Blaze

Blaze

From





Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flambéing any and all adventurers who enter their domain.








[1]



Blazes are found in .

Spawning[]

Blazes spawn naturally in at a light level of 11 or less.


Spawners[]


Blazes spawn from in . They are located on a three-block staircase with a small platform.


Drops[]
  • 0–1 (0-4 with III), if killed by the player or tamed wolf.

  • 10 if killed by a player or tamed wolf.

Behavior[]

Blazes , although when not attacking they stay on the ground or sink down slowly through the air. Blazes do not attempt to swim upward in lava or water. Despite taking damage from , blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid or but does avoid water.


Attacking[]

Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker. A blaze flies when it acquires a target, slowly approaching while attempting to remain 0.5–3.5 blocks above the target.

A blaze's normal attack is a trio of fireballs, shot from up to 48 blocks. A blaze shoots only when it has line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots three fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a ; however, the blaze's shots maintain the same speed all the way to the target, unlike the 's, which start slow and accelerate.

A blaze that touches its target performs a melee attack that does 6 damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target.


Blaze fireball[ of projectile damage regardless of fire damage over time. A blaze's fireball cannot be deflected by melee attacks or arrows, unlike . However, it can be blocked by , which prevents the player from being attacked.

Blaze fireballs can light campfires.


Data values[]


Blaze fireballs are also entities that have associated entity data.



  • Entity data
    • Tags common to all entities see

    •  direction[until ]: List of 3 doubles. Should be identical to Motion.

    •  life[until ]: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read

    •  power: List of 3 doubles that adds to direction every tick. Act as the acceleration.

    •  Item: The item to render as, may be absent.
      • Tags common to all items see

In addition to normal weapons, blazes are hurt by damage per hit, and by damage per hit. Like every half second. Like most Nether mobs, they are immune to and .


Sounds[] Data values[]

Blazes have entity data associated with them that contain various properties of the mob.


Icon

In-game description
Actual requirements (if different)
Gamerscore earned
Trophy type (PS)

Into FireRelieve a Blaze of .Pick up a blaze rod from the ground.20GBronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30GBronze
Icon In-game description Parent Actual requirements (if different)



Into Fire
Relieve a Blaze of its rodA Terrible FortressHave a in your inventory.nether/obtain_blaze_rod



Adventure
Adventure, exploration, and combat—Kill any , or be killed by any .adventure/root



Monster Hunter
Kill any hostile monsterAdventureKill one of these 25 mobs. ‌In ‌[], , , , , , , , and can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob



Take Aim
Shoot something with an arrowMonster HunterUsing a bow or a crossbow, shoot an entity with an , , or .adventure/shoot_arrow



Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 25 mobs. ‌In ‌[], , , , , , , and are also required for the advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

Added blazes.
Blazes shoot when attacking the .
Blazes now drop only when they aren't on (about to attack); this has since been fixed, and they now have a chance to drop any time they are killed.
Blazes now only drop a blaze rod when killed by the .
specific to blazes have been added. They make "breath" sounds and make metallic clunks when .
Due to the addition of , blazes now spawn less often in (the chance has been decreased from 43.5% to 35.7%).
The texture of the blaze has been changed from to .[2]
back to .
Blazes are no longer provoked when attacked by the in mode.
The blaze's AI has been altered. Blazes now attempt to attack the even if there are between them. A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the and attempts to hit the player out of melee range, and shoots once the player is out.Blazes no longer attempt to swim in or , instead sinking to the bottom.
The ID of the blaze has been changed from Blaze to blaze.
The fireball's entity ID has been changed from SmallFireball to small_fireball.
by .
Tags xTile, yTile, zTile, inTile and inGround have been removed from the small fireball .
The blaze's life tag is no longer used for anything, but still saved/read.
The texture of blazes has been changed.
The texture of the blaze has been changed.

Added blazes.
When blazes attack the , they shoot when attacking the .
Blazes are now in mode.
Blazes now have .
Blazes are now in creative mode.
The blaze texture now glows.

The ID for the fireball has been changed from smallfireball to small_fireball.
?Blazes are now dealt 1 by .

The texture of blazes has been changed.
The texture of the blaze has been changed.

Added blazes.
When blazes attack the , they shoot when attacking the .
Blazes now 0–2 when killed.

The texture of blazes has been changed.
The texture of the blaze has been changed.

Added blazes.
When blazes attack the , they shoot when attacking the .

Issues relating to "Blaze" are maintained on the . Report issues .


Trivia[]
  • Blazes can see the player through walls, like and .

  • When throwing a on a blaze, the smoke remains visible.

  • According to , blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.[1]

  • Despite not having visible feet, blazes are still capable of making footstep sounds.[3]

Gallery[]

  • An edited blaze without particle effects. This shows that there is no core present.


  • A close up look at a blaze spawner in a .


  • A blaze up close, with particles turned off. There is no core to the body, there is just smoke and fire hovering around its head.


  • A blaze on fire being "angry", preparing to shoot fireballs at the "targeted" player.


  • A Blaze that was spawned in the Overworld is taking damage from snowy weather.


  • Zoomed out view of the blaze spawner, showing the spawner area and a spawned blaze.


  • Multiple blazes shooting fireballs at the player as they hover around their spawner.



In other media[]



  • Blaze as it appears in Minecraft: Story Mode.


  • Official LEGO Blaze minifigure.



References[]









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