PC 1.0 Update #21  

PC 1.0 Update #21  

SEPTEMBER 5 - HAWKINZ




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These patch notes have been updated.

Update - 09/11/2018

Read the changes at the bottom of this post.

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Hey everyone,


We’ve got a big update for you all today! Alongside additional FIX PUBG progress, we’re releasing the heavily requested Training Mode, the brand new MK47 Mutant, the already fan-favorite Tukshai vehicle for Sanhok, and the new Laser Sight attachment. On top of that, we’re introducing a brand new rewards system just for playing PUBG and completing missions, the reintroduction of an updated marker system, on-screen network information, and much more. Read on for everything coming in Update 21!


FIX PUBG Update

QOL


  • MIC TEST UI/UX: Added the ability to test your MIC input within the game

Bug Fixes


  • UI/UX #02: Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
  • CHARACTER POSITION #01: Fixed the issue where the position of the character who boarded a car is fixed at a very strange spot 
  • CHARACTER POSITION #02: Fixed the issue of the character being shown in a different location. 
  • CLONING: Fixed the issue when a character is moving by vehicle, the character is created in a unspecific location
  • WEAPON RENDERING #01: Fixed the issue where the weapon is shown in a different position than where the character is holding it
  • WEAPON RENDERING #02: Fixed issue where the weapon of the person being spectated is not rendered, causing a problem when this weapon goes into ADS mode.
  • CAMERA #02: Fixed the issue where the camera zooms in when approaching a corpse while lying down
  • CAMERA #03: Fixed the issue where the camera temporarily zooms in and out when approaching a window with glass and throwing a throwable.
  • SANHOK FIX #04: Fixed the issue where, on the Sanhok map, the character occasionally falls from the sky when situated at the very end of the sea.
  • BLUEZONE UI: Fixed the issue where the Bluezone timer UI occasionally decreased by 2 seconds
  • UNDERWATER ANIMATION: Fixed the issue where the character is shown choppy from top to bottom when underwater and unable to move to dry land because of the terrain. 
  • UAZ DAMAGE TAKEN: Fixed the issue where you sometimes received more damage comparatively to other vehicles when driving a UAZ and colliding with a landmark. 
  • AFTERIMAGE: Fixed an issue where when unarming/arming a weapon quickly would cause the weapon to briefly display on the screen in the incorrect location (separate to the floating gun issue)
  • MONITOR RESOLUTION #01: Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
  • MONITOR RESOLUTION #02: Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.
  • DEATH CAM SHAKING: Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
  • CHARACTER MOTION #03: Fixed the issue where after exiting the game while armed, the character model would appear to shake


New Feature: Training Mode

YouTube™ Video: PUBG - New Feature - Training Mode 

Views: 208,174

This is more than just a shooting range. It's a 2x2km map to practice your parachuting, master parkour obstacle courses, and more. Welcome to PUBG's Training Mode.



  • Added a Training Mode where you can practice all aspects of PUBG gameplay
  • The Training Mode map is 2x2 in size
  • You can join through matchmaking by clicking on the “Training Mode” button in the lobby.
  • When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session)
  • If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes
  • If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session.
  • Total play time is 30 minutes (e.g. in case of number 2, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes)
  • Players cannot drop below 1hp in Training mode

  • Several changes have been made to the Training Mode, based on player feedback received during the test server period.
  • Vehicle tires can no longer be damaged
  • Stun grenades and smoke grenades have been removed
  • Added more gas cans so players can drive for longer
  • Bug Fixes
  • Fixed an issue where the backpack was removed after parachuting


New Weapon: MK47 Mutant

YouTube™ Video: PUBG - New Weapon - Mk47 Mutant 

Views: 201,011

A new 7.62mm Assault Rifle, the Mutant may be just what you've been looking for in a dependable mid-range weapon. Try out the new Mk47 Mutant, available on Test Servers with PC Patch #21.



