CryptoBots UVP

CryptoBots UVP

ZeroBot

What is the difference between CryptoBots and other collectible blockchain games? Here are the main UVPs of CryptoBots.

Solving the problem of increasing bots population

CryptoBots will implement sinking-mechanics for the bots population - Upgrade and Recycle. Upgrade mechanic will allow you to disassemble the bot and improve another bot with its details. Recycle mechanic will allow you to disassemble 2-4 bots and create a new one with better performance (generation, Manufacturing speed or rare Details).


Battles

Bots battles will be based on their Power parameter and the presence of Details that inflict additional damage. The reward will be a bot that costs the total price of participation in the battle for all participants.


Better definition of rarity and the real value of rare details

To determine a bot's rarity and value, not only can the market demand, generation and the number of existing bots be used, but also the Power parameter and battle ratings.

Rare Details will increase the damage they can inflict in battles and it makes them really valuable. Rare attributes will appear after multi-stage Manufacturing or Recycle operations, thereby increasing the value of rare bots and certain phenotypes.


Regulation of gen0 bots release speed

The number of gen0 bots is not only limited to 50,000, but the speed of their release is also regulated depending on market demand (but not more than 96 per day). This allows the cost of gen0 to be maintained at a certain level.


Long-term development and marketing plans

Our team is focused on the implementation and support of the game, which you can play for years, rather than on quick earnings or testing ideas. Among other things, we understand that the value and interest in the game depends very much on the constant influx of new users into the game, and we have developed (and are now implementing) a long-term marketing plan.


Roadmap


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