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using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class soundon : MonoBehaviour {


  public AudioSource dragon;

  public AudioClip sound;





// Use this for initialization

void Start () {

    dragon = GetComponent<AudioSource>();

}

// Update is called once per frame

void Update () {

}

  private void OnTriggerEnter(Collider other)

  {


    dragon.Play();

   

  }


}


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