6.2
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In this lesson we're now going to look at breaking down the workflow into more manageable pieces at
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first, before we just move straight onto doing a rough and a refined stage.
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The word workflow really means "the flow of work", logical ordering of the steps we take to get our work
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done and get it down on the page.
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So having a good workflow is very important for us because, it's kind of like a map, it helps us to not
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get lost along the way on route to our journey, to the end of our journey, right, to our goal.
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So what we're going to do is, we're just going to look at some theoretical principles here, and then we're
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going to move on in the next lesson to a very long, yet hopefully detailed, demostration for you.
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Right.
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So first off, we have our rough and refined. We discussed it in the previous lesson, and at least from a theoretical
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perspective we kind of have an idea of what these guys entail. And all the while, while we think about the
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drawing workflow, we also want to think about our general art theory of shape, then form, and then detail, in
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those, kind of, percentage splits. Because ultimately, it's this, sort of, global breakdown of art in general
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that informs these stages.
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Now in our rough stage, you could say, in a sense, that we have shape, form and detail happening here.
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Right.
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Shape, form, and detail.
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Right.
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But we could break things down even more. In terms of shape, we would have gesture.
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And we'd also have opposing curves.
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We'd also have our loose lines et cetera et cetera.
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And there are quite a few theories that would fall under shape composition and so forth.
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And many of these things we touch, especially on in module 6. And then in terms of form, we have our 3D and
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our drawing through.
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Right.
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And then we also have our dynamic forms, which are really informed by shape, right, so shape informs the dynamic
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form, and the idea is that we, kind of, building up these things; shape, form and then details.
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And of course form as well also has multiple levels of theories that plug into form. And then when we
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get to detail, this would be things like anatomy, right, the anatomical details.
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Now of course we know that, generally speaking, the anatomy of the character would inform the dynamic
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forms, but we want to learn the basic forms for the purpose of drawing first, and then add the anatomical
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details.
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Right.
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And this would also be the facial features, and the clothing, or the armor, et cetera et cetera. Color of
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the hair and so on.
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Not the color of the hair, the style of the hair and so on and so forth. And the refined stage really, in a general
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sense, is clean-up, and clean up would be clean lines, right. Clean lines, easy to read lines.
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It may be coloring,
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it may be some compositional changes.
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It's really just cleaning the entire drawing up, and to be honest with you,
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a lot of people would be able to do the refined stage because it's not a lot of the work. We want to remember
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that we have, sort of, something like a 90 percent 10 percent split, in terms of theory
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between the two stages. And of course we want to remember that we have something like a 20 percent and
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a 80 percent split in terms of time, because refinement takes a lot of time.
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It doesn't take a lot of theory.
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Right.
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And so here we kind of see just this general, kind of, workflow happening here.
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And so we might think to ourselves,
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All right, so that if I want to do a good drawing, I may need to follow something like, "Do gesture first
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and then I'm going to do, like, the forms on top, and then maybe I'm going to do the anatomy, because I
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want to make sure I get the anatomy right, and then maybe on top of that I'm going to do clothes and other
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details, let's just say other details.
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And then once I've done that, I'm going to, kind of, refine this whole rough piece, and you can see we're already
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at five stages here.
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And then maybe we're going to add a six phase, then we're going to start doing clean lines, and then maybe
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after that we'll do clean, you know, we'll do line weights, etc. And we're getting to a lot of phases, and
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perhaps, I think we can agree, that a workflow that is this long, it's going to take a very long time to
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actually get a good drawing out in a reasonable space of time.
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Now of course for the purposes of learning, this is not a bad model to at least understand- that in some
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fundamental way, this is kind of how we're going to be working.
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But, what we want to do is, we want to kind of combine some of these steps, get ourselves a bit of a shorthand,
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because, for example, there's no reason for us to, in the forms section draw basic forms first, and then
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add dynamism to them. When, if we have a solid understanding of what the basic form is, we might as well
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just draw the dynamic form.
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Right.
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And the dynamic form can then just be influenced by what our gesture is. And so using all the theories we've
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learned so far,
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we're going to combine a lot of these steps, into four major steps, which we will then move forward with, and
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then hopefully, as we're doing those steps, as we're doing drawings, you're doing your assignments, and
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you're watching the demonstrations- you're growing to see how you can actually just have two stages- a rough stage,
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and a refined stage, where you know what you want to plug in to each stage.
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And so the four stages that we're going to be breaking down all of our work into moving forward, just
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for a few demonstrations, is stage one would be our "Dynamic Forms".
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So we're going to just start off straight out with the bat with dynamic forms, and build an entire figure
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with the dynamic forms. Then two-
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we're going to move on to rough details. And we'll just put all the rough details that we need in there
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at once.
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Whether it's anatomy, or clothing, the hairstyle, or what have you. We will put all the rough details as to
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who the character is in terms of their outfits and their appearance, and their expression, and so on, we will
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put that all in into the rough details phase.
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Then we'll do a refined rough. And this is us really solidifying and saying "OK I definitely want these
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things in." "I don't want these things in." "I'm going to refine it a bit."
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The refined rough must read. It must read clearly even though it's going to look super messy.
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I'm just going to write here, probably looks messy. And that's fine, because it's a rough it's a construction drawing,
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it's a planning drawing.
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And then last but not least, we are going to do the cleanup drawing.
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And so we're simplifying, we're going to be simplifying all of our theory, into these phases, and we'll
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start getting used to dynamic form drawing, adding rough details onto the dynamic forms,
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refining that rough and then cleaning it up in one fell swoop.
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And that is what we are going to move onto next- a nice lengthy demo on this particular drawing workflow.
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I'll see you guys there.