Super pershing matchmaking - news South AfricaSuper pershing matchmaking
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The Pershing's gun depression also carries over, and between your gun mantlet, gun depression and gun handling, in good terrain you can drop damage on people with complete impunity. But there are better pershjng. Thanks for the help. matchmakihg While brawling and close range engagement is tough 1v1 vs a good player, the tank is still a very solid gun platform with good view range and decent camo. Why use an E4 over an E5. It is still a great tank. Even a tank like the T-34-3 has more tools to work with when push comes to shove, and you can generally expect at least one crazy 3-4k damage game super pershing matchmaking a long play session. I got mne shper sale quite a bit from the regular amount, which makes it cost less than half all the other T8 prems and I like it just fine. Knowing how to use the armor it matchmakinf, when and to whom you expose yourself to, and getting the damage in all play parts in the success of the tank. The tank's cheapness attracts a tremendous amount super pershing matchmaking shitters super pershing matchmaking do terribly in it and contribute heavily towards lowering its stats. You should avoid them. Spamming gold helps when it's low tier. Confident that once you register and after you pay you have full perhing over what types of information. Whereas you just can't expect that out of the T34. Honestly though, the Super P is my favourite premium tank. Maybe some tanks similar to that will be good. The weak spot guide linked earlier will help you find out the correct amount of angling you should be doing. But many people know where to shoot it to avoid the worst of the armour, and the gun is. mstchmaking The best players can almost match the T34's damage playing a tank one tier lower.
Tactics Looking at what has been gone over so far we matchmzking a slow, heavily armored on the front, and poorly gunned medium tank. That tank can't carry for shit; your terrible dpm and limited number of opportunities to trade makes the impact you have on the battle minor at best, and negligible for the rest. Of the top of my head, T-43, Chi-Ri, Comet all have 150 or less. When there's no arty, I literally park it in the open somewhere and start sniping. But it has more armour than most heavies and a lot of it is spaced meaning it's tough to penetrate. This gives me an idea for something to try later.
I also wonder if these numbers are since nerf or throughout the entire history of the Super What you can expect is a bunch of boring, mediocre games averaging something like 1700 damage and feeling like you're barely even playing the game. Even without the terrain, you get higher camo than the Pershing for some reason, and your view range is still a solid 390m, which actually lets you pull strange vision control shenanigans with optics mounted.