🧠Intelligence
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Intelligence plays a huge part in espionage and counter-espionage in the game and is used to gather intel on your enemy.
Intelligence level can be permanently researched at the Engineering Bay but can also be increased with Observer units:
When Exploring: Each Observer sent in the Exploration adds 1 level
When Raiding: Each Observer sent with the Raid adds 1 level
When being Explored: Each Observer in base and not enrolled in a mission adds 1 level
When being Raided: Each Observer in base and not enrolled in a mission adds 1 level
Espionage happens on Explorations and Advanced Scans, the Intelligence Level of both players is compared between the sender/attacker/explorer and the receiver/defender/explored.
Intelligence Score =
( DefenderIntLevel + DefenderObserversInBase )
/
( RaiderIntLevel + RaiderObserversInMission )
50% or less: Defender can see an attack is incoming but without details
50% to 100%: Defender can see who is attacking and when
100% to 150%: Defender can also see the number of incoming units
150% or more: Defender gets full detail of incoming units
Learn more about the .
When , if the exploring player has a higher Intelligence Score, he will be able to gather extra information on the planet:
Intelligence Score =
( ExplorerIntLevel + ExplorerObserversInMission )
/
( DefenderIntLevel + DefenderObserversInBase )
50% or less: Defender detects Explorer and a Battle begins (Explorer has 1 minute to escape)
50% to 100%: Explorer detects the Defender's name, planet coordinates and score
100% to 150%: Explorer can see amount of units in Defender's planet and available resources
150% or more: Explorer gets full detail of units in Defender's planet and available resources
intelligence.txt · Last modified: 2019/11/03 22:28 by SpaceHunt