Castle

Castle

Team Feudal Wars Wiki

Castle

Getting to know your Castle You kingdom is a series of buildings with specific functions. 

  • You will be able to build more buildings as you increase in title in the game. Your first buildings are completed during the game tutorial. At the completion of the tutorial you will have your first row of buildings. Then you will build Defenses to protect your kingdom. 
  • Each column of buildings is defended by a district : White, Blue, & Red. The Court is connected to all three districts. 
  • With the first two title promotion a new row of buildings will be unlocked.

Buildings 

  • Buildings are powered by the vassals placed in them.
  • They can be built or expended with the Builders building.
  • They may be upgraded with the Workshop (available at title of Baron).
  • Each level of upgrade adds 5% to the total power of the vassals in the building.

Moving vassals around 

  • You will find a move link for individual vassals when viewing any building.
  • Each building has a series of buttons to help moving vassals

Bring

  • This will allow you to pick a single vassal to move/swap into building. They will be sorted highest power to lowest factoring in bonuses from skills.

Move all

  • Move all all vassal to a new building, moving most powerful first.

Swap all

  • Swaps all vassals from one building to another. Always moves highest power first.

Rally

  • Summons your most powerful vassals to this building, swapping for ones currently in the building. This ignores all locks

Rally Unlocked

  • Functions like rally except that it will not move any vassals from a building that is currently locked

Lock/Unlock 

  • This is a toggle switch, when locked the building is ignored by the Rally unlocked command.
  • Requires Expert settings turned on from Settings/Options

Knight/Dame Buildings



Court 

  • Court can be attacked from all three defenses. /visit_0
Any new vassal arriving in you kingdom will always appear in court. Vassals in court are IdleVassals here are not doing much of anything. Whenever you gain a new vassal, it usually ends up here. This building can hold an unlimited number of vassals.

Defenses 

  • There are 3 defenses (White, Blue, Red) each protects the buildings in a vertical line with it.
Defenses 1 - 5
Defenses 6 - 10
Defenses 11 - 15


White: /visit_1 Blue: /visit_2 Red: /visit_3Vassals here protect this district from attacks and all vassals in buildings of this district from being seized or rescued.

Builders 

  • District: White /visit_4
This building is capped in size, starts at 2 for Knights/Dames and goes up 1 each tile.Vassals here can 🔨🆕construct new buildings or 🔨️expand existing ones to accommodate more vassals.

School 

  • District: Blue /visit_5
  • You may educate a vassal by title up to one less then your title.
  • New vassals will always have starting power between the minimum for their title and max of the highest powered, recruitable vassal, you have for that title, or max for the title if you have recruitable vassals of higher title.
Vassals here can 🖋educate the youth to join you as vassals.

Market 

  • District: Red /visit_6
Produces gold equal to the Market Power every hour.Vassals here earn you 💰gold over time

Garrison 

  • District: White /visit_7
  • Garrison will enable the Train order, can be activated from Garrison building or the Orders menu. Training will add 1 power to an NPC.
The highest power vassal in Garrison will fill a hole in defenses if a vassal is Seized from your defense by an enemy.Vassals here can 🗡‍train your vassals so their ⚜️power grows. Also, if a vassal in any defenses is seized, the strongest recruitable vassal here immediately steps in as replacement.

Tower

  • District: Blue /visit_8
  • Tower will protect (10 x Tower Power) gold from raids.
Any vassal in tower will be more difficult to seize, see Attacking for more details.Vassals here protect your hard earned 💰️gold from 🔥raids. They are also harder to seize from you. 

Hospital 

  • District: Red /visit_9
  • Heal rate is calculated:
0.5 x Hospital Power + 20 = Rate / HourVassals here provide medical services to your vassals, increasing the speed at which they heal their injuries over time.

Baron/Baroness Buildings 

Baron/Baroness Buildings


 Trapper 

  • District: White /visit_10
  • The Trapper will Trap the weakest vassal in an attacking Army on a failed Raid, Seize, Liberate, Or Conquer Attack if Trapper Power > Army power of attacking enemy.
When a vassal is trapped it is places in your court with 0 power and in chains, same as if you had seized it.Vassals here can 🕳trap the weakest vassal attacking you if they are stronger than the attacking army and you successfully defend that attack.

Church 

  • District: Blue /visit_11
  • Church enables the Pray in the Orders page from Main Menu, the order may also be given in the Church building.
  • When activating Pray you pick a target vassal to pray for, that vassal will accumulate Zeal over time.
  • Zeal is added to the attack power of the vassal for a single attack.
  • Pray will provide Zeal equal to total power in Church over 24 hours.
  • Rate for zeal is calculated:
  • Church Power / 24 = Rate / Hour
Church Power / 1440 = Rate / MinuteVassals here can 📿pray for one of your vassals, filling them with ⚡️zeal, which is added as a bonus to the vassal's ⚜️power in a single attack.

Workshop 

  • District: Red /visit_12
Each level of upgrade on a building will add 5% to the power of the vassal working in the building.Vassals here can 🔧upgrade your buildings so they are more efficient.

Viscount/Viscoutess Buildings 

Viscount/Viscountess Buildings

Hideout 

  • District: White /visit_13
  • Scout Power charges over 24 hours to reach a max equal to building output power. At anytime you may spend half you current points to scout. If your total points are higher you get info depending on degree of success, if lower target gets info, again based on degree of failure.
See Attacking for more infoVassals here recruit 🕶scouts to send to your rivals to gather information on your rivals or to prevent others from scouting you.

Guild

  • District: Blue /visit_14
  • The first level of Tutor from Guild will give a vassal a random skill at level 1. 
  • Each additional Tutor will add 1 level. 
  • Each level adds 5% to the vassals power when placed in a building that matches it's skill.
This bonus is added to the vassal before the buildings upgrade bonus is added.Vassals here can ✏️tutor your vassals to discover their talents or increase their skills.
  • ( 🧱1) Builders (🕳1) Trapper
  • ( 📖1) School (🙏️1) Church
  • (🧺️1) Market (🛠1) Workshop
  • (📯1) Garrison. (🕯1) Hideout
  • (⛓1) Tower ( 🧰1) Guild
  • ( 💉1) Hospital (🔭1) Outpost

Outpost 

  • District: Red /visit_15
  • Outpost provides protection from Seize attacks targeted against you, in the form of Alarm.
  • Alarm will start to grow 5 minutes after your most recent attack. 
  • The rate of increase is calculated:
  • 2 x Outpost Power / 6 = rate /hour
  • If you change the vassals in the building the rate will change accordingly.
  • Once started Alarm will rise for 6 hours.
  • After 6 hours it will start to decay
The rate of decay is calculated:Vassals here patrol our borders while you're not attacking, granting your defenses an 🔔alarm bonus against seizes.


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