lego batman 3 hall of doom batgirl

lego batman 3 hall of doom batgirl

lego batman 3 grundy

Lego Batman 3 Hall Of Doom Batgirl

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- 2 years 2 months ago Looking for the entrance to the Hall of Doom? You'll find it in the Hall of Justice. Destroy the silver statue on the ground floor near the stairs on the right then use a giant character (super strong characters like Superman work too) to punch through the cracked floor. Shoot down the five dragonflies around the area. Destroy the gold crate on the left side of the Hall of Doom and interact with it's bricks to build a switch. Pull the switch and an Electricity Terminal will slide out from the wall. Power the terminal using an electricity character like Shazam and a nearby shed will open. Run inside and collect the Character Token. Use a sonar attack to shatter the glass object next to the security camera on the right side of the Hall of Doom. Interact with it's bricks to build a Techno Terminal. Use the terminal to shut off the security camera and open the nearby crate containing the Character Token. Bounce from mushroom to mushroom, starting on the left side and working your way to the right.




Make sure you hit every ring in order. Use a flying character just in case you miss one of your jumps. You must have collected Metallo before the jump pads will appear. After you complete the "I, Penguin" Quest, you'll find Adam West being attacked by alligators on the Hall of Doom's right side. Beat them up to save him. Destroy five targets around the room. Only one is somewhat difficult to see. It's hiding under the stairs on the left. Once all five targets are gone, melt the gold statue on the left side of the upper walkway on the right side of the room with a laser. Smash the objects in the alcove in the back of the room and interact with their bricks to build an Electricity Terminal. Drain the power from the terminal to free the Character Token. Destroy the five hopping computer terminals surrounding the large table in the middle of the room. Smash the boxes on the upper walkway on the left side of the room to uncover a silver statue. Destroy it with an explosive attack. Interact with the hopping bricks on the right side of the area to build a Techno Terminal.




Use the terminal and a monitor will appear. Hit the buttons in this order: right, left, middle. Smack Lobo and he'll retreat. Beat up his minions until he returns then smack him again. Keep it up until he's down for the count. Destroy the five filing cabinets on the ground floor. Destroy all the little penguin robots. Rescue the Penguin's penguins and bring them back home. The first is on the bridge leading to the Hall of Doom. Use magnet power to lower the barrier then press the prompted button while standing in front of the penguin to get it to follow you. Lead it back to the Penguin. The other two are on either side of the Hall of Doom. Use an explosive attack to destroy the silver hammer on the left to reach the penguin on that side then use an electric character to discharge the Electricity Terminal on the right side to get at the last one. Head to the character customizer in either the Batcave or Watchtower and make a custom character with a Crash Test Dummy hat and shirt. Show Harley your new creation and she'll give you a Gold Brick.




Simply put out the fires between Poison Ivy and her goal. Head left to find a large chemistry set. First, use magnet power on the blue lever on the left. Now step on the button. Two lasers will heat up the bottle, changing it from green to red. Finally, use magnet power on the blue block on the right to shake the potion (it will revert to green). Return the concoction to Poison Ivy. Look around the hall for potential patients (Killer Moth, Nightwing and Booster Gold). Simply walk up to them, push the prompted button then lead them back to Harley. Destroy six gold statues (use a laser) around the Hall of Justice. Ride the rocket ship on the right side of the area. Use a giant character to destroy the cracked wall in the back left of the hall. Use a laser to destroy the gold chest inside to find a Character Token. Find the area pictured above (left side). Flip the switch on the right and use a projectile attack on the two bulls-eye targets on the left to deactivate the laser grid protecting the second switch.




Pull the switch to open the chest in the middle at get at your goody. Attack the target on the large box you'll find on the left side of the first floor on the right side of the area. Talk to the parrot on the upper floor on the left side of the area. Fly through the rings to earn a Character Token. Melt the giant block of ice in the upper left corner of the area. Bust open the box hidden inside for a Character Token. Blow up the silver statue by the plastic maze on the right side of the ground floor with an explosive attack. Shrink The Atom (or use the Mini Characters cheat) and send him through the maze to collect the Character Token at the top. Destroy the silver Batman statue on the left side of the hall with an explosive attack. Drain the power from the Electricity Terminal in the upper right corner of the area. Keep the goons away from the cat. If you can keep him from getting smacked for an entire 10-count, you win. Head to the Character Customizer in the Batcave or Watchtower and make a custom character with a Superman shirt.




Bring you custom character back to Supergirl and Superboy for your reward. Head to the first floor on the right to find a bunch of LEGO characters wearing big, green hats. Punch each of them until they return to Batgirl. Defeat all the bad guys that show up. The first two are trapped atop water spouts on either side of the ground floor. Use freeze power to solidify the spouts and save them. Head up the stairs on the left side and use magnet power to free Superboy who is trapped under a pile of Flash statues. Now find the Techno Terminal on the ground floor near the stairs on the right side. Use it to save a citizen stuck in a cabinet on the first floor. There are nine traps scattered around the ground floor of the hall, three of each type: yo-yo trap, bear trap and giant present trap. Use a laser to destroy the gold yo-yos when they drop from the ceiling. Grapple the bear traps (they look like big flowers) to spring them. And finally, use a projectile attack to destroy the target on the giant presents.




Interact with the resulting bricks to build a padlock that will keep the nasty things closed. Pass through the rings by navigating Nightwing's obstacle course. You can use an athletic character like Robin or simply cheat and use a character who can fly. For the first game, keep your eye on the box that the orange plug drops inside. Now step on the button matching the color of the lights above the box. Grapple the plug and the first game is in the bag. For the second game, step on the button matching the color of the object that jumps out to trap it. When the yellow object pops out of a box, step on the yellow button to trap it. The timing is pretty tight so if you want, run in circles over the three buttons and you'll get 'em all eventually. Use one character to stand on the blue button and leave them there. Use your other character to stand on yellow. Timing it as the red pull jumps to the magnet, step off yellow and onto red. All three colored stud should remain magnetized at the top.

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