lego davy jones vs jack sparrow

lego davy jones vs jack sparrow

lego davy jones ship

Lego Davy Jones Vs Jack Sparrow

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"Jack Sparrow is taken, body and soul, to a place not of death, but punishment. The worst fate a person can bring upon himself...stretching on forever. That's what awaits at Davy Jones' Locker." Davy Jones' Locker, also referred to as the Land of the Dead, was a dimension to which souls claimed by the sea, or devoured by the Kraken, were sent. Though it was sometimes used as a term to refer to the bottom of the ocean, Davy Jones' Locker was a barren wasteland. People imprisoned there are technically not dead, but they cannot die. This is why Tia Dalma couldn't bring Jack Sparrow back to life–like she did with Hector Barbossa–as he was trapped, not dead. "Trust me, young Master Turner. It's not gettin' to the Land of the Dead that's the problem. ―Hector Barbossa to Will Turner. The Locker was used by Davy Jones to relegate souls that either refused to join his crew or Jones himself deemed unfit to serve aboard the Flying Dutchman. The interior of the Locker represented a soul's worst fear, so its appearance was believed to be perceived differently by everyone who entered it.




For Jack Sparrow, the Locker was a vast expanse of hot sand, on which he and his ship, the Black Pearl, were marooned with no hope of reaching the sea. Here, Jack was confronted by physical manifestations of the various aspects of his persona, created to send him mad over time. This punishment played on Sparrow's love of the sea (in that he equated it with freedom), along with his pride in being "the one and only" Captain Jack Sparrow. Sparrow was one of the few to ever escape from the Locker, with the help of his former crew, under the guidance of Hector Barbossa. Black Bart was another to escape, as was Jocard with Sparrow's assistance. Isla Sirena was said to reside in the Locker, though it could also appear in the real world, presumably when the Sirens were attempting to lure sailors to their doom. Jack Sparrow was one of the few to visit the cave of the mermaids beneath the island, many years before he would visit the Locker itself—though during Sparrow's visit Isla Sirena was visible in the world of the living.




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See Morepin 1heart 1 - 4 years 4 months ago NextGenWalkthroughs: LEGO PotC - Pt. 3 - Ch. 2: Davy Jones' Locker Fair warning: this one's weird. You'll start with a couple Jack Sparrows in your party; one is your usual Jack, and one has a gun. Start out by switching to gun Jack and shooting the target on the boat above your starting position. Jump up onto the green bar that falls down, then climb the climbable wall above it. Climb up to the platform, then jump to your left for a Minikit. Jump back off the boat and switch back to normal Jack. Use his compass and select the top option, then follow the dots until you find some trees and a boat. Climb the leftmost tree for a Minikit, then walk to your right to find a Jack asking for a duck. Select the duck from your compass, then follow the dots to find it. Bring it back to him and shovel Jack will now join your party. As you may have guessed, he has a shovel. Now use your compass and select the box in the top right of the wheel.




Use shovel Jack to dig it up, then break it open for a Minikit. Switch back to normal Jack, then use your compass and choose the half a peanut at the bottom. Follow the dots, then switch to shovel Jack to dig it up. Switch back to Jack and cut the peanut in half with your sword, then head back to the boat. Jump onto the green bar and climb the climbable wall, then jump onto the platform. Follow the downward bridge to your right to find another Jack, then hand him the peanut with the action button. He'll join your party, and you'll now have access to bomb Jack. Believe it or not, he has bombs. Switch to shovel Jack and head to the right of the ship to find a large buried object. Dig it up to reveal that it's actually the entire front of the ship. Once it's been lifted, a large group of scary crabs will appear and reattach it to the front of the ship. Recover from your fear of crabs, then switch back to normal Jack and use your compass to find the purple gear on the right side of the wheel.




Break up the plants to get access to it, then pick it up and carry it back toward the ship. To the left of the ship, you'll find a goat asking for it. Hand it to him, then switch to bomb Jack. Throw bombs at the shiny barrels on the left to destroy them, then rebuild all of the pieces that appear. Switch back to normal Jack and use the character button to get onto the goat's back. Approach the orange bar at the end of the wagon and hold the action button to have the goat take hold of it and pull it along the tracks. Some more scary white crabs will pick it up and attach it to the ship. Now jump off the goat and follow the trail of studs along an upward bridge to get back onto the ship. Push the green handle to lift the anchor off of the ground. Head to the front of the ship and jump onto the chain to activate a cutscene. It feels like crabs are crawling all over your body now, doesn't it? Once you regain control, you'll now be playing as Barbossa on the ship in more normal circumstances.




Head down the stairs to your left and switch to Marty. Use his gun to destroy the shiny bars on the right side of this lower level, freeing Tai Huang from his jail cell. Now head to the left to find some buildable Lego pieces and assemble them into some gears. When a box moves along a rope, use Marty to hit the target, then pick up the box and carry it to the green pad on the left side of the room. Rebuild the pieces of the box into a receptacle, then head back to Tai Huang's jail cell and pick up a golden wheel. Bring it back across the room and place it into the receptacle, then turn it with the action button. You'll open the second jail cell, freeing Tattoo Pirate. Head down the nearby staircase. On the lowest level, destroy all of the objects in the room. Once you're done, head to the right side and crawl through the small tunnel as Marty. Push the large orange cylinder across the track as far to the left as it can go, then switch to Barbossa. In Free Play mode, switch to Jack and use his compass to locate a treasure chest.




Switch to the Guard Dog to dig it up, then switch to Blackbeard. Use his ability to open the chest for a Minikit. As Barbossa, head to the left of where you just pushed the cylinder to find some gears. Use the action button to stick your sword into the gears, covering Mr. Gibbs with water. Head up the stairs two flights to the floor you started on. In Free Play mode, switch to Syrena and head to the clearly visible ship in a bottle near where you first start this level. Use her ability to break the glass, giving you a Minikit. From your starting point, head up one more flight of stairs to the outside. Switch to Marty and shoot the shiny chains nearby to free Ragetti and Pintel. Now head to the opposite side of the ship to a wooden platform on the ground. Shoot it with Marty to have it fall open, giving you a Minikit. Head back to the where you freed Pintel and Ragetti and grab a torch, then move to the right side and stand next to the purple squid. Hit the action button next to the dynamite to blow up the squid, freeing Anamaria.




In Free Play mode, switch to a character with the hammer ability. Head to where Marty shot the floor open and climb down a ladder. Fix the glowing gears to make a wheel. Turn the wheel for a Minikit.Now head to the other side of the ship and switch to Jack. Use his compass to find a golden wheel, then carry it to the receptacle near the torches. Use the action button to spin it, then go through the door that opens. Find a gold coin and pick it up to get a Minikit. Switch to Barbossa and climb the chain hanging nearby. Jump from the chain onto a climbable wall, then jump from there onto the green bar above. Jump up onto the platform, then onto the brown rope to the right. You'll slide across to a bridge. Walk across it to another platform, then use the action button to stick your sword into some gears. In Free Play mode, switch to a character with a super jump and walk out onto a bridge to the left of where Barbossa stuck his sword in the gears. Walk up to the glowing flowers, then use your jump to get a Minikit.

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