DiabloStats(damage=5, utility=7, survivability=9, complexity=5) Winning (winrate: 100%, games: 12) 1 | 2 | Devil's Due (D1) Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul. 4 | 2 | Souls to the Flame (W1) Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul. 7 | 1 | Eternal Flames (W1) When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp. 10 | 2 | Lightning Breath (R2) After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%. Lightning Breath's direction changes with your mouse cursor position. 13 | 3 | Hellfire (W1) Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%. 16 | 2 | Debilitating Flames (W1) Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed by 25% or more by Debilitating Flames deal 50% less damage. 20 | 4 | Hellgate (Active) Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.