  • Added a new AR weapon: the MK47 Mutant
  • MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
  • MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
  • The Mutant has 2 firing modes: single shot and 2-round burst
  • Almost all types of attachments can be used with the MK47, but it has no stock slot

New Sanhok Exclusive Vehicle: Tukshai


  • Added a new vehicle that will be exclusive to the Sanhok map
  • The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
  • The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment

Supply System



  • Added the supply system which grants you a reward based on completed missions and play time
  • You can level up and get rewards when you fill the Survival gauge with survival XP
  • Missions will be refreshed daily and weekly.
  • You earn a reward every time you gain a survival level

Restructuring of the BP System


  • Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.
  • Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.
  • We’ve changed team rewards to be shared
  • You will no longer receive 4 times the BP because you were playing alone in a squad game

Known Issue


  • When the language is set to Thai or Arabic, occasional frame drops can occur in certain situations. Our engineers are working to resolve this as soon as possible.
  • Setting the in-game language to English or another language is a temporary solution, while our team work to resolve this.

Gameplay

YouTube™ Video: PUBG - New Attachment - Laser Sight 

Views: 348,339

The Laser Sight attaches to the lower rail of most SMGs, ARs, and DMRs, but works particularly well with pistols in early-game. The Laser Sight will arrive with PC Patch #21!


  • Added a new attachment: the Laser Sight
  • Bullet spread is reduced when hip firing and soft-aiming
  • The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.
  • Currently, there is a known issue that the laser effect is not displayed in the death cam or replay. This issue will be resolved soon.


  • Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
  • Using ALT + Mouse wheel click, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
  • You may change the key bindings freely in options
  • All team members can see this marker on the compass
  • After setting the marker, there is a 2 second cooldown before you can mark again
  • The marker on the compass will automatically disappear after 5 seconds
  • When the ping markers overlap, the closest located marker will be shown on top.
  • Improved the visuals for blue zone effects
  • Bluezone effects are now shown more clearly.
  • While the Bluezone is closing in, it will be easier to see from a longer distance than before
  • Bluezone effects looked differently depending on the map and weather. We’ve improved this so that the Bluezone effect is visually similar in all conditions.



Erangel



Miramar


UI / UX


  • Added an option to check state of Voice Chat input in settings 
  • You can check it at: Settings > Sound > Voice Chat category

  • Added a Network Information function that can display Ping, connection speed, packets, and packet loss.

  • This will be located in the top left of the screen. 
  • You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics
  • Improved the UI menu for Appearance > Wardrobe, Weapons, Gear

  • Improvements made to make various items more visible.
  • Added a filter function at the left of screen, so that you can filter by certain categories
  • Added a colored rarity background in order to recognize item rarities better

  • UI menu for the Store has been improved

  • You can now see more items by categories and tags in the main page
  • Added a preview page for each item
  • You can access it by clicking the question icon
  • You can check current promotional item details in “Featured” page

Skin & Items


  • The M416 gold / silver plate skins are no longer available for purchase in the in-game shop.
  • Added new level 1 helmet skin "Road Warrior" to the in-game store, purchasable for 20,000 BP.

Performance


  • Improved performance by optimizing client memory use 
  • Improved performance by adjusting on-hit effects for various materials 
  • Improved shadow rendering performance
  • Partially improved the frame hitch that is caused by texture streaming when moving on the map 
  • Improved the rendering performance of burning vehicles
  • Improved server and client performance by optimizing the inner composition of the plane

Replay


  • Improved control methods for the Camera (Free Camera / Follow Camera) 
  • Made improvements to enable separation of click and drag when the replay UI appears on the screen.
  • When a click is maintained under 0.3 seconds this will be perceived as a “click”, if it is held longer then the click is perceived as a “drag”.
  • Replay version has been updated, replays from previous updates are no longer playable.

