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Ragebot

You should use "Anti-untrusted" when playing spread HvH, even if it is not a valve server. The aimbot and anti aim correction will behave differently depending on 'anti untrusted'.


Target selection

Cycle(2x)- cycles through each target, checking the most important resolver shots, then swapping.

Best hitchance - Best hitchance - Select the target that you have the best chance of hitting.


Multi-point

How many points there is to aim on the selected hitbox

Low/medium/high controls how many points to check each tick. This can be a big FPS booster.

Vitals= points for Head/Stomach only

Multipoint scale % - The maximum distance from the centre of the hitbox the points should be.

Auto pointscale- increases/decreases automatically depending on their speed/distance.


Body hitbox scale

Increase chance of hitting a player that is using fake angles. Only effective against stomach hitbox. This is good for AWPing in no spread.


Minimum damage

Set 'minimum damage' all the way left to enable automatic minimum damage:


[enemy health] [weapon name] [min damage nospread] [min damage spread]


[10] [ak47] nospread=1.0, spread=1.0

[10] [awp] nospread=10.0, spread=10.0

[10] [scar20] nospread=3.0, spread=3.0

[10] [dualies] nospread=1.0, spread=2.0

[10] [sg553] nospread=1.0, spread=1.0

[10] [negev] nospread=1.0, spread=1.0

[10] [revolver] nospread=5.0, spread=6.0

[10] [scout] nospread=10.0, spread=10.0


[50] [ak47] nospread=5.0, spread=6.0

[50] [awp] nospread=50.0, spread=50.0

[50] [scar20] nospread=13.0, spread=16.0

[50] [dualies] nospread=6.0, spread=8.0

[50] [sg553] nospread=5.0, spread=6.0

[50] [negev] nospread=3.0, spread=4.0

[50] [revolver] nospread=25.0, spread=31.0

[50] [scout] nospread=50.0, spread=50.0


[100] [ak47] nospread=10.0, spread=13.0

[100] [awp] nospread=100.0, spread=100.0

[100] [scar20] nospread=25.0, spread=31.0

[100] [dualies] nospread=12.0, spread=15.0

[100] [sg553] nospread=9.0, spread=11.0

[100] [negev] nospread=6.0, spread=8.0

[100] [revolver] nospread=50.0, spread=63.0

[100] [scout] nospread=75.0, spread=75.0


1st example: The person has 10 hp, the min damage, if you have an ak47 equiped, while playing spread hvh, would be 1 min damage.

2nd example: The person has 100 hp, you have an awp, you are playing nospread, the min damage will be 100.


Enemy HP (+x) will use the current hp of the enemy + ammount from the slider as the minimum damage. for example they have 65 hp, you have it set to HP + 5 your min damage is now 70.


Other

Minimum hit chance- The aimbot will always hit this percentage of its shots (or more), however, may cause you to shoot slower.

Reduce aim step- Will reduce how fast the aimbot will snap per tick. This will prevent you from getting kicked in official casual servers, but will prevent you from bhopping with anti aim enabled.

Override AWP - Override hitbox selection and multipoint while using AWP.


Fakelag

On shot fired- fake lag disables when you can't shoot

On land- Always on, apart from the moment you bhop. This can cause aimbot inaccuracy sometimes. Forces crooked to update on each bhop too. Not recommended.

On sight- When the aimbot sees a visible enemy it will fakelag

On stand- Fakelags during the period you uncrouch, good for headglitching in MM HvH.


Dynamic fakelag- Consistent minimal fake lag amount. Good against low ping players.

Fluctuate fakelag- Fluctuates between fake lag disabled/enabled

Maximum fakelag- Consistent maximum fake lag amount. Effective against high ping players.


Variance- Adds more/less randomization to the aforementioned fakelag options

Limit- Whats the maximum amount of fakelag it should use. This slider may also affect other non-fakelag features, such as slow motion with a value of 1%.

Fakelag while shooting- Not recommended if you have high ping.


Other

Quickstop - Aimbot makes you stop, if it can shoot an enemy.

Quickstop + Slide x2- Aimbot makes you stop and automatically begins to use slow motion(1%), this will make you slide two times as fast than the other +slide option.

Accuracy boost- Enables various methods of making the aimbot more accurate. Very resource intensive, if you get FPS drops, use a lower value.

Anti-aim resolver- Will try to find their real angle at the expense of shooting more bullets.

Anti-aim resolver override- Allows you to move your crosshair left/right of an enemy, or on their body, which forces their yaw to sideways and backwards temporarily. Sort of like a quicker playerlist.


Delay shot - Allow the aimbot to temporarily prevent shooting if it thinks it will have a better chance of hitting shortly thereafter.

Refine shot- Better than delay shot if using fakelag while shooting, use delay and refine shot combined in nospread for best results.

Prefer body aim-

  . Fake angles- The aimbot will aim at body if it detects the enemy is using fake angles

  . Aggressive - Disable body aim if the enemy is resolved correctly

  . High inaccuracy - Body hitboxes are preferred if you have a better chance at hitting them due to high spread


Anti-Aims

Freestanding - Will choose the ideal angle to prevent getting hit by the player closest to your crosshair.

Dynamic- anti-aim will face towards the enemy

Crooked- Fake LBY for nospread HvH. This overrides most other AA settings. You are probably better off without it.


Misc

Z-hop

Top slider- How wide it will strafe

Bottom slider- How frequent it strafes left/right


Other

Dump MM wins- If you use it during a matchmaking game, the ammount of wins they have will be posted in console

Use -insecure in csgo launch options to be able to bypass sv_cheats/hidden cvars.

Ping spike- Artificially increase your ping to shift the backtrack window up to 1 second. Can cause aimbot inaccuracies if you shoot before the indicator is fully green in the bottom left.

Air duck-

  . On - whenever in air

  . Spam - will spam duck/unduck-- good with maximum fakelag.

  . Fake - You will appear as crouching but you're actually standing. Best with maximum fake lag.

  . On Land - Will make you jump lower than a normal bhop, using "On land" fakelag will make you jump even lower.


Player List

Force yaw

Forces the yaw to a static value set by the slider

Away from me- Forces the enemy to look away, then adds the value of the slider onto it. For example setting someone to away from me (0) would be the solution to backwards + dynamic(at targets)

Lowerbody yaw- Forces yaw to a static lower body yaw value

Nearest enemy - Similar to away from me, but instead of putting them away from you, it puts them away from the nearest teammate. Setting someone to Nearest enemy (0) would be the solution to backwards + at targets, using at targets "nearest mode" for example.

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