How it works? How does EON Works?

How it works? How does EON Works?

Cynthia Lizzy Martins


Functionally EON resembles Steam, Origin, and GOG - any online games store. A trading platform with a comfortable web interface and an adequate mobile application. Register, replenish your wallet, and play any projects you like.

As a rule, games on the blockchain system use the model free-to-play, that is, access to the basic functionality of the product is free. Gamers may well make good money on trade, and developers rely on commissions with transactions.

For game makers, having a single platform removes a lot of problems. Steam and its competitors leave themselves at least 30% of the profit, plus the product should somehow be advertised - by banners and branding on profile sites, in social networks, through contextual ads in search engines, etc. Facebook and Google are not bad at this profit.

With EON, you do not have to worry about progress. Developers will immediately get access to a huge audience, interested in their games, and marketing tools. Currency - universal, tokens EON. Thus, the authors of the content will instantly receive payment, in whatever country the users live. Do not have to open regional offices and wait for a foreign bank to make a cross-border transfer.

EON provides a system of recommendations to facilitate the search for games. Still users can communicate and, probably, create groups / clubs on interests. Free to share in-game items with friends is also not prohibited.

Now the developers are busier with the promotion of applications than the refinement of the functionality. There are no new customers - there is no money, and there and to bankruptcy to hand. With EON, marketing will go to the background, the introduction of new "chips" - will be released at first.


Why invest in EON?

With EON, it's not difficult to run the game, get the first wave of customers and take into account the feedback to improve it. The gaming network of EON itself and its partners already unites 5 million gamers.

The revolution in the "digital" distribution of games and the expansion of the capabilities of users and developers is not the only goal of EON.

The new platform will also serve as a kind of educational program for crypto-currencies and lock-up, because games are known to be a very lucrative way to introduce the audience to new technologies.


ICO Details

Token: EOT (ERC-20)

Total tokens: 2,100,000,000

Tokens available on ICO: 30%

Price of the token: 1 ETH = 21000 EOT

Software: 10000 ETH

Hardcap: $ 15,000,000


Conclusion

I have no doubt that ICO EON will shoot. The total volume of the game market last year, according to EON, is $ 116 billion. The annual growth in the future will be 8.3%. The blockchain games will eventually gain a significant share in the market.

Interestingly, out of $ 100 + billion, most of it settles in the pockets of publishers, distribution platforms and ad networks.

It's a joke - developers spend over 50% of their profits on promotion and lose on commissions. Well, the blockchain democratizes this industry, incidentally (thanks to smart contracts) eliminating problem situations when making and receiving payments.


References

Official website : http://eontoken.io/

Whitepaper : https://docsend.com/view/yuhe5nc

Bitcointalk ANN : https://bitcointalk.org/index.php?topic=4431010.0

Telegram : https://t.me/eontoken

Medium : https://medium.com/@eontoken

Reddit : https://www.reddit.com/r/eontoken/



Bitcointalk Profile URL: https://bitcointalk.org/index.php?action=profile;u=1990889

Report Page