lego batman 2 flt

lego batman 2 flt

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Lego Batman 2 Flt

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Summer 2012: Batman is back to save Gotham City and the action will only build from here! The Highly-Anticipated Sequel to the Best-Selling LEGO® Videogame of All Time Returns with Help from Super Heroes including Superman, Wonder Woman and Green Lantern. Warner Bros. Interactive Entertainment, TT Games and The LEGO Group are teaming up once again to announce that LEGO® Batman™ 2: DC Super Heroes will be available beginning Summer 2012 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, the Wii™ system, and Windows PC, as well as the Nintendo DS™ hand-held system, Nintendo 3DS™ hand-held system, and PlayStation®Vita handheld entertainment system. The game is the sequel to the best-selling LEGO® Batman™: The Videogame, which to date has sold more than 11 million units worldwide. LEGO® Batman™ 2: DC Super Heroes complements the brand new, recently released LEGO® Super Heroes: DC Universe toy collection.




The line includes five construction sets, such as The Batcave and three buildable, detailed action figures. In LEGO® Batman™ 2: DC Super Heroes, the Dynamic Duo of Batman and Robin join other famous super heroes from the DC Universe including Superman, Wonder Woman and Green Lantern to save Gotham City from destruction at the hands of the notorious villains Lex Luthor and the Joker. Batman fans of all ages will enjoy a new and original story filled with classic LEGO videogame action and humor as players fight to put the villains back behind bars. “LEGO® Batman™ 2: DC Super Heroes builds upon the action and cooperative gameplay experience established in our best-selling LEGO video game to date, LEGO® Batman™: The Videogame,” said Tom Stone, Managing Director, TT Games. “We’re offering fans a rich and expansive Gotham City environment filled with cool characters, great customization options and plenty of surprises that families, young gamers and DC Universe fans can enjoy together.”




“LEGO® Batman™ 2: DC Super Heroesfurther extends and combines both the Batman and LEGO videogame experiences to create very fun gameplay,” said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. “Fans of all ages are going to enjoy the action and light hearted humor that TT Games and LEGO provide.” LEGO® Batman™ 2: DC Super Heroes allows players to explore all new areas of Gotham City utilizing a variety of vehicles including the Batmobile and Batwing. In addition, they’ll be able to fight for justice by mastering new gadgets and suits, such as Batman’s Power Suit and Robins’ Hazard Cannon, and using all-new abilities including flight, super-breath and heat vision. LEGO® Batman™ 2: DC Super Heroes is being developed by TT Games and will be published by Warner Bros. Interactive Entertainment. LEGO BATMAN 2: DC SUPER HEROES software © 2012 TT Games Publishing Ltd. Produced by TT Games under license from the LEGO Group.




LEGO, the LEGO logo, the Brick and the Knob configurations and the Minifigure are trademarks of the LEGO Group. © 2012 The LEGO Group. “PlayStation” and the “PS” Family logo are registered trademarks and the PlayStation Network logo is a trademark of Sony Computer Entertainment Inc. Nintendo properties are trademarks of Nintendo. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.All other trademarks and copyrights are the property of their respective owners. Batman and all related characters, and elements are trademarks of DC Comics © 2012. All Rights Reserved.WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s12) Lego Batman 3: Beyond Gotham hews close to the series’ formula, pairing uncomplicated gameplay with a deep, charming dive into decades’ worth of DC Comics stories and history. But after the impressive freedom of Lego Batman 2 and Lego Marvel, Lego Batman 3 feels far more restrictive in scope, and its inconsistent tone sometimes seems to mock the great DC Comics source material it should be celebrating.




