lego batman 3 killer moth

lego batman 3 killer moth

lego batman 3 killer croc boss

Lego Batman 3 Killer Moth

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- 1 year 5 months ago The Watchtower is big and there are Gold Bricks, Character Tokens and Quests all over the place. We've divided it up into sections: the Main Room, Containment Cells, Lab, Trophy Room, Hangar and Quests. Shoot down the signs above the doors leading to the other rooms. There are five in all. Pull the switch near the three orbs connected two three floor switches in the center of the area. The idea is to step on the floor switches connected to the orbs in the same order they light up. Step on them in this order: left, right, center. Use explosive attacks to destroy the five silver statues within the time limit. Use Batman or Manhunter's super-sense to detect a blue object on the left side of the lobby near the door to the Containment Cells. Use magnet power to open it and receive a Character Token for The Question. There are three penguins trapped in blue force fields in the right foreground. Use the switches to shut them off and pull them in this order: left, right, center.




If you're fast enough, the penguins will be free and a Gold Brick will be yours. On the walkway on the left side of the room is a box with a gold lock. Pop the lock with a laser to get at the Charater Token inside. Use an electricity character like Shazam to power the Electricity Terminal on the left side walkway to save Adam West. You can earn a bunch of Gold Bricks, Character Tokens and Vehicle Tokens by completing the VR Missions, accessible from this room. Click here for the VR Mission walkthroughs. Use the Techno Terminal to the left of the Character Customizers then use a sonic attack to bust open the glass object below it. Put out the fire on the right side of the area to save Adam West. Use an explosive attack to destroy the silver statues in the upper left corner of the room. Then use a character with the 'sense' ability in the area where the statues once stood to detect a silver box. Bust it open with an explosive attack to nab your Character Token. Use Brainiac's shrink ray on the black objects in the upper right of the room.




Take the elevator of fly to the upper level on the right side of the Hangar and you'll find a laser grid with two Toy Wonder Hatches nearby. Send Robin's Toy Wonder through the hatch on the right and use the Techno Terminal the toy emerges next to. Now send it through the hatch on the left to collect the Character Token. Speak to the Green Loontern then build the slideways teleporter out of the hopping bricks on the floor. Now you can access the Moon Base and the teleporters that lead to the Lantern planets. Head to the left to find a large silver crate. Blow it up with an explosive attack, shatter the glass object inside with a sonar attack thengrab the oyster that was inside and return it to Aquaman. Defeat the Condiment King's goons then beat him up when he joins the fight (ranged attacks work well). He'll retreat and send more bad guys after you. Keep up the pattern until you win. Step on the floor buttons (follow the trail of studs to each one) to turn on the overhead lights and lead Killer Moth to his stash.




The path takes you up the stairs on the right and around the back of the room to the left. Use the nearby Character Customizer to create a custom character wearing a Booster Gold shirt and hat. You'll have to buy both garments but they're cheap. Once you have your custom character, show it off to Booster Gold. Head upstairs and you'll find the object of Catwoman's desire protected by a laser grid. Use an explosive attack to destroy the silver object on the wall next to it and throw the switch behind to deactivate the laser grid. Now grab the statue and take it back to Catwoman for you reward. Talk to Kevin Smith and Man-Bat on the upper level on the left side of the Hanger. Now run all the way to the left and grab the green flask off the table. Return it to Kevin Smith for your reward. Head to the Character Customizer and make a custom character with a Penguin Hat and Shirt. The garments cost next to nothing. Show off your new character and claim your reward. Smash the objects in front of the "Bronze" sign in the back left and interact with their bricks to rebuild the sign with magnetic panels.




Use magnet power to re-do the sign and earn your rewards. Search the room for large, purple and green presents. Smash them open and if there's a hostage inside (sometimes it's a bad guy), press the prompted button and escort them back to Batgirl. Save all four hostages and bask in the glory of another shiny Gold Brick.Killer Moth, also known as Drury Walker, is a minor enemy of Batman and Batgirl with similar equipment. He has appeared in LEGO Batman: The Video Game and returned in LEGO Batman 2: DC Super Heroes. He reappeared in LEGO Batman 3: Beyond Gotham and appeared in physical form in the summer 2016 set 76054 Batman: Scarecrow Harvest Of Fear. Killer Moth in his physical form is very similar to his previous appearances in the video games. The biggest difference is in his helmet, which is more detailed and contoured, and the translucent neon orange head underneath. He uses the Fairy's wings in orange. His torso is purple and shows his star-like moth symbol and some muscle detailing, as well as a yellow belt.




His legs are orange with green stripes, and his hands are also orange. Drury Walker was a common criminal who was inspired by Batman to become the Dark Knight of villains. Escaping from his cell, he donned a moth-motif and would rescue and assist villains, for a fee. Walker created a fortune as Killer Moth and donned another secret identity, the rich Cameron van Cleer, who would appear innocent when Walker/Killer Moth were arrested. Killer Moth was also a large part of Barbara Gordon's transformation into Batgirl. When Moth planned on kidnapping Bruce Wayne at a costume party, Barbara (in a homemade, "female-Batman" suit) thwarted him. In LEGO Batman: The Videogame's story, Killer Moth was a part of The Joker's group, which also consisted of Mad Hatter, Scarecrow, and Harley Quinn. Killer Moth asstisted The Joker in reaching the Gotham City Cathedral and freeing Harley Quinn from Commissioner Gordon and the Police Officers once Harley Quinn was freed, Commissioner Gordon contacted Batman and informed him of the attack.




Killer Moth was attracted to the floodlight on the Batwing which Batman arrived in. Batman and Robin gave chase to Killer Moth, and eventually they cornered and defeated him, sending him back to Arkham Asylum. In the DS version of LEGO Batman: The Videogame, Moth can be found in level one of the villain hunt mode. Killer Moth reappears in LEGO Batman 2: DC Super Heroes. He is one of the Asylum Escapees and proceeds to attack the Gotham Power Plant. He is a minor villain, and a police officer stated jokingly that he is "no joke". He can be found on the top of the Power Station, and can be bought for 100,000 studs after he is defeated. In the portable version, he costs 50,000 studs and plays no role in the story.Do not modify it. Killer Moth is actually Drury Walker, a small-time crook whom no one ever took seriously until he decided to pattern himself after Batman, but as a super villain instead of a hero. Despite his many gadgets (including gliding wings and a web-firing cocoon gun), his unfortunate fashion choices and his knack for being easily defeated has made him a laughingstock in Gotham’s criminal community.

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