Custom Match


  • Added 4 types of presets for Custom Matches.
  • Normal mode
  • 45ACP Mode (Forty-Fivers) 
  • Crossbow Mode (Ghillie Crossing)
  • War mode
  • OverpowerKit (Desert Knights)
  • SniperKit (One Shot One Kill)
  • In the standard settings, adjusted the standard value to “movable” for moving the player location in the waiting room
  • Added a function to save/call in the preset settings for match options
  • Can call or save 10 presets at maximum.
  • Added functionality to set passwords for match spectating.
  • Added the option of setting the scale for combat (team combat/platoon combat) in Regular mode and War mode in Settings
  • Improved the usability of the Flaregun
  • When obtaining the Flaregun, the number of care packages left will be displayed in the HUD - on top of the minimap.
  • When using the Flaregun, the UI displays whether it is possible to successfully fire the Flaregun
  • Adjusted the display indicating the scope of area for the Flaregun drop
  • Removed “War Royale” option in War mode - blue zone option
  • We’ll improve upon this option and bring it back soon.


Bug Fixes


  • Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
  • Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location.
  • Fixed the issue where a character is sometimes shown in a different location
  • Fixed the issue where a character who is driving in a vehicle is created in an unspecified location. 
  • Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them.
  • Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode.
  • Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in.
  • Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out. 
  • Fixed the issue where sometimes a character standing at the very edge of the sea would be shown as falling out of the sky.
  • Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds.
  • Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering. 
  • Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles. 
  • Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings.
  • Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil.
  • Fixed the issue where a character cannot peek while over a gas can.
  • Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water.
  • Fixed the issue where the suppressed AKM and Beryl M762 sounded the same.
  • Fixed the issue where characters could pass through a wooden door while riding the scooter.
  • Fixed the issue where players sometimes couldn’t loot items when the item was dropped on stairs or a slope.
  • Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok.
  • Fixed the issue where the HP gauge was displayed red in certain conditions.
  • Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming.
  • Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
  • Fixed the issue where after exiting the game while armed, the character model would appear to shake
  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok.
  • Fixed an issue where in some specific situations there was less weapon recoil than intended.
  • Fixed an issue which caused aspects of the inventory to be cut off when using a low resolution, such as 1024x768 (4:3 aspect ratio).
  • Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
  • Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.


Thanks for playing :)

- The PUBG Team



These patch notes have been updated:

________________________

Update - 09/11/2018


  • FIX PUBG Update
  • Bug FixesAFTERIMAGE: Fixed an issue where when unarming/arming a weapon quickly would cause the weapon to briefly display on the screen in the incorrect location (separate to the floating gun issue)
  • MONITOR RESOLUTION #01: Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
  • MONITOR RESOLUTION #02: Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.
  • DEATH CAM SHAKING: Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
  • CHARACTER MOTION #03: Fixed the issue where after exiting the game while armed, the character model would appear to shake

  • New Feature: Training Mode
  • Several changes have been made to the Training Mode, based on player feedback received during the test server period.
  • Vehicle tires can no longer be damaged
  • Stun grenades and smoke grenades have been removed
  • Added more gas cans so players can drive for longer
  • Bug Fixes
  • Fixed an issue where the backpack was removed after parachuting

  • Known Issues
  • When the language is set to Thai or Arabic, occasional frame drops can occur in certain situations. Our engineers are working to resolve this as soon as possible.
  • Setting the in-game language to English or another language is a temporary solution, while our team work to resolve this.
  • In the keybind menu, Quick Marker is incorrectly referred to as Ping.

  • Skin & Items
  • The M416 gold / silver plate skins are no longer available for purchase in the in-game shop.
  • Added new level 1 helmet skin "Road Warrior" to the in-game store, purchasable for 20,000 BP.

  • Performance
  • Improved server and client performance by optimizing the inner composition of the plane

  • Bug Fixes
  • Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
  • Fixed the issue where after exiting the game while armed, the character model would appear to shake
  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok.
  • Fixed an issue where in some specific situations there was less weapon recoil than intended.
  • Fixed an issue which caused aspects of the inventory to be cut off when using a low resolution, such as 1024x768 (4:3 aspect ratio).
  • Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
  • Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.




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