lego batman 3 diner

lego batman 3 diner

lego batman 3 demo walkthrough

Lego Batman 3 Diner

CLICK HERE TO CONTINUE




- 2 years 3 months ago Follow the trail of ghostly studs to the Batcave's Trophy room. On the far right side you'll find the studio set for the Adam West Batman show. Smash the bust to the left of the bookcase in the back of the room to reveal an orange plug. Grapple the plug and the wall will open. Hop on in to start the final level. EditCharacter Token - Catwoman (1966) (Free Play) Smash the foreground objects then interact with their hopping bricks to build a Lantern Pad. Use the pad and a shiny new Character Token is yours. EditCharacter Token - The Penguin (1966) (Free Play) Over on the right is a box with an orange plug. Grapple it and a kiddy pool will pop out. Head to the back of the area and you'll find a bottle of shark repellent on a desk. Grab it and give it to Bat-Mite and he'll gift you a Character Token. EditMinikit 1 Bounce on the base of the Batpoles in the back left to nab a Minikit. EditMinikit 2 Smash three red phones. All three are in the foreground areas, one on the left, one in the center and one on the right.




Head to the right and smash the boxes and things you find there. Interact with the resulting bricks to build a set of magnetic pipes on the wall. Send Robin stomping up the magnetic pipes and stand on the button at the top to make a water pipe burst. Switch to Batman and have him ride the geyser up and drain the power from the nearby Electrical Terminal. The garage door will open below you and dump out a few boxes. Smash them and interact with the resulting bricks to build one end of the Batmobile. EditMinikit 3 (Free Play) Send Plastic Man or Martian Manhunter through the vent in the exit tunnel (behind the garage door) to collect a Minikit. There's another Electrical Terminal on the left side of the Batcave. Head over and deposit the electric charge Batman collected to power the nearby conveyor belt. Smash the boxes that came out on the belt and interact with the resulting bricks to build another third of the Batmobile. EditMinikit 4 (Free Play) Use the 'sense' ability in the bat swarm by the conveyor belt to detect a dirt mound.




Dig up a few bricks and interact with them to build a Spinner. Push the green side to activate the conveyor and it will deliver a Minikit. EditMinikit 5 (Free Play) Operate the Techno Terminal by the conveyor belt. Interact with the resulting bricks to build a mini-Batmobile. Drive it through the three gates that appear in the room and you'll earn a Minikit. Move Batman into the back of the area and use his 'sense' where the bats are swarming to detect an orange plug. Grapple the plug to pull down a ladder and climb on up to find a green wall. Close the three circuits on the other side of the green wall and a blimp will deliver a crate. Switch to Robin and smash the crate and interact with the bricks inside to build a Tech Terminal. Use the terminal and a pair of silver containers will appear. Switch to Batman and blow them up. Interact with the bricks that were inside to build the final piece of the Batmobile. Hop in and get after the Joker! EditMinikit 6 There is a Minikit floating in the air.




Take control of Batgirl's helicopter until you nab it. Don't worry about missing it, as long as you don't destroy Joker's ride, it will come back around for another pass. EditMinikit 7 There is a Minikit on the road. Take control of the Batmobile until you nab it. Use Batgirl's helicopter to shoot down the junk that joker tosses at you. When you pull in close to the Joker's ride, switch to the Batmobile and fire its laser at the gold panel to expose an orange plug. Switch back to Batgirl and continue clearing the air of projectiles. When you pull up to Joker again, switch to the Batmobile and grapple the orange plug. Smack Catwoman with a batarang a couple times to get her to move over to Joker face above the counter. Use Batman's 'sense' to detect its silver supports. Then have him produce a bomb and throw it at the target to knock Catwoman down. EditMinikit 8 (Free Play) Fly up to the right and you'll find a Minikit hidden in the large set of teeth. Interact with the bricks on the floor to build part of a jukebox.




The Joker will then storm the diner and attack you with his joy buzzer. Switch to the other character and smack him one. Keep this up until he retreats behind the counter. EditCharacter Token - The Riddler (1966) Smash the plant on the right side of the counter and have Batgirl dig in the dirt underneath to exhume a Character Token. Head to the left and use Batman's detective 'sense' near the stairs to detect a pole sticking out of the wall. Switch to Robin and use the pole to get onto the second floor. Pull the switch up there to lower the stairs. Switch to Batman and head up the stairs. Tap the Interact Button and he'll cover himself with his cape allowing him to sneak up on the Penguin in the back of the room. Punch the Penguin and then use Batman's 'sense' to reveal an orange plug. Grapple it and Penguin's little house will drop to the first floor. EditMinikit 9 Chuck your batarang at the teeth on the wall to the left of the Penguin's house for a Minikit. EditMinikit 10 (Free Play) Bust open the ice box to the right of the Penguin's house and melt the ice inside to free the last Minikit.




