About me

About me

Timothy J. Bell

 Hello, my name is Timothy, I'm 22 years old and I am an AR/VR software programmer. I've been working in this area for more than 4 years, although I have been working not just on these, but also on different user endeavors. Before that I worked in studios, was a freelancer for quite a while and even had my very own studio https://servreality.com/  for annually. My coworkers are growing VR games. So far, VR is a really narrow area in the entertainment market. But I am sure it will be enormous in a few years. Innovation is always ahead of its followers, and we expect the market to grow.

As long as I'm young and have not gotten a family yet, I don't have children, but at the moment I've been dating a woman for three years. She functions in operation, as a nurse, who also engaged in volunteering. We have a very similar place in life. We endeavor for social and work justice. And we believe that we're able to provide this world over we take and make it easier than it had been earlier.

In my spare moment, I am also attracted to games, however board games. The paradox is why in the digital age we like it . At the time of improved digital technology, many lack normal communication, and"plank" compensate for this shortage. You view your interlocutor, you notice his feelings, and it is better than correspondence in online games or speaking through cans. A woman and I often hang out on weekends at the heart of board games.

 Virtual worlds will be my fire, and that I know their subtleties and determine where there are"holes" to spot up. The design of VR is quite much like video game design, as in the cases we're dealing with an interactive 3D experience. The distinction is that in VR we must pay exclusive attention to the effect of presence, immersion, non-linear narrative nauseous movement and graphic optimization. A large number of game styles acquire logic, tactical and communication abilities.




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