Download Beyond Two Souls

Download Beyond Two Souls

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Download Beyond: Two Souls

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Live the life of Jodie Holmes, a young woman who possesses supernatural powers through her psychic link to a mysterious invisible entity.
As a small child, Jodie Holmes became a government lab rat due to her strange psychic powers caused by her link to an incorporeal psychic entity known as Aiden. Scientist Nathan Dawkins was chosen as her handler and tasked to study her, raise her and prepare her to join the Psy Ops military division as soon as she's of age. Having no friends, and being bullied and accused of witchcraft by every kid she ever tried to become friends with, Jodie grew attached to Nathan and became his surrogate daughter. Eventually, she joined the military only to become their pawn forced to commit criminal acts abroad for the supposed greater good. She also discovered that, since she can also channel the dead, the military will eventually probably force her to use all her powers to open a rift to the afterlife dimension, even though this could literally unleash Hell on Earth. Realizing that she will never be free, Jodie decides to run away like many times before. However, wherever she goes, the military, the demons and the spirits follow, and wreak havoc. The game plays as a non-linear third person adventure game and allows the players to choose which or how severe actions Jodie will take in certain dangerous or normal situations. The game has several endings dependent on some of the choices that decide the fate of both Jodie and several side-characters she befriends throughout the game.
This was utter crap. The gameplay is not hard at all. Even if you are terrible at the game, it's still impossible to get a bad result. The story is silly, in a bad order, has a few plot holes, and is brought out far too long. Your decisions don't matter until the very end. David Cage (the writer and director) says your decisions affect anything and the game is based on your decisions, but as it turns out that is not the case. Most of every decision has the same outcome. The concept of having an entity is pretty cool, but poorly executed. One of the few redeeming qualities of this game was the performance by Ellen Page and Willem Dafoe. That is my full review of the game. My suggestion is rent before you buy.
Your mileage may vary, but for me, the game is transcendent.<br/><br/>It transcends both video games and movies to become something greater than either medium would ever be by themselves. I&#39;m an avid gamer (I have 400+ Steam games, 400+ iOS games, and 100+ console games). Yet–to speak for myself–*I* found this game far more moving, thought-provoking, meaningful, and entertaining than many other games (including Super Mario Galaxy 1-2, Grand Theft Auto 4-5, The Last of Us, and others).<br/><br/>I can only compare it to Heavy Rain, The Walking Dead, or the Metal Gear Solid series: deep rich stories that have themes and messages that convey something of lasting meaning; something beyond the mindless (but fun) shooting and platforming of other titles.<br/><br/>I will remember this game for years to come. There are few works of fiction of any medium for which I can say the same.<br/><br/>If you like a rich deep story line and don&#39;t care about a lack of &quot;agency&quot; (it&#39;s always illusory in video games, anyway–there are always incredibly restrictive rules on game play), then this is *the* game of the seventh generation. The comparably minor errors in execution and direction can be ignored, when viewed in light of the whole.<br/><br/>Indeed, the question of whether this qualifies as a game is, like Dear Ester, a largely irrelevant and pedantic: It entertains. It provokes thought. It is emotionally moving. And it illustrates that games–like cinema or literature–can be taken seriously as a medium to both entertain and enlighten.<br/><br/>It seems to me that most reviewers of this game have profoundly and tragically missed the point.<br/><br/>I&#39;ve tentatively come to the conclusion that most people who dislike Beyond do so because they cannot (or will not) accept the game on its own terms: They have certain expectations of video games, and deviation from well-established norms vexes them. So, for instance, they demand interactivity, even when accepting passivity allows a far more compelling and moving narrative.<br/><br/>In contrast, other people are, perhaps, more flexible (at least with regards to their expectations of the medium). For instance, the &quot;passivity&quot; of playing Beyond did not bother me in the slightest (except, at times, the second play-through; but I passed it the first time a day ago). I knew what I was getting into.<br/><br/>I believe that many reviewers, given their larger than average exposure to the medium are even less tolerant of certain deviations from game play norms. This, I think, explains the large divergence of opinions on metacritic, and the (to me) inconceivably low average the game currently has (a mere 73!).<br/><br/>Like the criticism that the game strips the player of freedom/agency, I do not think the others have merit:<br/><br/>I consider the script to be impeccable. I have noticed no plot holes, and very few problems with the dialogue. It is telling that David Cage took a year of 12-14-hour days to write it and that it is 2000 pages in length.<br/><br/>I consider Page&#39;s acting to be truly and deeply awe-inspiring. I cannot praise her highly enough. She memorized 30-40 pages of dialogue each day. She had very little time to prepare and rehearse. She often had to juggle different emotional responses to the situations (e.g., playing the part one way in a scene and playing it another way in the same scene). Yet, despite these challenges, her acting is consistently of the highest professional quality. I have noticed no flaws in her performance; it is (along with William Dafoe&#39;s performance) very much in keeping with her Academy Award for Best Actress. I consider her to be the most talented actress I&#39;ve seen.<br/><br/>I also think that the myriad ad hominem attacks against David Cage are entirely unwarranted. He does not try to impose his views on others. Rather, he is merely passionate, has a vision he believes in, and is outspoken in his beliefs. He believes that gaming can, like cinema or literature, change the world (or try to). This is not arrogant; it is noble.<br/><br/>Moreover, the game has other strengths that seem to be overlooked by many:<br/><br/><ul><li>The social commentary is entirely warranted, and appropriately biting. - The graphical quality of the game is the best of any on a console. - The story is incredibly moving and thought-provoking. The narrative was very easy for me to follow, despite the non-chronological presentation. - There is a wide range of different locales and gameplay dynamics employed. Variety is the spice of life.</li></ul><br/><br/>To put it succinctly (and a little melodramatically):<br/><br/>For me, the game is both a reminder and illustration of the many challenges and the triumphs, the sadnesses and joys that life has to offer. For me, it&#39;s life affirming, and I consider it deep, rich and meaningful. There are almost no other games (and few movies and books, for that matter) for which I can say the same.<br/><br/>Take a chance; play this game.

A final fight has been altered in a way that a scientist&#39;s neck can&#39;t be pounded with a pole. Furthermore, the camera pans away twice during a torture scene. a5c7b9f00b

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