EON(ICO) PLATFORM FOR GAME DEVELOPED WITH BLOCKCHAIN

EON(ICO) PLATFORM FOR GAME DEVELOPED WITH BLOCKCHAIN


Today we will consider the ICO of the EON project, which is now being conducted and you still have time to participate in it, The platform is supported by blocking technologies, it is more economical, trustworthy and accessible all over the world. The structure of the project consists of several parts: a system of new games, a gaming community, a referral system and a system of developers. The EON token is the heart of the ecosystem; it was developed with the mechanism of economic stimulation and promotion of various activities that contribute to the growth of the EON platform.

Initially, EON was unlikely to conquer the crypto-currency market. She probed it with a browser game using the CryptoAlpaca blockbuster.

EON Foundation founded in 2017 experts, facebook, Tencent, Oculus VR and other large companies (some employees have a diploma of Stanford University). Offices of the company are in Singapore, Palo Alto and Beijing. This is a serious organization with a team of professionals and impressive investments.

ICO EON

01.07. 2018 - 30.07. 2018

Currency code: EON

21 000 EON = 0,028 ETH

Type: Utility token

Number of decimal places: 18

Total volume of tokens: 2.1 billion.

Aim: 31,713 ETH

Maximum: 25,000,000 ETH

Hard cap: 30,000 ETH

Distribution of tokens

Hard cap of the total volume of EON tokens is 2.1 billion, and the project will support the mechanism of burning coins at their initial release. Revolving volume tokens EON will gradually increase as the thawing of remunerations for the community team and investors. Tokens EON Fund in the amount of 20% of the total amount will be frozen until such time until all tokens closed sales and the Council of the Foundation will be used not to take a decision, it would be reasonable to use backup tokens.

Google Play, AppStore and other platforms have won the market for games and applications. But, as elsewhere, such systems are not ideal and have their own nuances.

For example, games on these platforms have some difficulties with storing content and user data. There is a risk of losing data - when reinstalling gaming applications. In addition, the mentioned platforms keep from the developers of game content the corresponding commission payments, sometimes reaching 50% of the fixed price. Agree, such factors entail only an increase in the price of the final content. Many users refuse to use a certain game due to the high price for its installation, use and content. It should be noted that the proper reliability and quality of use of the game content is not guaranteed, the user data is saved. The essence of such platforms is to quickly and, if possible, more expensive to implement content for the user, given the commission. Initially, the system is not focused on optimizing prices, raising standards of security of use and quality of content. This business situation has led to the fact that resources distribute vague products, customer expectations are often not justified, users are afraid to buy what they are offered, etc. Yes, the mentioned platforms are simply huge and have big turns, but the problems of their use and functioning are already visible now


These problems are solved on the EON platform. At the moment, the service has collected about 1000 developers of game content, 200,000 users, from more than 100 countries. EON is fully based and operates on the basis of Ethereum, the technology of blocking in its pure form

For more information kindly visit there social media

Twitter :https://twitter.com/EonToken

Reddit:https://www.reddit.com/r/eontoken/

Telegram:https://t.me/eontoken

Medium :https://medium.com/@eontoken

Whitepaper:https://docsend.com/view/yuhe5nc

Website :http://eontoken.io/




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