Destiny 2

Destiny 2

From

The Windows version was initially distributed exclusively through the , marking the first non-Blizzard Entertainment title to be distributed via the platform. but transitioned to upon release of the Shadowkeep expansion in October 2019.

With the release of the Shadowkeep expansion in October 2019, Bungie made several changes to the monetization model of Destiny 2. Bungie's aim was to have the game able to be played by anyone with their friends, regardless of platform, so they implemented cross-saving, allowing players to transfer their characters from one platform to another. Alongside this, they partnered with to offer Destiny 2 on , a new game streaming service. in its "New Light" version, making the base game, the Leviathan raid, and many of the player-versus-player modes free, including the first two expansions, Curse of Osiris and Warmind. Content like Forsaken and Shadowkeep can be purchased à la carte by the player. Shadowkeep and future expansions are considered standalone experiences, not requiring the player to have bought the other additional content. system lasting for each season, featuring two tiers of rewards, which include weapons, cosmetics, and in-game materials and currency, for playing various activities during that season. One tier is free for all players, while the second tier is only available to players that have purchased the season pass.


Post-release content[]

Prior to the console release, Bungie said that they had already begun working on post-release content. Bungie stated that their plan was to provide post-release content at a quicker rate than that of the original Destiny, which was criticized for not having enough content post-launch and between each of its expansions releases. One of the team's remedies for this were the Adventures and Lost Sectors activities that were added to the free roam Patrol mode. The in-game clan features became available a few days after the game's launch. The three factions and their respective NPCs from the original game returned on September 26 for a new periodic event, Faction Rally. The prestige mode for the Leviathan raid was originally scheduled to unlock on October 10, but was delayed to October 17.[53]

The game's first expansion released on December 5, 2017. Named , it focuses on the character Osiris from the lore of the original Destiny. The expansion takes players to the planet Mercury with its own patrol mode. Additionally, the EXP level cap was raised to 25 and the Power level cap was raised to 330. There was also a timed-exclusive Crucible map for PS4 players called Wormhaven. Instead of an entirely new raid, a feature called raid lair was added, featuring new areas to the existing Leviathan raid and a different final boss., was released on May 8, 2018 and focuses on the Warmind Rasputin from the original game. This expansion takes players to the planet Mars in a new area called . The expansion also features a new mode called "Escalation Protocol", a horde mode which can be started by any player in the patrol mode on Mars. As well, the EXP level cap was raised to 30 and the Power level cap was raised to 380. In addition to Rasputin, a new character named Ana Bray (also from the lore of the original Destiny) was added, who serves as the primary NPC on Mars. Like the previous expansion, Warmind also includes a second raid lair on the Leviathan. The expansion also added progressive ranking systems for PvP, titled Valor and Glory. Players earn Valor in quickplay matches while Glory is earned in competitive matches, with each new rank earning greater rewards. Valor points are earned regardless of win or loss, while Glory points are earned by wins but reduced by losses.[8] Both expansions featured timed-exclusive content for the PlayStation 4 platform, which became available for other platforms in late 2019.

The game saw many seasonal events during its first year of service, which were free to all players regardless of which version of the game they owned. "The Dawning" holiday event from the original Destiny returned on December 19, 2017 and ended on January 9, 2018. Both social spaces were redecorated for the event along with snow weather. Players could create snowballs in the social spaces and during strikes and throw these at other players or enemies (which damaged enemies). The Crucible game mode "Mayhem" (all abilities restore rapidly) was also brought back from the original Destiny. New Milestones with event-themed rewards were also added.-themed event from Year 2 (2016) of the original Destiny, returned for Destiny 2 on February 13, 2018, and like the original, it ran for only one week. Just as in the original event, Crimson Days featured a 2-versus-2 Crucible mode–the only in Destiny 2–however, the mode was modified from the original. Staying close to a teammate caused all abilities to recharge quicker, while being apart gave away both players' locations to the opposing team. Players could earn Crimson Engrams, granting new rewards.[56] Crimson Days was later rebranded into a separate but permanent mode called "Doubles" as a rotating mode in the Crucible. A brand new summer event called "Solstice of Heroes" began on July 31, 2018 and ended on August 28, 2018, to commemorate the first year of the game. The Power level cap was raised to 400 for the event. A new NPC called the Statue of Heroes was added and provided bounties that, when turned in, awarded Moments of Triumph points for players which could be used to earn exclusive rewards. Players received "Scorched" armor pieces at Power level 240 at the start of the event, which could then be upgraded to "Rekindled" armor at Power level 340, then to "Resplendent" armor at Power level 400, all by completing specific requirements for each armor piece, including playing through 5 revamped (Redux) missions from the original Destiny 2 campaign. Players could also earn Solstice Engrams, which also granted new rewards.

