Destiny 2

Destiny 2

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Destiny 2 is a developed by . It was released for and on September 6, 2017, followed by a version the following month. The game was published by until early 2019, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's and its . Set in a "" world, the game features a multiplayer "shared-world" environment with elements of games. Like the original, activities in Destiny 2 are divided among (PvE) and (PvP) game types. In addition to normal story missions, PvE features three-player "" and six-player . A free roam patrol mode is also available for each planet and features public events as well as new activities not featured in the original. These new activities have an emphasis on exploration of the planets and interactions with (NPCs); the original Destiny only featured NPCs in social spaces. PvP features objective-based modes, as well as traditional game modes.

Players assume the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect the Last City from different alien races. One of these races, the Cabal, led by the warlord Dominus Ghaul, infiltrate the Last City and strips all Guardians of their Light. The player sets out on a journey to regain their Light and find a way to defeat Ghaul and his Red Legion army and take back the Last City. Like the original Destiny, the game features which further the story and adds new content and missions. Year One of Destiny 2 featured two small expansions, in December 2017 and in May 2018. A third, large expansion, , was released in September 2018, beginning Year Two with an overhaul on gameplay. The base game and the first three expansions were packaged into Destiny 2: Forsaken Legendary Collection. An was also available alongside this release, containing three premium content drops for Year Two. Year Three began with the large expansion, in October 2019. It is a standalone release, not requiring the previous expansions to play. Released alongside this fourth expansion was a version of Destiny 2 called "New Light", a re-release of Destiny 2 and the first two expansions.

Upon release, Destiny 2 received generally favorable reviews from critics. The game received praise for its many improvements over its predecessor. The original Destiny received much criticism for its story, but Destiny 2 was praised as having a "more robust story" and an actual fleshed out villain. As with the original, gameplay for the most part was also highly praised. Reviews were split on the recategorization of the weapons and the newer activities like the Adventures and Lost Sectors, but praise was unanimous on the exploration of the game world. Changes to PvP were welcomed by some reviewers, though others were critical for the mode lacking player choice. Destiny 2 was nominated for and won various awards, such as at and .

Gameplay[]
Destiny 2 allows players, known in the game as guardians, to utilize weaponry and special powers alongside other guardians. Here a guardian defends against enemies while another guardian uses their powers to cast a shield made of void energy.

Similar to its predecessor, Destiny 2 is a game that incorporates and (MMO) elements. that allowed players to communicate only with other players with whom they were "matched" by the game. To communicate with other players in the game world, players had to use their respective console's messaging system. who may need additional players for activities, such as or . Like the original, activities in Destiny 2 are divided among (PvE) and (PvP) game types.[6]


Character progression and classes[]

As in the original game, players are able to improve their characters, referred to as Guardians, by gaining (EXP) — when a set number of experience points are accumulated, the player's character will "level up" and gain improved which further enhance performance in battle. , including the "main scenario" milestones, are specific tasks given to the player by (NPCs) which reward items and EXP. Completing main scenario milestones progresses the overarching plot of the game.

Destiny 2 features the same three character classes as the original Destiny. Each class has their own specific upgrades, perks, special abilities, and three sub-classes that allow players to finely tune their individual characters to provide a different play style. The three classes are Warlock, Hunter, and Titan. After choosing a class, players select one of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They can then customize their character, such as changing its gender or skin color. A character's species is cosmetic and does not affect gameplay. Players can create two more characters to have a character of each class.


  • Hunters continue to have access to the Solar-based "Gunslinger" sub-class from the original game and the Void-based "Nightstalker" sub-class from the original's expansion, both with gameplay changes. The Hunter's new sub-class for Destiny 2 is the Arc-based "Arcstrider", replacing the "Bladedancer" sub-class of the original. Arcstrider's super, "Arc Staff", focuses on an electrified staff and a large amount of rapid mobility.[7] Forsaken adds three new supers for each of the Hunter sub-classes: "Blade Barrage" for Gunslingers, focusing on throwing a volley of flaming knives; "Spectral Blades" for Nightstalkers, allowing players to see through walls and attack with Void daggers; and "Whirling Guard" for Arcstriders, which allows players to block projectiles by spinning their Arc Staff.

  • Warlocks continue to have access to the Void-based "Voidwalker" sub-class from the original game and the Arc-based "Stormcaller" sub-class from the original's The Taken King expansion, both with several changes. The Warlock's new sub-class for Destiny 2 is the Solar-based "Dawnblade" with a super called "Daybreak", replacing the "Sunsinger" sub-class of the original. The Daybreak super allows the player to make Solar Light blades to strike enemies from mid-air.[7] Forsaken gives Warlocks three new supers: "Nova Warp" for Voidwalkers, allowing players to warp around the battlefield and unleash a Void explosion; "Chaos Reach" for Stormcallers, which unleashes a beam of Arc energy which can be turned off at any time to conserve Super energy; and "Well of Radiance" for Dawnblades, allowing players to create a healing and empowering aura for players to stand in.

  • Titans continue to have access to the Arc-based "Striker" sub-class from the original game and the Solar-based "Sunbreaker" from the original's The Taken King expansion, both with significant gameplay changes. The Titan's new sub-class for Destiny 2 is the Void-based "Sentinel", replacing the "Defender" sub-class of the original, although the Sentinel sub-class can create the Defender's Ward of Dawn shielding bubble if this option is selected. Sentinel's super, "Sentinel Shield", allows the player to summon a shield that can block enemy fire and be used offensively (similar to ).[7] Forsaken added three new supers for Titans: "Thundercrash" for Strikers, allowing players to launch into the air and slam onto the ground; "Burning Maul" for Sunbreakers, which players wield a large hammer than can unleash flaming tornadoes; and "Banner Shield" for Sentinels, which unleashes a protective barrier that allows other players to shoot through.

