lego batman 3 earn studs

lego batman 3 earn studs

lego batman 3 donde se guardan las partidas

Lego Batman 3 Earn Studs

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- 1 year 5 months ago Each of the 20 Red Bricks in LEGO Batman 3: Beyond Gotham will unlock a cheat. After finding a red brick (there is one hidden in each of the 16 story levels, it must be purchased in either the Batcave or Watchtower's Trophy Room to unlock the cheat. Four of the cheats (Mini Characters, Unlimited Light, Unlimited Fuel, and Unlimited Electricity) do not have a hidden Red Brick to find. They can be purchased from the beginning of the game. Near the end of the first area where you tear down the bars and see Croc running, above where Adam West is in the water, fly up to the platform above you. Once there, switch to Plastic Man and stand on the pad square for him. This will then cause the red brick to come out through the pipe next to you. At the start of the level just go left a little and there will be a spot for characters to investigate such as Batman or Martian Manhunter. It will reveal a pad for Plastic Man to interact with. Doing so grant you the red brick.




Once you're inside the Watchtower, fly to the far right platform where you will see a lever to pull down. Doing so will spawn some bricks that when built make a Plastic Man Pad. Interacting with it while using Plastic Man will get you the red brick. In the third area, the battle against Joker and Luthor, there will be a square to your left for Plastic Man to interact with. Doing so will take you to the outer walkway behind the force field. Follow the walkway to the right all the way to the other side. Once there switch to a character that can go invisible (e.g. Batman) and pull down the lever, shutting off the laser. Next use Plastic Man on the his pad to break a hole in the wall revealing the next red brick. Next use Plastic Man on the his pad to break a hole in the wall revealing the next red brick.   Towards the end of the second area you will reach a Deflect Pad for Wonder Woman to stand on. Right behind it there are some red and yellow canisters to break. Doing so will reveal bricks that when put together make a Plastic Man Pad.




Interact with it using Plastic Man to reveal the red brick.   Use magnet power to pull apart the pipe near the starting point. Interact with the resulting bricks to build a Plastic Man Pad. Use the pad and Plastic Man will turn into a bulldozer and destroy a few foreground objects resulting in a few hopping bricks. Interact with the bricks to build a pump. Jump on the level three times and the Red Brick will appear.   In the second area, just past the giant phone booth, use a laser to destroy the gold panel on the building in the back right. Have Plastic Man use the pad and he'll transform in to a firetruck, put out the fire and nab you your Red Brick.   In the fourth area where you have the final battle against Brainiac's ship, head all the way over to the right and destroy a few objects in the foreground to find a mound of dirt. Use a character who can dig to unearth the bricks needed to build a Plastic Man Pad. When Plastic Man uses the pad he'll transform into a dinosaur and get you your Red Brick.  




In the third area where you fight the Zamaron Beast, fly up to the lantern and you'll find a Swamp Spot at it's base. Send Grundy in to dig up a Plastic Man Pad. When Plastic Man uses the pad, he'll deface the lantern which somehow earns you a Red Brick.   In the second area, fire Brainiac's shrink ray at the boulder to the left of the creature that has Saint Walker. Underneath the boulder is a Plastic Man Pad. Have Plastic Man use the pad and he'll show off his mad topiary skills. Use a character with a sonic attack to bust the shrubbery's glasses to earn a Red Brick. In the third area, during the final battle against Indigo-1, head into the background to find a Plastic Man Pad under some debris in front of the swirling vortex. Use the pad and Plastic Man will transform into a feather to knock over a statue and reveal a Red Brick. We would have gone with a sledgehammer or something but hey, whatever works.   At the start of the second area you'll find a Techno Panel in the foreground.




Use it to obtain the bricks with which to construct the Plastic Man Pad. After using the pad, Plastic Man will turn into a tank and knock down a silver boulder. Bust it open with an explosive attack to claim you Red Brick prize.   In the second area, use an explosive attack to destroy the grate to the left of the Deflect Pad (the one on the right side of the temple) to find the Plastic Man Pad. Use the pad and Plastic Man will deface the temple. But hey, you get a Red Brick out of it so that's nice. At the end of the second area, during the face-off with Sinestro, use the Plastic Man Pad to rescue the Red Brick from behind Sinestro's castle wall construct.   In the second area, during the fight against giant Superman, use a character with a laser to melt the block of ice in the foreground on the right. Use the Lantern Pad underneath to reveal a vent on the floor that Plastic Man can fit through to reach a secret room. In the back of the room near the area with the colorful lights is the Plastic Man Pad.




Use the pad and another Red Brick is yours. In the third area (the diner), head up to the second floor and smack the table with the Plastic Man Pad on it. Use the pad and Plastic Man will turn into a vending machine and spit out a Red Brick. - 1 year 1 month ago This is one of the game's hub areas. It houses lot and lots and lots of secrets for you to uncover but for now, we'll focus on getting to Level 2. Use Batman's Sensor Suit on the green wall panel. Close the three circuits to open the nearby cabinet. Grapple the orange plug in the cabinet to uncover the the token for Batman's Power Suit. Use it to blow up the nearby silver LEGO objects and interact with the resulting bricks to build a spinner. Spin the spinner to create a path to the right. Head to the right, switch to Batman's Sensor Suit and hold down the Interact Button to turn invisible. Sneak into the room, switch to the Power Suit and blow up everything to find a lever. Pull the lever to deactivate the security system and uncover Robin's Techno Suit token.