The third expansion, , was released on September 4, 2018, beginning Year 2 of Destiny 2. Similar to the original expansion, Forsaken had a large overhaul on gameplay, though not to the extent that The Taken King had with the original Destiny. A large expansion, the story has a "western revenge" theme, according to Bungie. A large portion of the expansion takes place in the Reef's Tangled Shore, including a new raid called "Last Wish", which takes place in the end-game area, the Dreaming City, also located in the Reef. The developers claimed that it has more bosses than any previous raid (including from the original game) with a massive roam area, puzzles, and the raid changes over time based on players' actions in the raid itself. There is also a new mode called Gambit that combines PvE and PvP, and features its own ranking system called Infamy, which works similar to the Crucible's Valor ranking system. Two teams of four players compete against each other while facing PvE enemies. A new weapon type, a bow and arrow, was also added. The EXP level cap was raised to 50 and the Power level cap was raised to 600. The launch trailer for Forsaken revealed that the player's Guardian would once again speak; the player's Guardian had not spoken since the end of the original Destiny's base campaign.

The fourth major expansion for the game, was released on October 1, 2019 (delayed from its original release of September 17) and is similar in scope to Forsaken and the Destiny 1 expansion Rise of Iron. The expansion sees players return to the , an area that was featured in the first Destiny game. The location was reprised and expanded upon with Bungie claiming it to be twice the size of the original location from Destiny. The expansion includes a return to the Black Garden on Mars for a new 6 player raid, Garden Of Salvation.[59]


Reception[]

Destiny 2 received "generally favorable" reviews, according to . The weekend consisting of September 23, Destiny 2 took the number 1 spot on the UK sales chart.), and was also Activision's biggest PC release based on units sold.[76]

As with the original, gameplay was highly praised, with Chris Carter of saying that it was what "the game nails ... the most".'s Matt Miller said that like the original, "Gameplay features remarkably taut FPS gunplay enhanced with seemingly magical powers." Miller went on to say that the gameplay's biggest change was a welcome, referring to the reorganization of destinations and the emphasis on exploration. (EGM) also praised the exploration, but was not a fan of the recategorization of the weapons. Although he said the variety of weapons were fun, the Kinetic weapons "didn't seem to pack as much of a punch as their Energy [weapon] counterparts.", however, welcomed the recategorized weapons, saying they were less restrictive and said that "Bungie are masters of gun-play". said that the game features mostly the same structure as the original, including its "mechanically excellent shooting and satisfying loot grind". Miller said that the Lost Sectors were fun, but they became less interesting with the more that were done.

The Leviathan raid received praise and criticism. Miller of Game Informer stated that the Leviathan raid was "one of Bungie's most intricate and fascinating environments to date", praising its maze-like structure with hidden chests and secret passages. He was critical of the award system, however, stating that it "separates the excitement of new gear from the moment of victory", as it does not offer most loot until a full completion. Perez of Game Revolution, who did not play any of the original game's raids, was a big fan of the Leviathan raid, stating that it exceeded its hype.

The original Destiny was largely criticized for its story. Destiny 2, however, was praised for its improvements to the story and easier access to the universe's lore. Slead of EGM said that it has a "more robust story" and Bungie fixed the "meandering storytelling from the first". Perez of Game Revolution said that the story "[gripped] me in a way that only Bungie's former series was able to." He said that there were many moments that were of shock and awe, and that the game had a meaningful narrative with an actual fleshed out villain.

Miller of Game Informer praised the Crucible mode for feeling more competitive than the original Destiny's, with teamwork being "highly valued". However, Miller was "perplexed by the decision to force players into one of two playlists", instead of letting them choose. He was also indifferent to the change of making all modes four-versus-four, but said that "the compact group size demands everyone pull their weight, which is great." David Houghton of said that the changes to the Crucible mode "shine in a tight, focused, clear, and tactically co-operative format."[67]

For the 2017 , it was awarded Best PC Game for E3 2017., Destiny 2 was one of four games to receive six nominations, the most for the year's event, which were for Best Art Direction, Best Score/Music, Best Audio Design, Best Ongoing Game, Best Action Game, and Best Multiplayer. ranked Destiny 2 sixth on their list of the "Best Games of 2017", and also ranked it seventh on their list of the "Top 50 Games of 2017", ranked it 12th on their list of the 50 best games of 2017, named it as one of their 15 Best Games of 2017. of , on the other hand, ranked the game third on his list of the Blandest Games of 2017, stating, "I always feel slightly unqualified to criticize multiplayer-focused shooters, which are, after all, intended to be bland and for people with friends, but I can't help feeling that the best possible result of enlisting friends to help you grind through Destiny 2 would be not having to pay for as many Christmas presents."[88]