EditRed Brick - Bat-Fight Captions (Free Play) Smack the table with the Plastic Man Pad on it. Use the pad and Plastic Man will turn into a vending machine and spit out a Red Brick. Head downstairs and interact with the remains of Penguin's home to add more bricks to the jukebox. A cake on a green cart will enter the room and park on the left side. Head over and use Batman's 'sense' to press the arrow inside. The Riddler will pop out. Punch him until he stops moving. EditAdam West in Peril (Free Play) Use a laser to destroy the gold panel on Joker's steamroller to save Adam West. Joker will then build a bumper car and drive around the diner. Dodge the car and beat up his minions until he runs out of gas. Interact with the remains of his car to complete the jukebox.  Use Robin's magnet on the jukebox to start the music and end the stage. - 1 year 5 months ago Each of the 20 Red Bricks in LEGO Batman 3: Beyond Gotham will unlock a cheat. After finding a red brick (there is one hidden in each of the 16 story levels, it must be purchased in either the Batcave or Watchtower's Trophy Room to unlock the cheat.




Four of the cheats (Mini Characters, Unlimited Light, Unlimited Fuel, and Unlimited Electricity) do not have a hidden Red Brick to find. They can be purchased from the beginning of the game. Near the end of the first area where you tear down the bars and see Croc running, above where Adam West is in the water, fly up to the platform above you. Once there, switch to Plastic Man and stand on the pad square for him. This will then cause the red brick to come out through the pipe next to you. At the start of the level just go left a little and there will be a spot for characters to investigate such as Batman or Martian Manhunter. It will reveal a pad for Plastic Man to interact with. Doing so grant you the red brick. Once you're inside the Watchtower, fly to the far right platform where you will see a lever to pull down. Doing so will spawn some bricks that when built make a Plastic Man Pad. Interacting with it while using Plastic Man will get you the red brick. In the third area, the battle against Joker and Luthor, there will be a square to your left for Plastic Man to interact with.




Doing so will take you to the outer walkway behind the force field. Follow the walkway to the right all the way to the other side. Once there switch to a character that can go invisible (e.g. Batman) and pull down the lever, shutting off the laser. Next use Plastic Man on the his pad to break a hole in the wall revealing the next red brick. Next use Plastic Man on the his pad to break a hole in the wall revealing the next red brick.   Towards the end of the second area you will reach a Deflect Pad for Wonder Woman to stand on. Right behind it there are some red and yellow canisters to break. Doing so will reveal bricks that when put together make a Plastic Man Pad. Interact with it using Plastic Man to reveal the red brick.   Use magnet power to pull apart the pipe near the starting point. Interact with the resulting bricks to build a Plastic Man Pad. Use the pad and Plastic Man will turn into a bulldozer and destroy a few foreground objects resulting in a few hopping bricks. Interact with the bricks to build a pump.




Jump on the level three times and the Red Brick will appear.   In the second area, just past the giant phone booth, use a laser to destroy the gold panel on the building in the back right. Have Plastic Man use the pad and he'll transform in to a firetruck, put out the fire and nab you your Red Brick.   In the fourth area where you have the final battle against Brainiac's ship, head all the way over to the right and destroy a few objects in the foreground to find a mound of dirt. Use a character who can dig to unearth the bricks needed to build a Plastic Man Pad. When Plastic Man uses the pad he'll transform into a dinosaur and get you your Red Brick.   In the third area where you fight the Zamaron Beast, fly up to the lantern and you'll find a Swamp Spot at it's base. Send Grundy in to dig up a Plastic Man Pad. When Plastic Man uses the pad, he'll deface the lantern which somehow earns you a Red Brick.   In the second area, fire Brainiac's shrink ray at the boulder to the left of the creature that has Saint Walker.




Underneath the boulder is a Plastic Man Pad. Have Plastic Man use the pad and he'll show off his mad topiary skills. Use a character with a sonic attack to bust the shrubbery's glasses to earn a Red Brick. In the third area, during the final battle against Indigo-1, head into the background to find a Plastic Man Pad under some debris in front of the swirling vortex. Use the pad and Plastic Man will transform into a feather to knock over a statue and reveal a Red Brick. We would have gone with a sledgehammer or something but hey, whatever works.   At the start of the second area you'll find a Techno Panel in the foreground. Use it to obtain the bricks with which to construct the Plastic Man Pad. After using the pad, Plastic Man will turn into a tank and knock down a silver boulder. Bust it open with an explosive attack to claim you Red Brick prize.   In the second area, use an explosive attack to destroy the grate to the left of the Deflect Pad (the one on the right side of the temple) to find the Plastic Man Pad.

Report Page