Mass Effect Movie Download Hd

Mass Effect Movie Download Hd

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Mass Effect Movie Download Hd

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In a technologically advanced future, an elite human soldier takes command of a prototype star ship and works to defend the galaxy from danger.
Remark: this review addresses the PC version released in Europe on 5 June 2008.<br/><br/>Summary<br/><br/>Mass Effect is a good game with a captivating story and offering a stunning movie like gaming experience. It thus belongs among the top ten of rpgs despite the fact that the story is short, it reuses known science fiction aspects and has a limit in choices in equipment and classes. <br/><br/>First let me start with the good points.<br/><br/>Without a doubt the strongest point is the way it integrates a life like movie experience in an astounding way. Gone are the days that there was a distinction between in-game playing, cut-scenes and movies. ME let&#39;s you determine the looks of you character and it will be part of a integrated mix of graphics, sound and story development.<br/><br/>I give you two examples. First, when you start the game you can determine the look of your character. Once done the game will immediately start like a movie. You look at your character from the side while he/she looks through the window of the star-ship Normandy towards the Earth. A conversation, in over-voice, starts between the ambassador Udina and your commanding officer discussing your background. Music starts to play. You hear the ship computer start a countdown, your character steps away from the window and walks up to the bridge. The camera follows from behind. Music changes pace, the camera swings around to give you a look on your character, the countdown ends and then the star-ships blasts into space. <br/><br/>The second example is the conversations. In this game your character no longer looks like a lifeless dummy spurting out line, but any conversation let the participants show facial expressions and support it with movements of the body.<br/><br/>Another good point is that ME successfully combines rpg and a shooter aspects. A rpg is always somewhat at odds with a shooter. Where a rpg has a tendency to let you win by leveling, a shooter requires tactics. Me has achieved to combine the two in such a way that you have to feel that you play both a rpg and a shooter. ME achieves this is in two ways. One, by having the opposition level in relation to the players level: a system that is also used in Oblivion. Two, by getting rid of the turn based mechanism. None of this hasn&#39;t been used before, but ME raised the bar by integrating it seamlessly.<br/><br/>A third point is that ME let&#39;s you roam around the Milky Way in the space-ship Normandy and travel across planets in your all terrain vehicle(called Mako). When you do you will be treated by very impressive sights. As another comment has said: when you go to the moon you can see the earth rise above the landscape and this is just one of the astounding landscapes the game has to offer. The mako also let&#39;s you fight with a vehicle, which gives you an different experience.<br/><br/>A fourth point is that the game offers to gain achievements(like killing 150 creatures with an assault rifle) that give rewards and even unlock skills for other characters you can play later on. This way you can play the weaker classes without getting massacred.<br/><br/>A fifth point is that the story is interesting and has nasty twists. Also you are allowed to choose your characters reactions which allows a certain freedom in the way the story develops.<br/><br/>But next to those good points there are also some lesser points. First the game is remarkable short. When I blinked my eyes at the end credits I had played less then 30 hours and this includes about 15 hours of the main story with about 15 hours of side missions. The game offers you to do the game on hard and insane levels, but this doesn&#39;t offer you new content. So you need to play it twice to get to the insane level.<br/><br/>Second: on higher difficult settings your squad members start to show their failures. When the going is tough you need to constant be alert that you companions are not doing something dumb and placing them on the spot you want to have them is difficult.<br/><br/>Third: while you can choose from several classes, you find that some classes are better suited to the game then others. As an example the &#39;magic&#39; class is so weak that in fact playing it on normal level gives you an insane experience without having to set the difficulty to insane.<br/><br/>Fourth: you might find the shooter aspect somewhat disappointing as there are only a few categories of weapons, equipment and armor, and only a few classes can use them all. You will find many upgrades and new types, so much that you will be ridiculously rich at the end of the game. In addition some weapons are somewhat disappointing. The sniper rifle for instance allows you to snipe, but as far as I can see there is no such thing as a head shot in the game. The shotgun hardly does more damage up-close compared to the assault rifle.<br/><br/>A last point is that the game uses much of the established features of science fiction. The sand-worms for dune, the Aliens, the Borg, the Daleks, all these appear in the game in one disguise or another.<br/><br/>Yet, all in all the game has kept me entertained for a long time. So I like it.