Destiny 2 was nominated for "Best PC Game" in both 's Game of the Year Awards 2017 and 's Best of 2017 Awards, the latter of which also nominated it for "Game of the Year", "Best Xbox One Game", "Best Shooter", "Best Graphics", "Best Original Music", and "Best Multiplayer". The game won the award for "Best Co-op Game" in 's 2017 Game of the Year Awards, It was also a runner-up each for "Best-Looking Game", "Best Multiplayer", and "Game of the Year" in 's 2017 Game of the Year Awards.[101]


Awards[]



Year
Award
Category
Result
Ref


2017

2017

Best PC Game

Won




Best Action Game

Nominated


Best Online Multiplayer

Nominated




Best Console Game (PlayStation 4)

Nominated




Best PC Game

Nominated


Best Action Game

Nominated


Best Social/Online Game

Won


Best Multiplayer Game

Won


Ping Awards

Best International Game

Nominated

[105]


2017

Best Audio

Nominated

[106]


Best Gaming Performance (Nathan Fillion)

Nominated


Best Multiplayer Game

Nominated


Ultimate Game of the Year

Nominated




Best Art Direction

Nominated

[79]


Best Score/Music

Nominated


Best Audio Design

Nominated


Best Ongoing Game

Nominated


Best Action Game

Nominated


Best Multiplayer

Nominated




Best Action Game

Nominated

[107]


2018

New York Game Awards 2018

Herman Melville Award for Best Writing

Nominated

[108]


Tin Pan Alley Award for Best Music in a Game

Nominated


Statue of Liberty Award for Best World

Nominated




Outstanding Compositing in a Photoreal Commercial (New Legends Will Rise)

Nominated

[109]




Outstanding Achievement in Sound Design

Nominated

[110]


Action Game of the Year

Nominated


Outstanding Achievement in Online Gameplay

Nominated


Awards

Art Direction, Fantasy

Nominated




Game, Franchise Action

Nominated


Graphics, Technical

Nominated


Original Dramatic Score, Franchise

Nominated


Performance in a Drama, Lead (Nathan Fillion)

Nominated


Use of Sound, Franchise

Nominated


Italian Video Game Awards 2018

People's Choice

Nominated

[113]


Best Audio

Nominated


Best Evolving Game (Curse of Osiris)

Nominated


2018

Excellence in Multiplayer

Nominated






Best Technology

Nominated




16th Annual Game Audio Network Guild Awards

Best Interactive Score

Nominated

[118]


Best Dialogue

Nominated


Best Audio Mix

Nominated


Best Original Choral Composition ("Last Rite")

Nominated




Audio Achievement

Nominated




2018

2017 ASCAP Video Game Score of the Year

Nominated




Game Critics Awards 2018

Best Online Multiplayer (Forsaken)

Nominated




Best Ongoing Game (Forsaken)

Nominated


Gamescom 2018

Best Add-on/DLC (Forsaken)

Won




Golden Joystick Awards 2018

Still Playing Award

Nominated






Best Ongoing Game

Nominated




Best Action Game (Forsaken)

Nominated


Best Multiplayer Game (Forsaken)

Nominated




Fan Favorite Multiplayer Game (Forsaken)

Nominated

[131]


Fan Favorite Shooter Game (Forsaken)

Nominated


2019



Action Game of the Year (Forsaken)

Nominated

[132]


Online Game of the Year (Forsaken)

Nominated


SXSW Gaming Awards 2019

Excellence in Multiplayer (Forsaken)

Nominated

[133]


Most Evolved Game (Forsaken)

Nominated


17th Annual Game Audio Network Guild Awards

Best Original Choral Composition (Forsaken; "Keep of Voices")

Nominated

[134]




Evolving Game (Forsaken)

Nominated

[135]


Italian Video Game Awards 2019

Best Evolving Game (Forsaken)

Nominated

[136]


ASCAP Composers' Choice Awards 2019

2018 ASCAP Video Game Score of the Year (Forsaken)

Nominated

[137]


Game Critics Awards 2019

Best Ongoing Game

Won

[138]


Golden Joystick Awards 2019

Best Game Expansion (Shadowkeep)

Nominated

[139]


Still Playing

Nominated




Best Ongoing Game

Nominated




Best Community Support

Won


2020



Online Game of the Year (Shadowkeep)

Pending

[142]

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