Picking up from the end of Lego Batman 2, the villain Braniac drives most of the fun but scattered plot in Lego Batman 3. Without giving too much away, Batman and the rest of the Justice League have to team up with the likes of Lex Luthor, the Joker, and the rest of the Legion of Doom to bring him down, and sort out some trouble with the various Lantern Corps. It’s not as strong or as focused a story as in either Lego Marvel or Lego Batman 2, but it manages to keep the interest high through most of the 10 hours or so it took to finish it. To ensure constant variety, Lego Batman 3 uses the same format as Lego Marvel, where different playable characters drop in and out of the missions at each checkpoint. You may be playing as Batman and Robin one moment, and then Green Lantern and Martian Manhunter the next. It definitely helps break up the action, which otherwise might get old quickly due to the simplistic attacks, and celebrates a larger roster of DC favorites. The best new addition to the system is that you can now load specific checkpoints of missions for Free Play;




it makes finding all those little secrets so much more convenient. When the story missions are finished, there’s loads more to do here, including plenty of other mission-style content. We’re sort of left to figure that stuff out for ourselves, which is actually not such a bad thing; accidentally stumbling on a mission that recreates an old Adam West Batman TV show episode was fantastic. There are also options to explore the Hall of Justice and Hall of Doom, which are super fun for a DC fan like myself. I also enjoyed unlocking some of the more obscure characters from the DC canon – I’m sure not many people are exactly champing at the bit to play as Etrigan or The Question, but it’s great that those more obscure characters get to share the stage with the likes of Superman and Wonder Woman. It’s clear the game makers love the source material. From Wonder Woman’s idle animation where she does the Linda Carter-style twirl to Flash’s frequent stints on the Cosmic Treadmill and the payoff of that final revelation between Batman and Robin, Lego Batman 3 does a great job of showcasing moments that’ll resonate with fans of the comics.




While it’s not quite as developed here as it was in Lego Marvel, I still appreciate that each character has a unique combination of abilities. Martian Manhunter and Superman both have heat vision, but the green guy can also control minds, while Supes has frost breath. This approach to character powers gives us lots of options, which are furthered by the excellent new suit system. No longer do you have to wait to find a station to swap out for the Magnet suit or the Sonar suit, because now characters like Batman, Robin, and Cyborg can change their power setups on the fly. Being able to change at will to any suit you’ve unlocked eliminates a lot of tedium. Even better, a quick button press instantly swaps you to the suit that’s appropriate to the obstacle you’ve encountered. While not every game has to be open-world to be good, playing Lego Batman 3 made me long for the freedom of Lego Batman 2.  Instead of roaming through the streets of Gotham at your discretion, you’re mostly just running back and forth between the Batcave and the Watchtower.




There are limited open-world options for the various Lantern planets, but those aren’t part of the main story and are generally small and pretty light on things to do. So why even have these unlockable vehicles if there’s nowhere fun to drive them? My biggest disappointment with Lego Batman 3 is its inconsistent tone. The developers definitely love the source material, but there are moments where they take a substantial step away from familiar franchise turf to introduce elements that immediately start to erode the fun of being in the world of the comics. When Braniac comes to Earth, we don’t get to battle him in iconic DC locations like Smallville, Gorilla City, or Paradise Island; No, Braniac just terrorizes Paris or Pisa.  Shortly after that, you spend the final third of the story missions on a sort of sci-fi tour through unfamiliar Lantern worlds, which is kind of a letdown. I also have to question the decision to include these annoying cameos. Instead of DC’s quintessential everyman Jimmy Olsen, this game’s ubiquitous hanger-on is Conan O’Brien.




He’s all over the place, repeating the same gags every time you see him. After a while, making jokes about how there are no Labradors in the Batcave laboratory gets kind of old. You even end up spending quite a bit of time with Daffy Duck as Green Loontern, which, again, kills the mood for me. Yes, I get it; it’s a game where Cyborg can fool a security camera by turning into a washing machine, but there’s a difference between making a joke about the characters and just surrounding them with other stuff that also happens to be part of the Warner Bros. empire. (I didn’t have as much of a problem with the inclusion of references to the Batman TV show because that, at least, seems to make some sense within Lego Batman 3’s world – and unlike Daffy Duck, Adam West isn’t hanging around the Watchtower talking about space the whole time.) I like Lego Batman 3: Beyond Gotham, but I don’t love it as much as I’ve loved previous games in the series. It definitely delivers on the promise of letting me play with charmingly realized versions of many of my favorite DC heroes and villains, and it even presents a setting with lots of great surprises, challenges, and systems that promote variety.

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