lego city games part 1

lego city games part 1

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Lego City Games Part 1

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LEGO CITY Undercover (2017) Great Vehicles Drag Race Prison Island Interactive VideoWe’ve made My City more awesome with My City 2! You can do more cool stuff and even make your own custom LEGO® City vehicles!The Scrum LEGO City Game is about building a nice city with Lego bricks - not a new idea till here - and doing it using as much as possible what learned during the Scrum Training. To create the sense of urgency, agile42 presents the "Product Vision" as to prove to the world that it is possible to build a LEGO city in only 20min. of working time... I am an Agile Coach and Trainer and I am helping customers all around the world to become more Agile. I am more and more keen on adopting adaptive emergent approaches to improve people's quality of life. Through an holistic and pragmatic approach - I consider Lean and Agile very powerful frameworks - it is possible to improve results, performance and also personal satisfaction. Hi all, as agreed with our classes we decided to initiate a series of posts communicating the highlights of our trainings.




In particular we constantly evolve the way we teach Scrum, and we make a lot of effort to make people live the best possible experience in only two days of training. After some years doing training, we came to the point where we really needed to find something that was good enough to put all together in a reasonable time, the theory of Scrum. Well after some reading over the internet and some inspecting & adapting, we came out building the Scrum LEGO City Game... well it is literally a building experience :-) Basically the need is to experience all the most important moments of the Scrum process through practical experience, not only using "partial" coverage games like: balls-point game, boss-worker game, impediment game, dysfunctional scrum game... but really trying to build a product. Well we also want to generate the urgency of having to deliver something which will go "online" so that the team is committed and proud to achieve the result. The Scrum LEGO City Game is about building a nice city with LEGO bricks - not a new idea till here - and doing it using as much as possible what learned during the Scrum Training.




To create the sense of urgency, agile42 presents the "Product Vision" as to prove to the world that it is possible to build a LEGO city in only 20min. of working time, and the outcome of the work will be photographed and posted on out blog, where everyone can see it and comment it. The city has to be attractive and inviting, and has to look as much real as possible, and in order to make cities comparable there are some constraints... Prepare a Backlog with some Requirements and User Stories where you describe elements of the city you want to see, and you define some clear Acceptance Criteria and why not, you leave some room for being really creative. The Product Owner introduces the Vision and presents the Product Backlog to the Team, giving the overall idea and declaring that his intent for a whole release (20 min.) is to get some important requirement solved. The team can make some questions as far as the time allows it: timebox 5 min. Sprint Planning Meeting 1: The Team estimates the Backlog using Planning Poker, and at the end gives an initial commitment to the Product Owner: timebox 5 min.




Sprint Planning Meeting 2: The Team with the Scrum Master, breaks down the Stories into actionable tasks and put them on the whiteboard, assigning the name of the people who will do the job: timebox 2 min. Sprint: the team builds the stories, using LEGO, and track the progress with the help of the Scrum Master on the whiteboard (a burndown chart will also be nice, but 5 min of Sprint are really hectic): timebox 5 min. Sprint Review Meeting: The Team invites the Product Owner to present the achievement of the Sprint, and contemplate the Results together. The Product Owner accepts or rejects the works and together with the team discusses improvements: timebox 5 min. Team Retrospective: The Team improves the process and write down some tasks to improve the product (refactoring) according to the Review Meeting discussion and than place them on the Sprint Backlog (whiteboard) ready for the next Sprint: timebox 5 min. The round is repeated for 4 times, so you will have a release of 4 Sprints, the last one is normally a Release Sprint where there are no new feature added, but the Team layout the work, refactor and beatify the whole city, to make the final photo-shooting.




Curious to see what comes out? What do you think?Published on Dec 15. Crime never sleeps in LEGO® City. When the master plan goes into action, the LEGO City Police will need to get up to speed! Chase meets a goofy cop named Frank Honey just outside the police station. Approach Frank after you enter the building—he’s highlighted by a green objective marker. While trying to fix the station’s main “compuper,” Frank accidentally blows it up. Stand near the remains of the computer and hold A to build the bouncing LEGO bricks, repairing the damage. Build all three piles of LEGO bricks to fully repair the computer. After repairing the main computer, follow Frank to the nearby elevator on the right. Police Chief Dunby steps out of the elevator as you approach, and he’s in an awful mood. He doesn’t seem to like Chase very much, but Mayor Gleeson has insisted that Chase lead the Rex Fury case, so the chief’s hands are tied. Objective: Explore the basement




After your awkward chat with Chief Dunby, Frank gives you the grand tour of the station’s basement. Follow him downstairs, then smash three gray boxes to discover more LEGO bricks. Hold A to build these into a locker, then open the locker to discover the Chase McCain (Police Officer) disguise! Now that you’ve found a new disguise, you can change your appearance at any time by holding X to open the Disguise Wheel and selecting the outfit you wish to wear. Do this now and change into the Chase McCain (Police Officer) outfit. Quickly change disguises by pressing LEFT or RIGHT to cycle through them. Follow Frank back upstairs. He stops near a police shield icon. Stand on this icon. Now that you’ve changed into your police officer disguise, press A to gain access to the requisitions desk. Step up to the desk 1to speak with Ellie Phillips, who hands you a newfangled police communicator. Objective: Activate the police communicator Take the elevator back up to the station’s lobby and approach the main computer.




Stand before the computer and press A to sync up your communicator. Now your Wii U GamePad will show you a handy map of your surroundings! Objective: Wake the chief Police Chief Dunby has fallen asleep at his desk, and it’s up to Chase to wake him. Follow Frank upstairs and, when prompted, answer an incoming call on your GamePad by touching the flashing video call icon. The caller is Ellie from requisitions, and she tells you how to use the communicator to search for clues! Go left to discover Chief Dunby’s office. The door is locked, and you need to find a key to get inside. Stand on the nearby glowing scan spot, then press A to put your communicator into Detective Scan mode. Shine the communicator’s blue light on the ground to discover a hidden trail of footprints! The footprints lead to a small cupboard on the right. Press A to open the cupboard and find the key to the chief’s office. You must follow the footprints all the way to the cupboard to discover the key.

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