Bioware&#39;s space-opera in RPG form is, on the whole, a magnificent piece of storytelling and a thoroughly absorbing, playable and re-playable game that goes out of its way to accommodate newcomers to the genre but doesn&#39;t lack depth. Here I&#39;ll concentrate on the more &#39;filmic&#39; qualities of Mass Effect, on the assumption that if you want a review that focuses on gameplay you&#39;ll go to a gaming website. Suffice to say I&#39;ve enjoyed playing it through multiple times (on the PC); one could pick holes in various bits of the implementation, such as the AI in combat and the inventory system, but the strengths far outweigh the weaknesses in gameplay terms.<br/><br/>Mass Effect is, up to a point, what you make it. Commander Shepherd, the protagonist, can be selfless, principled even to the point of being holier-than-thou, or unsentimentally pragmatic; he/she can explore the blurry boundary between patriotism and xenophobia, or hold out for species-blindness; there are politicians to be mollified, tolerated or deliberately alienated, as well as a crew representing five different species, none of them straightforward quasi-racial caricatures, whose inner lives Shepherd can discover (or not), sympathize with or mock. He/she may find herself falling for one or two of them, but there are also sacrifices to be made. It&#39;s testimony to the quality of the writing, character design and animation and (not least) voice acting, that most of this feels supremely persuasive. One can feel really guilty about some of the choices one&#39;s forced into.<br/><br/>Technically, the game is often miraculous. Something it manages really well is the focus on nuances of character, helped along by a magnificent facial animation system, and some first-rate voice acting in most of the primary roles. Special nods go to the always excellent but never better Jennifer Hale as the female Shepherd; lovely, characterful work from Raphael Sbarge (Alenko), Kimberly Brooks (Ashley) and Brandon Keener (Garrus), and a fine performance from Fred Tatasciore as Saren, no one-dimensional villain. Not all the squad-mates are as well-written or performed, and neither Tali nor Liara quite comes to life as a character; their line readings tend to sound less spontaneous, but the actresses really do have much less to work with. (Edit: but Liz Sroka is quite wonderful in Mass Effect 2, given much better material and delivering it with terrific dramatic power.) <br/><br/>There are limits and compromises to the game&#39;s self-conscious feminism: when the female characters aren&#39;t tough soldiers they tend to be a bit feeble, and the exploitative character design for Matriarch Benezia should have been sent back to the drawing board (she&#39;s voiced by an uncomfortable-sounding Marina Sirtis). On the plus side, supremely solid support comes from the likes of Keith David as the compassionate, experienced Captain Anderson, and the unmistakable voice of Seth Green is very well cast as Joker. He gives a subtle, variegated performance that steals a few scenes without ever seeming to be doing so on purpose.<br/><br/>There are two fundamental tensions which Mass Effect has to disguise, if we&#39;re to suspend disbelief. The first and less important is pacing. In a race against time to save all civilization from an ancient foe, there&#39;s always time for a long chat, a side quest, a shopping trip. I&#39;m happy to accept that as a necessary fudge; it&#39;s the price you pay for replayability. More serious is the tension between choice and linearity. For all the nuance with which you can create and develop &#39;your&#39; Commander Shepherd, you gradually discover on multiple playthroughs that most of your choices are less meaningful than you think. Whatever you choose, the consequences are much the same in terms of plotting, and have only limited ramifications at the level of personal relationships.<br/><br/>This is one of those moments where a technical necessity starts to become a philosophical tenet by accident. Mass Effect presents itself as a morality, a story about choices and their consequences, but the more you play the game, the more you become aware that those consequences are locked down in advance. Of course they are: just imagine the inefficiency otherwise - the amount of dialogue, cut-scenes, character relations and plot developments that would branch off. Mass Effect simultaneously flatters and explodes the heroic illusion that every choice one makes changes the universe. That at least is a provisional conclusion: it&#39;ll be very interesting to see how, and how far, the sequels work out the consequences of choices made in the first game. And I for one will certainly be playing.

You don&#39;t need to read the novel to understand the story of the game, because they both tell a different story within the Mass Effect universe. Though, if you are excited about the game, I recommend reading Revelation.<br/><br/>You can read sample chapters and order the book online at http://masseffect.bioware.com/galacticcodex/revelation.html Yes, under development by BioWare, Mass Effect is the first of a trilogy. Besides that, there are plans for episodic content on Xbox Live. EA has also confirmed that Mass effect will be a franchise for a very long time, hinting that the games may extend past 3 installments. On the Mass Effect website at http://masseffect.bioware.com/<br/><br/>You could also go to the article on wikipedia at http://en.wikipedia.org/wiki/Mass_Effect a5c7b9f00b

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