Games

Games


Do you like Collectible Card Games?

We too, and so we're not happy with the current state of online CCG market.

We see that there is no real evolution on card games since 1993 when Magic: The Gathering released. Since then all card games used the same model of gameplay, that is heavily based on random events and collectible aspect of the card games.

The great success of Hearthstone proves that this model CAN work properly, and because of that many titles tried to copy that success.

Unfortunately - almost all of them failed. At least many of them were unable to reach Hearthstone's level of popularity. Many people thought that games failed because the lore of new games was not as popular as the Warcraft's one. Partially that is true, but we believe that there was a lot more than just background world issues.

Why we are here?

Because historically games were using two models of progression - Short-Run and Long-Run.

Long Run games - is games where you have a large amount of content, and your progress in the game grows with months or years. And probably it will never finish because newer and newer content added to the game with new expansions. It was never expected for you to experience entire content of the game like for example - in MMORPG games. You choose the class, race, create a character and you will probably stick with this particular character forever, becoming stronger, crafting new resources e.t.c.

Short Run games on the other hand - is the games where your progress is your skill level. The game provides you with full content upfront and you not limited to experience it all from the start. Like MOBA of Competitive FPS - these games want you to grow as a player, but not as a character in-game.

And if you think about it - CCG's are Long-Run games right now, pretty much all of them. You never expected to obtain full collection, only a small part of it. To get better cards in those games you need either to pay or to spend a tremendous amount of time in the game.

This is not how we deal with games.

Our point to create the first Short-Run online card game. Not anymore Collectible, but for the first time Competitive.

We are making Competitive Card Game with a monetization system that will never in any way affect the gameplay. Like DOTA, Fortnite, CS:GO and many other projects that stay on the top of Twitch most viewed games.

The community of the Internet has proven that this is the best way to deliver online games - free and without P2W ideology in mind.

And as we said - this is not all. We want our game to be truly competitive, and though - our game will be the first random-less online card game. And we will never change this. This was our main point from the start.

The game will never decide anything for you randomly. Your money will never make you stronger. Only your mind. And that's it.

If you want to help or ask anything - feel free to write to us on email or in social networks. We are trying to deliver the best possible gaming experience, but without financing, it is not the easiest thing to do.

Believe in us.

But for now, it's -

Coming Soon...

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