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What is the Minecraft: Story Mode Episode 2 release date? Telltale Games has promised that on average with their episodic games you can expect a new downloadable episode every 5 to 8 weeks. Note that prior Telltale series took at least 9 to 12 weeks to get a second episode. As such, Episode 2 (titled “Assembly Required”) will arrive December 8 October 27, 2015 in America & Europe on all platforms! Watch the Minecraft: Story Mode Episode 2 “Ellegaard Choice” teaser trailer here: Miranda CosplayTifa CosplayLara Croft CosplayPokemon Trainers Secondly watch the Minecraft: Story Mode Episode 2 “Magnus Choice” teaser trailer: First Episode 2 Screenshots: Click on a thumbnail in the gallery below to see the full-size Episode 2 screenshots. Episode 2 Synopsis: “Jesse and Axel or Olivia must seek out the remaining adventurers of the Order of the Stone before time runs out.” The Episode 2 chapter names hint at what events to expect: • Chapter 1: Nether Say Die




• Chapter 2: Griefer Madnes • Chapter 3: Occam’s Razor • Chapter 4: No Time to Lose • Chapter 5: In the Shadow of Giants • Chapter 6: Left Behind The Episode names may hint at overarching story themes: • Episode 1: The Order of the Stone • Episode 2: Assembly Required • Episode 3: The Last Place You Look • Episode 4: A Block and a Hard Place • Episode 5: Order Up! Season 1 Info: There are five episodes in total in the first season of the game — keep in mind a second season hasn’t been confirmed, they are just called seasons like a set of TV show episodes are. After the end of each Minecraft: Story Mode adventure game episode, Telltale Games is nice enough to include a teaser trailer for the next episode. In this case the on October 13th, 2015 released Minecraft: Story Mode Episode 1 Walkthrough included a Minecraft: Story Mode Episode 2 trailer that’s shown at the top of this page. Check out the Episode 1 ending that will lead into Episode 2 in this video:




Season 1 Description: “Minecraft: Story Mode is like a playable television show based on your favorite game, where YOU are the star, and your choices and actions decide how the story is told. You are Jesse, and you and your friends are thrown into an awe-inspiring adventure to save the world. While visiting EnderCon, your gang stumbles on something dreadful. Terror is unleashed, and your only hope is to track down the “Order of the Stone”, a fabled group of adventurers who slew the legendary Ender Dragon. But where are they? In a race against time, you will travel across the over-world, through the Nether, to The End, and beyond.” Watch the Minecraft: Story Mode Season 1 introduction trailer: Up next is an interview with the entire Minecraft: Story Mode voice-actors cast: Here’s an interview with one of the Telltale staff about Minecraft: Story Mode: October 27 Update: Telltale dropped a bomb on us by releasing Episode 2 alongside the retail disc release TODAY in America & Europe on all platforms!




Here’s the Episode 2 launch trailer: “In the second chapter of our story, time is running out for our intrepid heroes. The Wither Storm looms ever closer, consuming everything in its wake. Depending on their decisions, Jesse and friends are off to explore either kingdoms of chaos or wondrous Redstone marvels in search of Magnus or Ellegaard, the remaining known members of The Order of the Stone. Can these legendary figures help our heroes stop the impending threat? Your path in ‘Assembly Required’ will differ greatly depending on your choices made in ‘The Order of the Stone’, so more than one playthrough is definitely recommended after your season concludes! Did you choose to save Gabriel or Petra amid the Wither Storm? Did you choose to seek the help of Magnus the Griefer or Ellegaard the Redstone Engineer? This is one of our most divergent episodes yet depending on the paths you’ve chosen – and many players will have completely different experiences depending on where they’ve decided to go!”




More updates will be added in this spot later on. Other Telltale Games Series Release Dates: • Tales from the Borderlands Episode 5 Release Date. • Telltale Game of Thrones Episode 6 Release Date. • The Walking Dead Game: Season 3 Release Date. • The Wolf Among Us Season 2 Release Date. Video Credits: Telltale Games, Doug, Alzu Gaming & Aureylian Tags: Minecraft: Story Mode, Minecraft: Story Mode - Episode 2: Assembly Required Categories: Mac News, Mobile News, News, PC News, PS Vita News, PS3 News, PS4 News, Screenshots, Videos, Wii U News, Xbox 360 News, Xbox One News Meet FFXV's CindyE3 Goes Zelda CRAZY!The Last Guardian Preview GalleryKingdom Hearts 2.8 Goes HD on PS4Tales of Berseria's Revealing RevealGravity Rush 2 To Be SHOCKING FinaleGears of War 4 Looks Badass In 4K!Xbox Onesie Models PhotoshootDOA5: Last Round - Who's Best Dressed?Life Is Strange FanartCloud Returns!Bravely Second Sees The Return of... Mortal Kombat X WallpapersGrand Theft Auto 5 WallpapersThe Witcher 3: Wild Hunt Wallpapers




Dragon Ball Xenoverse WallpapersDmC: Devil May Cry WallpapersMetal Gear Solid 5 Wallpapers If you live in the UK, then the GTA Online update will be out very soon indeed, from 12pm – so you can download and start playing pretty much now. We’re going to be reviewing Online separately from GTA 5, but as with any online game, it’s impossible to get a feel for how it’s going to hold up before it’s out and in the hands of everyone, so it will be a while before we give our full verdict. In the meantime, though, I spent a good few hours with the beta over the weekend. Here are some first impressions. It’s important to point out that a lot of what I’ve experienced so far of GTA Online will change before launch, particularly elements of the interface. The beta was also restricted to a very small number of players, so getting full 4-10-player missions going was nearly impossible. It did give me an idea of the overall experience, though, and so far that impression is overwhelmingly positive.




