ad

ad


Strength
Vitality
Fate
Duelist
Blunt
CQC
AIM
Medical
Mechanist
Stealth
Mobility
Athletics

Combat
Duelist/Blunt/CQC/Aiming

Combat is for stats that add or subtract to the roll for weapons. Uses a different point distribution than normal stats.

STARTS = +2
GOES:
1 (-3), 1 (-6), 1 (-9), 1 (-12) so on and so forth
*3 when adding above +2

DLT/BLT/CQC/AIM
2/0/0/0 (adding first 2)
DLT/BLT/CQC/AIM
3/-3/0/0 (adding next one)
4/-5/-4/0 (adding next one)
5/-5/-5/-5


*2 when adding below +2
DLT/BLT/CQC/AIM




















































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































Stats
Strength/Vitality/Fate/Stealth/Athletics

Stats work like normal stats.

Skills
Scientist/Mechanist/Mobility/Medical
Skills are skill checks - to pass, you must have the skill high enough to do so. Medicine very much determines if an operation is successful - stitches from someone trained is routine, from someone else dodgy, from someone inept, worse than the wound. Mobility becomes a combat skill for dodging.













































































































































































































































































































































































































































































































































































































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