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Ясекusing System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EbacBolna
{
public class MAIN
{
static void Main()
{
Start go = new Start();
go.main();
}
}
class Start : GUI{
Mainn Smain = new Mainn();
Settings Ssettings = new Settings();
public void main()
{
while (menu)
{
Smain.main();
}
while (game)
{
menu = true;
main();
}
while (settings)
{
Ssettings.main();
menu = true;
main();
}
}
}
class Mainn : GUI
{
public void main()
{
Setup();
while (menu)
{
Draw();
Input();
Logic();
Console.Clear();
}
}
void Setup() {
choiceL = choice.Length;
Console.WriteLine(choiceL);
Console.ReadKey();
ichoice = 0;
choice[ichoice] = '#';
}
void Draw()
{
Console.WriteLine(choice[0] + "Start");
Console.WriteLine(choice[1] + "Settings");
Console.WriteLine(choice[2] + "Exit");
}
void Logic()
{
for (int i = 0; i < choiceL; i++)
choice[i] = ' ';
switch (dir)
{
case Direction.UP:
try
{
ichoice--;
choice[ichoice] = '#';
}
catch
{
IChoice = ichoice;
choice[ichoice] = '#';
}
break;
case Direction.DOWN:
try
{
ichoice++;
choice[ichoice] = '#';
}
catch
{
IChoice = ichoice;
choice[ichoice] = '#';
}
break;
case Direction.ENTER:
menu = false;
switch (ichoice)
{
case 0:
game = true;
break;
case 1:
settings = true;
break;
}
break;
case Direction.ESCAPE:
menu = false;
break;
}
}
}
class Settings : GUI
{
Start back = new Start();
public void main()
{
Setup();
while (settings)
{
Draw();
Input();
Logic();
Console.Clear();
}
}
void Setup()
{
choiceL = choice.Length;
ichoice = 0;
choice[ichoice] = '#';
}
void Draw()
{
Console.WriteLine(choice[0] + " Settings in developing ");
Console.WriteLine(choice[1] + " Back");
}
void Logic()
{
for (int i = 0; i < choiceL; i++)
choice[i] = ' ';
switch (dir)
{
case Direction.UP:
try
{
ichoice--;
choice[ichoice] = '#';
}
catch
{
IChoice = ichoice;
choice[ichoice] = '#';
}
break;
case Direction.DOWN:
try
{
ichoice++;
choice[ichoice] = '#';
}
catch
{
IChoice = ichoice;
choice[ichoice] = '#';
}
break;
case Direction.ENTER:
settings = false;
switch (ichoice)
{
case 0:
settings = true;
choice[ichoice] = '#';
break;
case 1:
settings = false;
break;
}
break;
case Direction.ESCAPE:
settings = false;
break;
}
back.main();
}
}
public class GUI
{
public char[] choice = new char[3];
public enum Direction { UP, DOWN, LEFT, RIGHT, ENTER, ESCAPE };
public Direction dir;
public ConsoleKeyInfo key;
public int choiceL;
public int ichoice;
public bool menu;
public bool game;
public bool settings;
public void Input()
{
origin:
key = Console.ReadKey(true);
switch (key.Key)
{
case ConsoleKey.W:
dir = Direction.UP;
break;
case ConsoleKey.S:
dir = Direction.DOWN;
break;
case ConsoleKey.Enter:
dir = Direction.ENTER;
break;
case ConsoleKey.Escape:
dir = Direction.ESCAPE;
break;
default:
goto origin;
}
}
public int IChoice
{
get
{
return ichoice;
}
set
{
if (value < 0)
{
ichoice = choiceL - 1;
}
else if (ichoice > choiceL - 1)
{
ichoice = 0;
}
}
}
}
}