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Flickr Photo by Kevin Dooley Everyone's gotten a few Christmas or Hanukkah gifts that they're not exactly thrilled with, but returning them can be tricky. Do you need a receipt? Is there a time limit? Was it a sale item that can't be returned? To help you muddle through, we've pulled together highlights of the return policies for each of our favorite stores. If you want to read the fine print, click on the name of the store to be taken directly to their return policy page. - You must present a valid photo ID If you have a receipt: - Items must be new, unused and in original packaging - Receipt must be no more than 60 days old - Refund offered in original method of payment If you don't have a receipt: - Refunds given at items lowest price with last 90 days of its being on the shelf - You'll receive store credit - Seasonal, technology and clearance items will not be accepted - Gift returns will receive store credit - Can return most purchased items, both in store and online




- Need your merchandise and an invoice/receipt or confirmation email - Cannot return: food/gourmet gifts - Can return every product for a full refund - Following must be returned within 90 days: televisions, projectors, computers, cameras, camcorders, tablets, MP3 players and cell phones - Must return to a Costco store, or call this number: 1-800-955-2292 - Must return, with receipt, within 30 days of purchase for an exchange or refund - 10-day period needed for cash refund on items purchased with checks - If no receipt or 30 days have passed, you can only receive store credit and you must have valid ID - Gift receipts only eligible for store credit or exchange - Used, worn or unsellable items are not eligible for returns or exchanges - Must have receipt or email confirmation less than 90 days old - Must return the following within 30 days: air conditioners, gas powered equipment, and jewelry and watches - Refunds issued in same manner item was bought




- Must be in original packaging with tags - If opened, the following cannot be returned: music, movies, computer software, video games and sports/toy collectibles - Receipt is needed for all returns/exchanges - Item must be in its original packaging and no more than 90 days old - Refunds issue in same method of payment as purchase - Must have a driver's license, or form of valid ID - Mattresses can be exchanged but not refunded - Tags must be attached - No refunds for shipping costs - Personalized or clearance items marked down 65% or more cannot be returned - Must be returned within 30 days in its original, unused form (unless manufacturer defect) - Must have receipt or proof of purchase label - Must be returned in new and unused condition within 90 days of purchase - The following must be returned with 45 days: computer hardware, cameras/camcorders, giftcards, prepaid cell phones, and prepaid cards - The following can only be exchanged if unopened: music, movies, video games and software




- All returns must have receipt or gift receipt - Photo ID required - Return policy for specialty items should be listed on receipt - Most items can be returned within 90 days with a receipt - exception for some electronic and regulated items - If you don't have a receipt, you can return in store for cash refund (if under $25), store gift card or sometime an exchange - Must be returned in original packaging - Can return almost any item within 90 days for a full refund - The following must be returned within 45 days: video games/systems, computer software, VHS tapes, DVD's, music, electronics, radio-control items, trading cards and collectibles - Must be returned in new or like-new condition in its original packaging with all paperwork and accessories - Shipping costs not refunded unless damaged or defective item - If your returning using a gift receipt or packaging slip, you will receive store credit - To return in-store, bring item and the receipt




- To return by mail, fill out return slip, pack the merchandise in strong box and use supplied return label - Kohl's Charge purchases can be returned within 16 months of purchase -Most merchandise can be exchanged for full refund based on original form of payment with no time restrictions - Gift returns receive only store credit - Furniture returns must be scheduled within 3-days of delivery or within 10 days for an exchange - Return in original packaging with receipt or email confirmation - Must be within 90 days for most items - The following must be returned within 30 days: Home Electronics, Mattresses, air conditioners, gas powered equipment, jewelry and watches - The following can only be returned unopened: Video Games, CD's, DVD's, computer software and sports/toy collectibles - Customized jewelry cannot be returned or exchanged - Return in form of original payment method - Most purchases made from 11/13/11 to 12/10/11 have extended 120 day return time frame - Fine Jewelry, Consumer Electronics, Mattresses have an extended 60 day time frame




