CLASSES
Lord AquilaUp until level 10, you are a warrior without class and can spend level up points on attack or defense. Once you reach level 10, you will be asked to choose a class and will no longer be able to increase base points. From this point, the base-point will be distributed depends on the class you have chosen.
Before you choose a profession in level 20, you have to choose a class. Remember, once you choose your class, you cannot change it. The decision is final.
There are 2 classes :
Esquire (leads to Knight, Sentinel & Ranger)
Master (leads to Alchemist, Collector & Blacksmith)
Esquire
The esquire is the base class to specialize in attack or defense. Their base attack and defense are allocated automatically at a proportion of 60% to attack and 40% to defense.
Once you have chosen this direction, you may choose to level up some skills:
Weapon Mastery
Experience and training grant you bonus stats while bearing any weapon.
Advancing this skill increases bonus granted to stats.
Armor Mastery
Experience and training grant you bonus stats while wearing any armor
Advancing this skill increases bonus granted to stats.
Prudent Duelist
Being an excellent duelist, you learn more from your victories at the arena.
Advancing this skill increases the daily limit for bonus experience you gain from the arena.
Enlightened Warrior
Being a naturally born warrior, you learn from your victories and losses, coming out wiser from every battle.
Advancing this skill increases the daily limit for bonus experience you gain from the battle.
Curiousity
During the battle you scatter through the battlefield, looking for a shiny coin.
Advancing this skill increases the gold you obtain on the battlefield.
Rare Mutation
You were trained for this since you were a little kid. They were feeding you strange mushrooms and herbs. Now you can drink potions that would otherwise be poisonous as if they were water. But as a result, you are sterile.
Advancing this skill increases the duration effect of the potions.