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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class soundon : MonoBehaviour {
public AudioSource dragon;
public AudioClip sound;
// Use this for initialization
void Start () {
dragon = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
dragon.Play();
}
}