buy lego 8653

buy lego 8653

buy lego 8547

Buy Lego 8653

CLICK HERE TO CONTINUE




all associated logos and the distinctive designs are trademarks of Ferrari S.P.A. The body of the Ferrari car is Protected as Ferrari ProPerty under trade dress and/or design regulations. LEGO and the LEGO logo are trademarks of the LEGO GrouP. (c) 2005 The LEGO GrouP. おもちゃ - 119,465位 (ベストセラーを見る) ─ おもちゃ > ブロック レゴ (LEGO) テクニック ストリートバイク 42036 レゴ (LEGO) テクニック ポルシェ 911GT3 RS 42056 レゴ (LEGO) スピードチャンピオン ラ フェラーリ 75899 レゴ (LEGO) テクニック 耐久レースカー 42039Skip to main content Skip to accessibility help Show in stock items only LEGO Bricks & More £0 - £10  (1) £10 - £20  (8) £20 - £50  (6) £50 - £100  (5) This article is about the product range of Lego sets. For the video game, see Lego Racers (video game). Lego Racers was a product line (or theme) of the construction toy Lego.




The range was first introduced in 1975 with a Formula 1 car model.[1] However, the brand only really started to become a core theme in 2001, with the release of a series of mini racecars. Made from only a small number of large bricks, these toys were designed more as racing car toys than a construction toy, and included a launcher element (which doubled up as a storage container) that could be used to propel the vehicles. Over time, the theme has developed, bringing it more in line with the style of other Lego products, whilst still encouraging a racing form of gameplay. The theme has also included licensed models of real-life high-speed cars, such as a Lamborghini Gallardo and a Ferrari FXX. This product line was discontinued in 2012. Main article: Lego Speed Racer The Lego Racers Speed Racer sets allow you to create your own Lego Speed Racer race. Here is a table listing all the models (as of December 2008):[2] The Lego Racers Tiny Turbo sets allow you to create your own street races.




Here is a table listing all the models (as of April 2010): The Lego Racers Power Racers sets allow you to create your own races. The Lego Racers Ferrari sets allow you to create your own Ferrari races. Here is a table listing all the models (as of April 2010):The LEGO Ferrari F40 Is Here — Commence Drooling5 July, 2015 Hot on the heels of the National Week of Making, and just in time to celebrate America’s independence and freedom to drive really expensive cars, allow me to present to you… the Ferrari F40. Available in August as part of the Creator line, the F40 was designed to celebrate Ferrari’s 40th anniversary and was the last car to be personally approved by Enzo Ferrari. The car had an extremely limited production run. Just over 1,000 were manufactured, and it was–at the time–the most expensive car Ferrari made. The 1987 model came with an MSRP of $400,000 (more than double that in 2015 dollars). It’s safe to say the LEGO version is both more affordable and easier to obtain.




It might be smaller than the real thing, but it’s still beautiful. The set comes with 1,158 pieces and, when fully assembled, has pop-up headlights and a vented rear hatch that opens to reveal a twin-turbocharged, 90-degree V8 engine. The detailing inside the car is no less impressive. Open the doors and you’ll see two red racing seats and the Ferrari logo on the steering wheel. Peek under the hood and you’ll find a luggage compartment and tools. Get the GeekDad Books!It all started when it became possible to build virtual LEGO models with fan created software like Ldraw. Over the years many add-on programs were written, to improve and expand the possibilities of the virtual models. High-res renders, flexible elements and semi-automated building instructions (BI) are just a few examples. If it wasn't for those we would never have had BI for some of those great TECHNIC MOCs (My Own Creation) that we see today. People like Nico71, Jurgen Krooshoop and Designer-Han build TECHNIC models and make BI themselves, whereas in other cases it's a collaboration, for example between Crowkillers who builds and Blakbird who makes the instructions.




Many fans take it for granted that those BI are almost always shared for free, and are discontent when someone dares to ask a compensation for it, but actually we should be very, VERY grateful for that. Compare this for example with other industries: people pay a lot for sculptures and paintings; tutorials for courses cost money, besides having to buy all the materials yourself. So what is it then that makes LEGO creations so different? Having a virtual copy of a LEGO MOC is one thing, but making step by step BI takes a lot of extra time and effort, especially when in our case we're talking about bigger TECHNIC models. Even though the process for making them can be done semi-automatically today, they are still far away from LEGO standards, unless... Your name is Joshua Delahunty. This life-long LEGO enthusiast has been active in the community from the beginning and is a software engineer by profession. After he had made a few smaller building instructions, late 2008 he came across Nathanaël Kuipers' modular ConceptCar and was determined to make this his next project.




Because Nathanaël is a former LEGO TECHNIC designer, it would give Joshua a great opportunity to learn many aspects about how to create BI according to LEGO standards. His pursuit would be to develop and present BI as close as possible to the real deal. Little did he realise the very long and intense period that awaited him... Why did it take more than 3 1/2 years to complete in the end? Click here to open the original PDF file First of all we must not forget that this has been a spare time project, and that this has been done besides all the day to day tasks, routines, and difficulties dealt with. But apart from that there were many other challenges to overcome. Before being able to consider to even start producing BI, the model in question had to be built virtually. Nathanaël used MLCad for this, however, certain elements were not available in the parts library at the time. Philippe Hurbain another big LEGO enthusiast and Ldraw expert was called in if he could design those elements in CAD.




Luckily he gladly accepted to help out. Once the model was created virtually the biggest challenge in the whole process of making the BI was communication. With an 8 hour time difference it was not easy to find a slot to discuss the approach, ideas, model changes, etc. That's right, changes were made on the model during the BI process, as the ConceptCar was not fully designed with BI in mind, nor up to LEGO standards. Making changes on the go is time consuming and dangerous, because they can have influence on other parts, especially in TECHNIC. It's very common to miss something and have a mistake left in the update. This is probably acceptable for a MOC, but in this case Joshua had set himself a clear goal that those BI had to be as close as possible to official ones. This leads to another major time consuming challenge; creating 'exploded' elements in steps for better visibility. As a consequence this means that not a single step could be produced (semi-)automatic, but every step, including sub(-assemblie)s, had to be created manually.




This was only possible due to Joshua his dedication and persisting determination. Because the process of making the BI had to be quite flexible too - remember there were changes on the go - the piece of code for every single step was saved. This is a painstaking job, and here the programming experience from Joshua was critical! Click to open the original PDF file: [Left Image] [Right Image] After the image for a sub or step was created and saved, the lay-out had to be done manually as well by using Adobe InDesign. Windows for BOMs (Bill Of Material) and subs were made, and the images of elements and steps were pasted in. This is not such a big deal for small models, but when we're talking about a model with almost 1500 elements spread over 200 pages of BI, this can be considered a major task! Often it happened that there was a disagreement about the best way of building/ showing a step or section. Then there was a short discussion with argumentation on which way to go forward.




Sometimes more than one solution was produced and then compared. Again this slowed down the process, but that's what you get with strongly opinionated perfectionists. The end result however can be considered satisfying and a milestone in unofficial building instructions. The downside is that, because the process took so long, there is a good chance that the model is less interesting and possibly outdated by more recent MOCs. By presenting some teasers of the quality of the BI in this article , the developers would like to measure how much interest and appreciation there is for such projects. Is it worth the effort or more like overkill? TechnicBRICKs contents may be sporadically updated, if the authors finds further relevant info about a certain post, or content/spell mistakes. Hence please don't be surprised if you find few changes at later visits, relative to a previous read. TechnicBRICKs often shows other peoples' creations and/or images. We always try to credit the author(s) and link to their main publishing website, and if possible with their name in real life.

Report Page