Building is in a completely impossible position. The key hole part of the lock is located inside the interior of the park instead of the exterior where the gate is usually locked from.

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