lego batman 3 same bat time same bat channel 100

lego batman 3 same bat time same bat channel 100

lego batman 3 rumors

Lego Batman 3 Same Bat Time Same Bat Channel 100

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- 2 years 3 months ago Follow the trail of ghostly studs to the Batcave's Trophy room. On the far right side you'll find the studio set for the Adam West Batman show. Smash the bust to the left of the bookcase in the back of the room to reveal an orange plug. Grapple the plug and the wall will open. Hop on in to start the final level. EditCharacter Token - Catwoman (1966) (Free Play) Smash the foreground objects then interact with their hopping bricks to build a Lantern Pad. Use the pad and a shiny new Character Token is yours. EditCharacter Token - The Penguin (1966) (Free Play) Over on the right is a box with an orange plug. Grapple it and a kiddy pool will pop out. Head to the back of the area and you'll find a bottle of shark repellent on a desk. Grab it and give it to Bat-Mite and he'll gift you a Character Token. EditMinikit 1 Bounce on the base of the Batpoles in the back left to nab a Minikit. EditMinikit 2 Smash three red phones. All three are in the foreground areas, one on the left, one in the center and one on the right.




Head to the right and smash the boxes and things you find there. Interact with the resulting bricks to build a set of magnetic pipes on the wall. Send Robin stomping up the magnetic pipes and stand on the button at the top to make a water pipe burst. Switch to Batman and have him ride the geyser up and drain the power from the nearby Electrical Terminal. The garage door will open below you and dump out a few boxes. Smash them and interact with the resulting bricks to build one end of the Batmobile. EditMinikit 3 (Free Play) Send Plastic Man or Martian Manhunter through the vent in the exit tunnel (behind the garage door) to collect a Minikit. There's another Electrical Terminal on the left side of the Batcave. Head over and deposit the electric charge Batman collected to power the nearby conveyor belt. Smash the boxes that came out on the belt and interact with the resulting bricks to build another third of the Batmobile. EditMinikit 4 (Free Play) Use the 'sense' ability in the bat swarm by the conveyor belt to detect a dirt mound.




Dig up a few bricks and interact with them to build a Spinner. Push the green side to activate the conveyor and it will deliver a Minikit. EditMinikit 5 (Free Play) Operate the Techno Terminal by the conveyor belt. Interact with the resulting bricks to build a mini-Batmobile. Drive it through the three gates that appear in the room and you'll earn a Minikit. Move Batman into the back of the area and use his 'sense' where the bats are swarming to detect an orange plug. Grapple the plug to pull down a ladder and climb on up to find a green wall. Close the three circuits on the other side of the green wall and a blimp will deliver a crate. Switch to Robin and smash the crate and interact with the bricks inside to build a Tech Terminal. Use the terminal and a pair of silver containers will appear. Switch to Batman and blow them up. Interact with the bricks that were inside to build the final piece of the Batmobile. Hop in and get after the Joker! EditMinikit 6 There is a Minikit floating in the air.




Take control of Batgirl's helicopter until you nab it. Don't worry about missing it, as long as you don't destroy Joker's ride, it will come back around for another pass. EditMinikit 7 There is a Minikit on the road. Take control of the Batmobile until you nab it. Use Batgirl's helicopter to shoot down the junk that joker tosses at you. When you pull in close to the Joker's ride, switch to the Batmobile and fire its laser at the gold panel to expose an orange plug. Switch back to Batgirl and continue clearing the air of projectiles. When you pull up to Joker again, switch to the Batmobile and grapple the orange plug. Smack Catwoman with a batarang a couple times to get her to move over to Joker face above the counter. Use Batman's 'sense' to detect its silver supports. Then have him produce a bomb and throw it at the target to knock Catwoman down. EditMinikit 8 (Free Play) Fly up to the right and you'll find a Minikit hidden in the large set of teeth. Interact with the bricks on the floor to build part of a jukebox.




The Joker will then storm the diner and attack you with his joy buzzer. Switch to the other character and smack him one. Keep this up until he retreats behind the counter. EditCharacter Token - The Riddler (1966) Smash the plant on the right side of the counter and have Batgirl dig in the dirt underneath to exhume a Character Token. Head to the left and use Batman's detective 'sense' near the stairs to detect a pole sticking out of the wall. Switch to Robin and use the pole to get onto the second floor. Pull the switch up there to lower the stairs. Switch to Batman and head up the stairs. Tap the Interact Button and he'll cover himself with his cape allowing him to sneak up on the Penguin in the back of the room. Punch the Penguin and then use Batman's 'sense' to reveal an orange plug. Grapple it and Penguin's little house will drop to the first floor. EditMinikit 9 Chuck your batarang at the teeth on the wall to the left of the Penguin's house for a Minikit. EditMinikit 10 (Free Play) Bust open the ice box to the right of the Penguin's house and melt the ice inside to free the last Minikit.




EditRed Brick - Bat-Fight Captions (Free Play) Smack the table with the Plastic Man Pad on it. Use the pad and Plastic Man will turn into a vending machine and spit out a Red Brick. Head downstairs and interact with the remains of Penguin's home to add more bricks to the jukebox. A cake on a green cart will enter the room and park on the left side. Head over and use Batman's 'sense' to press the arrow inside. The Riddler will pop out. Punch him until he stops moving. EditAdam West in Peril (Free Play) Use a laser to destroy the gold panel on Joker's steamroller to save Adam West. Joker will then build a bumper car and drive around the diner. Dodge the car and beat up his minions until he runs out of gas. Interact with the remains of his car to complete the jukebox.  Use Robin's magnet on the jukebox to start the music and end the stage. Achievement Guide for Same Bat-time! This solution has 14 positive votes and 4 negative votes. Please log in to vote. This video from HappyThumbsGaming is one of the best i've found that shows you exactly how to complete the level, just follow it and you will get the achievement without any problems.

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