Upon reaching the character EXP level cap (level 20 at launch, expanded to 50), character progression shifts to improving their "Power" level (formerly "Light" level) by acquiring new and better equipment. This equipment can be gained through a variety of sources, including "", , and in-game events. The three weapon classes and five pieces of armor each have a Power level; a character's Power level is the average of that gear. A higher character level allows for better equipment with higher Power levels to be equipped. A higher Power level improves damage output and defense. The highest obtainable Power level at launch was 305 and is expanded to 600. Weapons and armor were reorganized in Destiny 2. In the original game, weapons were divided as Primary, Special, and Heavy weapons. At launch, the weapons were categorized as Kinetic, Energy, and Power weapons. Primary weapons and some Special weapons in the original – such as hand cannons and sidearms – are classified as Kinetic and Energy weapons. Those without an elemental damage type go in the Kinetic weapons slot while those with an elemental damage type (Arc, Solar, or Void) go in the Energy weapons slot. Power weapons include the Heavy weapons and the more powerful Special weapons from the first game, such as shotguns and sniper rifles, as well as new weapon types, such as the grenade launcher. As of Forsaken, the weapons system was overhauled, with many Power weapons, such as most shotguns, single-shot grenade launchers, and most sniper rifles, being reorganized into Kinetic and Energy weapons slots. With armor, the name of the stats have been changed. Instead of Strength, Intellect, and Discipline, there are stats for Resilience, Recovery, and Mobility. Also for armor, the helmet, gauntlets, chest, legs, and class item slots have remained unchanged, but the artifacts slot has been replaced with one for a player's clan banners.[8]


Player versus environment (PvE)[]


Like the original game, player versus environment game types make up the majority of the game. Areas to explore include 's European Dead Zone (which was only represented by PvP maps in the original), 's moon , 's moon , and the . The Curse of Osiris expansion adds as an explorable area, while the Warmind expansion adds . Forsaken adds two new explorable areas in the Reef: the Tangled Shore and the Dreaming City, the latter being the mysterious sanctuary of the Awoken race and an end-game area that is accessible after completing the campaign of Forsaken. The newest expansion, Shadowkeep, adds the Moon as a playable area. There is also a new social space in the European Dead Zone called "The Farm", as the main portion of the Tower of the original was destroyed at the start of Destiny 2's campaign. However, a lower, undamaged portion of the Tower becomes the main social space post-campaign. Like the original, there are Patrol missions and public events, but emphasis has been placed more on exploration of the worlds, including towns that players can visit and friendly NPCs who can be found in-game and will give side-quests. New missions were added called "Adventures", which allow players to explore the area and go on a treasure hunt-like journey to dungeon-like areas. Some Adventures culminate in what is called a Lost Sector, which are somewhat hidden areas in worlds that lead players to a boss that yields rewards upon its defeat. Lost Sectors can be found and accessed without doing an Adventure. Starting with the Curse of Osiris expansion, Heroic Adventures were added, which are harder versions of Adventures and they rotate each week. A map has also been added to the game, which shows the locations of the NPCs, Adventures, Heroic Adventures, Region Chests, and Lost Sectors. The maps of these new areas are much larger than those in the original Destiny, with one being described as twice as large as any area of the original. Players no longer have to leave a planet and go to orbit to travel to another location; they can now do so immediately from their current in-game location. Another new activity has been added called Flashpoints, which is a weekly milestone that takes place on one of the eight locations and rotates each week. Players complete public events, loot Lost Sectors and complete Heroic Adventures to earn high level rewards.

Once a player has completed the main story and has reached the level cap (currently 50), they unlock access to different types of end-game content. These activities include Nightfall strikes (a weekly featured strike with modifiers and high level rewards; as of the Forsaken expansion, players can choose one of three featured strikes), a strike playlist with modifiers, a Daily Heroic Story playlist, the "Leviathan" and "Last Wish" raids, the "Eater of Worlds" and "Spire of Stars" raid lairs, and the "Escalation Protocol" and "Blind Well" horde activities on Mars and the Dreaming City, respectively, among other PvP activities. A harder difficulty mode called "Prestige" is available for the Leviathan raid its raid lairs, with modifiers; there are no plans for a Prestige mode for Last Wish. These end-game activities reward players with powerful gear upon successful completion to increase their Power level.[11]
In Destiny 2 Forsaken, they added new special abilities like Daybreak and other abilities.


Player versus player (PvP)[]


Like the original, player versus player combat exists in what is called the Crucible with Lord Shaxx returning as its NPC. The original Destiny's Crucible featured six-versus-six and three-versus-three game modes, as well as a limited time two-versus-two mode. At launch, all game modes were four-versus-four as Bungie shifted their focus to smaller teams for competitive multiplayer and better map design, but Quickplay modes eventually became six-versus-six. Like the original, player statistics such as weapon power and defense are balanced between players in Crucible game modes. The in-game was updated so that players can see if an enemy has their super charged or has power ammo. Currently, players have the option to choose between four rotater playlists, rumble (a six player 1v1v1v1v1v1 gamemode) survival and freelance survival (A version of survival where players cannot choose the teammates on their team), classic mix, and private matches.



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