ICO Review: VRT.World

ICO Review: VRT.World

@IcoReview

Web:  https://vrt.world/

Telegram: @vrtico

Whitepaper: Read

Token: VRT (1 VRT = 1 USD, bonus up to 20%)

HardCap: 16 Million USD

Total Token Supply: 100 Million VRT

ICO Date: 14 March – 30 April


Overview:

Virtual Reality (VR) technology is actively taking over the entertainment industry all over the world and expected to create a multi-billion market in the next few years. One of the key issues getting in the way of this technology is a lack of quality content, its creation requires a long development cycle and have a high cost.


In this project team offer a solution that will entice thousands of developers from all over the world to create and monetize quality VR content - a VRT (Virtual Reality Technologies) platform serving as a toolkit for creating VR content and a decentralized VR marketplace as well. The platform will be based on blockchain technology, which guarantees an honest and transparent distribution of funds and the protection of intellectual property rights. Team also working on creating special SDK and API that make it possible to simplify the creation of VR content.


The team has launched their first VR park in December 2017 in Moscow, followed by four more parks on a franchise basis in Moscow and Dubai and also signed a partnership agreement to open 30 VR parks based on their technology in Europe over the next 18 months.


VRT Tokens issued during the crowdsale will have a utility function and serve as the internal currency of the system. The first two years of the marketplace, all tokens received as fees for transactions on the platform will be burned. During the next 6 years, it's planned to burn 60% of tokens issued.


VRT.World team has more than 9 years of experience in IT and the entertainment industry, significant VR development experience and having launched "VR Time Machine" project in 2017.


The most important advantage of the platform is the unification of very isolated VR market into one system - the tools developers need to create VR content without heavy expense, simpler transactions for developers, consumers and business within a transparent marketplace, protection of intellectual property rights, licensing and distribution of royalty guarantees and franchise management opportunities.


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