Event

Event


So I propose to introduce such an event. designed for 20 people (plus 2 viewers)

The event involves two groups of 10 people each (2 teams of 4 + 2 in reserve). The game is divided into two phases,
planning phase and combat phase.

The essence of the PVP event is battles with a strategic bias. The event will last 2 days for 6 hours (10 moves per day).
Each battle is designed for 40 minutes or 40 moves in a battle maximum.

Essence: capturing territories to get points.

Basic Rules:

1. Opponents initially have no territory (cells) and have 10 points;
2. Each move of an attack on a cell costs 4 points;
3. Each capture of a neutral (not captured by anyone) cell is worth one point;
4. The captured cell brings income of 3 points at the end of the next move, if it was not intercepted;
5. When losing its cell, the team loses 5 points;
6. When capturing an enemy cell, you get 3 points;
7. Opponents do not know where the enemy cells are until they make a move to the opponent's cell. The first phase, the capture phase.
The game proceeds according to the principle. Both commanders in a closed (not knowing about the moves of the enemy) send one of their teams to some location.
If there is an attack on enemy territory, the master in a closed one informs the enemy about it.
At the same time, the commander of the team that invaded the enemy cell does not know that it has already been captured.
game.He learns about this after the opponent decides to enter the battle (maximum 40 moves per battle) or send the fighters to other cells (capturing foreign territory brings them 3 points).
The player, in turn, can either send a squad to defend his territory (second squad) or send him to another territory.
Thus, the players send two squads into the game, but only the second they can use both for defense and for attack.
If the master sees that there will be a battle on the location, he announces this and asks to organize one of the sides a room from this card.
Then each side takes a screenshot that they are in the room and starts the fight.

Second phase, combat phase.
Players knowing the location can use any measurements and weapons (except for fiols. If a fiol is noticed, then it will autoplay)
The game lasts no more than 40 moves. after which:
1. If this is a counter battle at a non-intral location, then the location remains non-intral, no one is counted as a victory.
2. If this is the capture of an enemy location, then after 40 moves the victory is counted by the defenders.

Total can and fights can not but about
The game goes on until 100 points, or until one of the teams can act (no points and no income),
or until the game planning moves are over (20 in total in 2 days).

Cards according to the number of cards in the game, namely 12. form a 3 by 4 field.
Players can start from any card, they will be able to walk on the nearest card from their territory.
The teams know where which card is.

the rules are approximate, they will be accurate 3 days before the start of the

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