I read a lot of Borges. My critical thesis in grad school was on Borges’s influence on the fiction of John Barth. There’s a framed illustration of Borges in the hallway of my house, surrounded by pictures of my family. The Borges picture is bigger than the other pictures. In Borges’s fiction, there is a finite number of possibilities–a finite number of things that can happen to an individual–so what separates, or sets apart, each individual is the particular things that happen to each of them, and to Borges these particulars are limited by time, so that if everyone was immortal, then all things would happen to all people, and all people would therefore become one person. Each individual, for instance, would at some point write Hamlet, so each individual would be Shakespeare (or would have lived the particular events of Shakespeare’s life), but each individual would also be Justin Bieber, having also lived the life of Justin Bieber. Because of this worldview, characters in Borges’s stories (for example: The Immortal, Shakespeare’s Memory, Borges and I) often blend into one another (or, to put it another way, using Borges’s common motif of the mirror: characters become reflections of one another).




And that’s what I kept thinking about when we took our kids to Disneyland. Everywhere I looked, I saw a reflection of myself (or, to put it another way: everywhere I looked, I saw my own life being lived by hundreds and hundreds of other men). For example, here’s a picture of my kid eating a churro. I’m not in the picture, but there’re at least four other versions of me that are in the picture. Can you spot them? And, of course, it’s not just me. The lives of my wife and of my kids are repeated over and over, as well. Some of those repeats are in this picture, too. Take, for another instance, the picture above of Borges in my hallway. Next to Borges is a (much smaller) picture of me and my wife and my mother and my kids with Mickey Mouse. What the picture does not show is that we had waited in a long line of families (dozens of families) all of whom took that same picture, and that same long line had formed dozens of times over the course of that day, as it did and as it will do on all other days, including today, such that thousands of thousands (millions?) of families have the same picture with Mickey Mouse hanging on their wall (though probably not next




to a picture of Borges). So we are all at the same place having an individual experience that thousands of other people are also having on the same day and that thousands and thousands (millions!) of other people also have had or will have on each day prior and each day after the day that we had it. Yet: it’s an incredibly individual and magical experience. Or at least Day One is magical. Most of the people who are on that day living the same life as you are living either Day One or Day Two (for some, there is also a Day Three, but for almost all, there is Day One and Day Two). And because you are at Disneyland and not at California Adventure, then you and most of the other people who are also living your life (specifically, the ones with strollers and giant, over-stuffed diaper bags) are living Day One. All of you individually planned a trip, and all of you are on Day One of that trip. Day One is Disneyland. Day Two is California Adventure. If there’s a Day Three, it’s back at Disneyland (which means that, everyone who is living Day One will encounter some people who are living Day Three, but it’s easy to tell the people living Day Three from the people living Day One: the people living Day Three are the people who look like they are trying to recreate the magic of Day One




, quickly, before driving home, but failing). It was pretty much the same when I was a kid, except that Day Two was Knot’s Berry Farm, or later Universal Studios, because when I was a kid California Adventure was the parking lot. Anyway, Day One is magical. For everyone, but especially the kids. And the kids don’t know and probably wouldn’t care if they did know that thousands of other kids who are living an alternate version of the same life are also having an independently magical experience. Each of the dozens of kids who are lined up to meet Princess Aurora has the individual and magical experience of meeting Princess Aurora, and that experience is unaffected by its repetition for dozens in front and dozens behind (plus hundreds and thousands and millions who have done and will do the same on a day that at Disneyland always looks the same and that repeats itself into infinity) Day Two is pretty awesome, but perhaps less magical. Day Two is about strategy and efficiency.




Everyone living Day Two has lived the magic of Day One and is now going to get their money’s worth, because this s-word is expensive. Day Two begins at the rope line. Everyone living Day Two has read on Pinterest that they need to get there (to California Adventure, where, as mentioned, Day Two is lived) before it opens and to line up at the rope line. Some people who are living Day Two have read on Pinterest that as soon as the rope drops they need to speed walk straight to the line for the Cars Fast Pass. Other people are living a version of Day Two in which the thing to do is to speed walk past the Fast Pass line and directly to the Cars ride itself. A few people are living a version in which the thing to do is to go do something else other than Cars precisely because everyone else who is living Day Two is going straight for Cars, but this way of living Day Two basically means foregoing Cars altogether, and Cars is pretty awesome. We lived the version of Day Two in which we went straight to the line for Cars.

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