Use the Techno Suit to interact with the panel on the back wall with the colored squares. Click on each colored circle until its color matches those of the squares on either side of it. Once all the colors match, an elevator will take you to Level 2. EditMinikit 1 Smash three globes. EditRed Brick - Studs x4 (Free Play) Use Batman's Sensor Suit to the left of the starting point to discover a Plastic Man Pad. Have Plastic Man use the pad to earn a Minikit. Run up the stairs and target the socket on the wall with Robin. He'll chuck his staff into the socket. Hop up and grab the staff and jump from pole to pole to reach Batman. He'll set a bomb and vamoose. Follow the onscreen prompt to escape the explosion. Switch to Alfred and walk through the fire under the sprinkler system (his serving tray will protect him). On the other side, a stray missile volley will destroy the silver objects. Interact with the resulting bricks to build water tanks that will put out the fire. Switch to Robin and use his Techno Suit to interact with the Tech Terminal at the end of the path.




Follow the prompt and a grapple point will appear. Use it to reach Batman. Again, he'll set a bomb and dash away. Follow the button prompt to escape the explosion. EditCharacter Token - Man-Bat (Free Play) After using the Tech Terminal, use Batman's Sensor Suit in the nearby bat swarm to find some hopping bricks. Interact with them to build an Electricity Terminal. Use a character like Batman (1966) or Shazam to power the terminal and the nearby planetary display will open up revealing a Character Token inside. EditMinikit 2 (FREE Play) Destroy the gold tanks to the right of the planetary display for a Minikit. Head to the center of the area and another missile volley will blow up stuff around you. Interact with the resulting bricks to build a computer. Interact with the computer to reveal a panel Robin can interact with via Techno Suit. Click on the two clamps to lower the stairs leading to Batman. Head up the stairs and Batman will set another bomb and leap away. EditMinikit 3 (Free Play) Destroy the silver object above the telescope in the back by the cave for a Minikit.




EditAdam West in Peril (Free Play) Destroy the gold object to the right of the telescope in the back by the cave and interact with the resulting bricks to build a Lantern Pad. Have a Lantern use the pad to rescue Adam West who is trapped on the nearby waterfall. The explosion will knock loose the Illumination Suit token. Stand near the machine on the right (looks kinda like a vending machine) and interact with it to charge up Robin's Illumination Suit. Head up the ladder and into the tunnel. Grapple the orange plug and head into the next area. Head down the stairs and use the Illumination Suit charger. Run past the stairs to the dark area and bust up all the objects. Interact with the resulting bricks to build a Techno Terminal. Interact with it while wearing the Techno Suit to build the Batboat. EditMinikit 4 See that pile of dirt in the dark area near the stairs. Have Alfred dig in that spot to unearth a Minikit. EditCharacter Token - Hush (Free Play) Swim to the far right side of the Batcave and use Batman's Sonar Suit to shatter the glass container.




You'll find a Character Token inside. Now hop in the Batboat and fire on the Batmobile until Batman blows your ride to bits. EditMinikit 5 Switch to Alfred and swim to the bit of land to the right of the platform the Batmobile's sitting on. Dig in the two dig spots to unearth some LEGO bricks. Interact with them to build a duck and claim another Minikit. Switch to Alfred and pass through the fire on the stairs and interact with the bricks at the top to build an extinguisher. Have each character stand on a button to activate the lift. Ride it up, smash everything and interact with the resulting bricks to build the Batcycle. Hop on and fire on the Batmobile until the Batcycle is destroyed. EditMinikit 6 (Free Play) Use magnet power to rip open the door next to the batcycle. Inside is a Minikit. Climb the ladder and interact with the hopping bricks to build a Techno Hatch. Press the Action Button while wearing Robin's Techno Suit to conjure a mini-Robin and send it through the hatch. On the other side, guide the toy to the Techno Terminal and interact with it to create a path for Robin and Alfred.




EditMinikit 7 (Free Play) At the top left side of the batcace there is a hatch from techno robin, accross from this there is a panel. Use sensors/sense to see through this panel and use it to active the doors to your right. The minikit is behind this door. Run up the stairs to the Batcomputer. Interact with the hopping bricks to build a Hazzard Suit Machine and vacuum up 25 colorful pieces to fill it with. Once you do, the Batcomputer will be rebuilt. Interact with the computer to start a VR mission. Simply step on the buttons as they appear. Just be sure to avoid the areas of the floor that are red as they'll drop under your weight. EditMinikit 8 Find and deposit 25 more colorful pieces in the Hazard Suit Machine to earn another Minikit. EditMinikit 9 (Free Play) Destroy five silver stalactites around the cave to earn a Minikit. Two are on the ceiling on either side of the Batcomputer and three are on the ceiling behind the Batwing platforms where the Batman and Robin costumes are. EditMinikit 10 (Free Play) Switch to Martian Manhunter and use his sense between the two superhero costume display cases to find a portal.




Use it to collect a Minikit. EditCharacter Token - Red Hood (Free Play) Use Batman's Sonar Suit to destroy the glass box on the left side of the Batcomputer platform. Grab the object inside and give it to Bat-Mite. You'll find him on the walkway to the right of the superhero costumes. Run to the right and grapple the orange plug to extend a walkway to the Batwing. Board the Batwing and destroy the Batmobile. Batman will conjure a bunch of bats to form the shape of a giant Batman. The giant Batman will try to slam you with its fists. Do your best to avoid them. When time slows down, a bunch of bricks will fall on the platform. Interact with them to build a spotlight. Grapple the orange plug on it to disperse the bats, leaving Batman vulnerable. Run over and give him a smack. The bats will return and you'll have to dodge the batty fists until more bricks fall onto the walkway. Interact with them to build another spotlight and spin the Spinner to shine it on the bats and drive them away. Smack Batman while he's unprotected.

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