You start off creating a character, picking a name, a genetic heritage that determines his or her appearance, and a hairstyle before allotting skill points (like the single-player protagonists, GTA Online characters build up skill in driving, shooting, flying and stealth). From then on, your GTA Online avatar appears in the fourth slot in the character-switching wheel alongside Michael, Trevor and Franklin. Select them, and the map zooms out over Los Santos before zooming down again to wherever you last left them. You won’t find them kicking off at a country club, walking out of a seedy motel or passed out in their underpants, though – at least, not in the beta. One of the cooler things about GTA Online is that the story missions and dialogue actually do change depending on your avatar’s gender. If you’ve ever wanted to play a Grand Theft Auto game as a female protagonist, well, now you can – albeit as a mute avatar as opposed to a fully fleshed-out character. Upon landing in Los Santos as a half-West-Indian badass with a Mohican, I was met at the airport by Lamar holding a rose;




his attempts at sweet-talking my character didn’t go down too well. The integration of Grand Theft Auto V’s single-player story goes much further than I thought it would. The integration of Grand Theft Auto V’s single-player characters goes much further than I thought it would. Alongside the hundreds of races, deathmatches, base jumps and other archetypal missions, there’s a storyline that plays out similarly to GTA V’s. You begin by doing jobs for people like Lamar and Simeon, earning introductions to other characters from GTA V – including Trevor. These missions tend to be co-operative and scripted, accompanied by phonecalls and cutscenes, and involve 1-4 players – playing GTA missions co-operatively, so far, is exactly as fun as I hoped it would be. One of these missions, a fairly simple assault on a meth lab, was transformed by the addition of three other people. One of us was sniping from a distant roof, covering two others who were stealthily sneaking up on enemies to thin out the ranks.




The fourth player, meanwhile, drove straight into the building in a truck to create a distraction. Another had one team of players trying to steal an aircraft from a military base whilst the other team was in fighter jets, trying to stop them from escaping. GTA Online has heists, too, apparently as complex as the single-player ones, but I didn’t get to see any of them. Missions like this make up about 15% of what’s available on the map at any one time. The rest are more conventional deathmatches, races, sudden-death matches, competitive base-jumping and horde-mode-style shootouts; these range from the predictable to the ludicrous. In races you can customise the rules, turning traffic on or off or enabling weapons for a real GTA race where you’re just as likely to be blown up by a rocket as spin out on a corner. Right now, a lot of those missions feel like filler compared to the more adventurous ones, but even the filler is exciting to play. In a real GTA race you’re just as likely to be blown up by a rocket as spin out on a corner.




I enjoyed the deathmatches less, though that’s primarily because I could never get a game with more than about three people in it, which turned them into games of cat and mouse over sizeable, multi-layered maps with plenty of places to hide rather than frantic shoot-outs.  I’m also not sure about the way that GTA’s auto-aim affects player-on-player deathmatches; when the reticule leaps straight to another player when you squeeze the left trigger, victory usually comes down to who sees the other player first rather than shooting skill. The maps themselves are based on areas of Los Santos – I played in the Blaine County desert, in the airport, at the Vinewood studios, all over the place – but they’ve clearly been altered for multiplayer. It’s easier to get onto rooftops, for instance, though if you want a sniper rifle instead of the default pistol you really have to earn it. Money and unlocks drive your progress in GTA Online. Playing earns you experience, Reputation Points, which increase your rank.




As your rank goes up, new guns, cars, hairstyles, tattoos et cetera become available to buy, but you still have to earn the money for them by doing missions (and then depositing your cash at an ATM, lest someone comes along and tries to steal it from you when you’re wandering Los Santos off-mission). Want to be able to start deathmatches with a sub-machine gun rather than a pistol? First you have to reach the appropriate rank, then you have to buy it from AmmuNation. It takes a while to earn money in GTA Online. In the beta, guns were 10k plus, and I earned about $1500 per mission if I did well. The cheapest garage, meanwhile, was 25k. You’re given one car for free (top tip: be sure to steal a good one, it’s your only chance), but if you want to upgrade it or get a better one, it costs money. I can definitely see how spending actual, real money on GTA dollars via either PSN or Xbox Live could be tempting. You can’t pay to unlock things, however, so paying real money can’t give you a gameplay advantage.




It can only shortcut your path to buying something expensive like a boat, plane or house once you’ve reached the required rank. I barely scratched the surface of GTA Online in six hours with the beta; it’s launching with over 500 missions, of which I could only sample a fraction, and I had to leave the potential for off-mission open-world chaos untapped. The big question right now is whether Rockstar’s online infrastructure is up to the challenge of millions of people trying to play at once. Both the iFruit app and Rockstar Social Club struggled after GTA V’s launch, so some teething problems are to be expected. I’ll be updating this review in progress regularly over the next week. In the meantime, if you see me on the streets of Los Santos, please don’t shoot me and take all my money. After eight years Keza MacDonald is still not bored of writing about video games, which is just as well, as her skills at demon-slaying and pretend guitar are pretty much non-transferable. You can follow her on IGN and Twitter.

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